Basic Information
Race:
HumanGender:
MaleAge:
21yearsHandedness:
RightHeight:
1.8Weight:
83Ability Scores
STR/STA:
45/45DEX/RS:
55/55INT/LOG:
68/68PER/LDR:
35/35Initiative Modifier:
+6Punching Score:
+3Ranged Weapons:
28%Melee Weapons:
27%Movement
Walking: 10 m/turn
Running: 30 m/turn
Hourly: 5 kph
Running: 30 m/turn
Hourly: 5 kph
Racial Abilities
none
Skills
Primary Skill Area:
BiosocialBackground
A former EMT dirtside, got into a bit of trouble, and, well, always did want to see the 'verse....
Currently a Corporal in the Clarion Royal Marines, serving aboard the CMS Falcon (http://starfrontiers.us/node/1926)
(For basic game, so no skills. Standard Equipment pack + 2,000cr. Slightly expanded equipment list in game being played.)
Currently a Corporal in the Clarion Royal Marines, serving aboard the CMS Falcon (http://starfrontiers.us/node/1926)
(For basic game, so no skills. Standard Equipment pack + 2,000cr. Slightly expanded equipment list in game being played.)
Equipment
Weapons:
Miscellaneous:
910 Credits
Game Log
Basically speaking, Part 1: 2,000cr
Basically speaking, Part 2: 3,000cr + 3XP (applied to INT/LOG)
To hit (PB/S/M/L/E): 55/45/35/15/-35 (NOTE: no PB for Grenades....)
- Stunstick: 3d10 or stun (To hit: 55)
- Ammo remaining: 20 charges
- Laser Rifle: 6d10 per hit, 1 shot per round
- Ranges: (10/40/100/200/400)m
- Ammo remaining: 17 charges
- Automatic Pistol: 2d10 per hit {2 shots/round} or 6d10 burst/5 targets
- Ranges: 5/20/50/100/200m
- Ammo remaining: 20 rounds
- Laser Pistol: 4d10 per hit, 1 shot per round
- Ranges: 5/20/50/100/200m
- Ammo remaining: 20 charges
- VibroKnife: 2d10 or stun (To hit: 55)
- Ammo remaining: 20 charges
- Grenade
- Ranges: -/5/15/25/50m
- Ammo remaining:
- Doze: 4
- Tangler: 1
- Frag: 1
- Doze: 4
Note: keeping Electric Sword in the ship....
Ammunition:- Powerpacks (20 charges) remaining: 8
- Bullet Clips (20 rounds) remaining: 7 + 1 with 10 rounds
- Albeido suit: armor vs laser attacks, absorbs 10 hits (x2, 1 worn, one on the ship)
- Hits remaining (worn): 10
- Hits remaining (on ship) : 7
- Anti-shock Implant (defense against electrical stun/shock effects)
Miscellaneous:
- Rope (30m)
- Survival Rations. Days remaining: 10
- Water Pack. Days remaining: 10
- Gas Mask
- Solvaway (for tangler threads): Remaining: 4
- Standard Equipment Pack:
- Chronocom
- Uniform with many pouches/pockets
- First Aid Pack with bandages, antiseptic, etc. + (4 purchased)
- Staydose. Remaining: 5 doses
- Stimdose. Remaining: 4 doses
- ID Card
- Pocket Flashlight
- Pocket Tool
- Sungoggles
- Survival Rations (5 days) + 5 purchased. Remaining: 10 days
910 Credits
Game Log
Basically speaking, Part 1: 2,000cr
Basically speaking, Part 2: 3,000cr + 3XP (applied to INT/LOG)