Submitted By: jaguar451 on November 14, 2007
Johann Schmidt

Basic Information

Race:
Human
Gender:
Male
Age:
21years
Handedness:
Right
Height:
1.8
Weight:
83

Ability Scores

STR/STA:
45/45
DEX/RS:
55/55
INT/LOG:
68/68
PER/LDR:
35/35
Initiative Modifier:
+6
Punching Score:
+3
Ranged Weapons:
28%
Melee Weapons:
27%

Movement

Walking: 10 m/turn
Running: 30 m/turn
Hourly: 5 kph

Racial Abilities

none

Skills

Primary Skill Area:
Biosocial

Background

A former EMT dirtside, got into a bit of trouble, and, well, always did want to see the 'verse....

Currently a Corporal in the Clarion Royal Marines, serving aboard the CMS Falcon (http://starfrontiers.us/node/1926)

(For basic game, so no skills. Standard Equipment pack + 2,000cr. Slightly expanded equipment list in game being played.)

Equipment

Weapons:
To hit (PB/S/M/L/E): 55/45/35/15/-35 (NOTE: no PB for Grenades....)
  • Stunstick: 3d10 or stun (To hit: 55)
    • Ammo remaining: 20 charges
  • Laser Rifle: 6d10 per hit, 1 shot per round
    • Ranges: (10/40/100/200/400)m
    • Ammo remaining: 17 charges
  • Automatic Pistol: 2d10 per hit {2 shots/round} or 6d10 burst/5 targets
    • Ranges: 5/20/50/100/200m
    • Ammo remaining: 20 rounds
  • Laser Pistol: 4d10 per hit, 1 shot per round
    • Ranges: 5/20/50/100/200m
    • Ammo remaining: 20 charges
  • VibroKnife: 2d10 or stun (To hit: 55)
    • Ammo remaining: 20 charges
  • Grenade
    • Ranges: -/5/15/25/50m
    • Ammo remaining:
      • Doze: 4
      • Tangler: 1
      • Frag: 1

Note: keeping Electric Sword in the ship....

Ammunition:
  • Powerpacks (20 charges) remaining: 8
  • Bullet Clips (20 rounds) remaining: 7 + 1 with 10 rounds
Defenses:
  • Albeido suit: armor vs laser attacks, absorbs 10 hits (x2, 1 worn, one on the ship)
    • Hits remaining (worn): 10
    • Hits remaining (on ship) : 7
  • Anti-shock Implant (defense against electrical stun/shock effects)

Miscellaneous:
  • Rope (30m)
  • Survival Rations. Days remaining: 10
  • Water Pack. Days remaining: 10
  • Gas Mask
  • Solvaway (for tangler threads): Remaining: 4
  • Standard Equipment Pack:
    • Chronocom
    • Uniform with many pouches/pockets
    • First Aid Pack with bandages, antiseptic, etc. + (4 purchased)
      • Staydose. Remaining: 5 doses
      • Stimdose. Remaining: 4 doses
    • ID Card
    • Pocket Flashlight
    • Pocket Tool
    • Sungoggles
    • Survival Rations (5 days) + 5 purchased. Remaining: 10 days

910 Credits

Game Log
Basically speaking, Part 1: 2,000cr
Basically speaking, Part 2: 3,000cr + 3XP (applied to INT/LOG)