The Great Sathar War

1> Exodus!

A mysterious alien fleet has ravaged the Truane's Star system! While the battle is taking place in deep space, the defending forces are severely outnumbered. There might be enough time to evacuate the public from Pale Station using the various civilian craft berthed within. Reports indicate the same is transpiring at New Pale, everyone is fleeing to neighboring Dixon's Star to escape this lethal alien menace.

2> The Battle of Triad

Vincent Morgaine has been elected as honorary Admiral to lead the 2nd Common Muster. Having heard of the Exodus to Laco, he has ordered the fleet into Cassidine, taking a gamble that the mysterious alien fleet may be utilizing unconventional travel routes. 

3> Massacre at Dixon's Star

Having retreated from their defeat at Cassidine, the Sathar fleet has discovered the outpost world of Laco where the refugees from Truane's Star ended up, and they launch a harsh offensive on teh undefended world. With no defending fleet stalling for time, the odds of escape are slim.

4> The Battle of Two Fleets

Having ravaged the unprotected refugees at Laco, the Sathar Fleet followed the few ships that managed an escape to Prenglar. However, much like the aftermath of Pale & New Pale, Morgaine's Fleet is waiting for the Sathar menace. It's do or die at Gran Quivera!

5> Aftermath

Whether the Sathar win or lose at Prenglar, surviving warships may continue pressing on into the Frontier. Detachments of the Sathar fleet may escape to Athor, Gruna Garu, Madderly's Star, or Timeon and test their mettle with the local planetary militias and civilian ships at each point. The Satahr can always utilize unestablished jump routes, for example from Madderly's Star they can bypass Cassidine (where they met their first serious opposition) and head directly for Dramune...or they can opt for K'tsa Kar thus bypassing White Light. As long as they have an unobstructe route they may make their jumps to other systems.

6> Civilian Operations

Civilian craft may find numerous roles to fill during war time. They can be a part of the Pale & New Pale exodus, ferry medical supplies to Laco, be present at one of the local militia stations when the Sathar arrive insystem, or even run a Sathar blockade of any occupied systems to transport supplies.


Scenario #1: Exodus from Pale
A contingent of Sathar warships have surrounded Pale along with the arrival of numerous troop transports that are landing on Pale's surface. A civilian ship can attempt to flee Pale Station (or if it is atmospheric capable or has landing craft, attempt the same from Pale's surface) with refugees and/or vital equipment. The same ship can arrive insystem to attempt breaking through the blockade and dock with pale Station (or land on pale's surface) to do the same.

Allow certain creativity to enable the export of refugees, such as acquiring air tight ground & hover transports that can accomodate 20 beings and allow five or six transports per cargo unit for freight ships lacking cabin space (thus allowing 100-120 refugees per cargo unit).

Scenario #2: Rendevous with the War
The players' craft has arrived at Triad or Gran Quivera just as the Sathar begin their advance on said world. While dishing it out with the Muster, players must evade enemy ships and transport their valuable cargo to its destination.

The same situation can be applie din reverse, a cargo origninating at Triad or Gran Quivera destined elsewhere is acquired and while leaving, the players wander into the war and must evade enemy craft.

Scenario #3: Trapped in Dixon's Star!
Players find themselves caught near Laco as the Sathar retun from Cassidine, hell bent on some revenge over their defeat. Any and all space craft will become fair game, and the players must fight for their lives to get out of Dodge! Players can also wander insystem (such as ferrying much needed supplies to survivors on Pale & New Pale) and evade Sathar ships that have been dispatched to intercept them.