The Crimson Syndicate

The Crimson Syndicate is a new upstart faction of organized crime that could loosely be described as space pirates who have been usurping the Frontier as of late. They are well organized and operate out of an uncharted system (the unexplored system in the far NE corner of the AD Frontier Map). This system was believed to have been an entry point the Sathar utilized during the Second Sathar War and the UPF began to construct a small fortified station to serve as an early warning center in the future but the project was abandoned. The CS discovered this unfinished construction and made it habitable & operational, using it as a home base. One of the worlds has an atmosphere and the CS utilizes slave labor to operate a uranium mine, shuttling the refined ore up to their station for use as fuel for their fleet.

The station itself is a Size:3 space station able to accomodate up to HS:14 vessels, but the pirates have already sectioned off the bay to accomodate their fleet (the largest vessel being a HS:12 light carrier). Their flagship is a HS:8 escort cruiser accompanied by a destroyer, a pair of Condor class pirate frigates, some corvettes & assault scouts, and several squadrons of fighter craft along with numerous support craft.

It should be noted that their actions are not in accordance with the piracy confederation and as such the Star Devils have declared war on the Syndicate, fortunately the Syndicate's location remains unknown to the various other piracy factions but there have been numerous pirate battles that have taken place when ships belonging to the Devils and Syndicate are encountered in the same system together. 

This does not concern the Syndicate in any way, their goal is not making friends rather generating cash in whatever manner they see fit. Such manners would include (but not limited to) piracy, smuggling, slavery, racial trafficking, extortion, loansharking, blackmail, gambling (legal or otherwise), fencing, cybercrimes, political & labor corruption, counterfeiting, and assassination.

Crimson Syndicate Support Craft

CSS Dirty Dragon Para-Military Freighter
HS:6   HP:42   Powerplant: 3 atomic B (Streel Big Bang)
ADF:4   MR:3   DCR:50
Weapons: LB(x2)
Defenses: RH, MS(x1)
Communication & Detection: SubSpace Radio, Radar, Energy Sensor, WNB, Intercom Network
Misc Equipment: medium hull armor
Cargo Capacity:5
Ship's Vehicles: 2 workpods, lifeboat, small launch

CSS Stockade Para-Military Liner/Corsair
HS:6   HP:36   Powerplant: 3 atomic B (Streel Big Bang)
ADF:4   MR:3   DCR:50
Weapons: LB(x2)
Defenses: RH, MS(x1)
Communication & Detection: SubSpace Radio, Radar, Energy Sensor, WNB, Intercom Network
Misc Equipment: light hull armor
Passenger Capacity: 60 double occupancy cells
Ship's Vehicles: 2 workpods, lifeboat, 4 large launches

CSS Happy Night Freighter/Corsair
HS:6   HP:36   Powerplant: 3 atomic B 
ADF:3   MR:3   DCR:50
Weapons: LB
Defenses: RH
Communication & Detection: SubSpace Radio, Radar, Intercom Network
Misc Equipment: light hull armor
Cargo Capacity: 6
Passenger Capacity: four triple occupancy troop cabins in addition to crew quarters
Ship's Vehicles: 2 workpods, lifeboat, large launch

CSS Mad Sun Disease Para-Military Atlantic Class Freighter
HS:5   HP:35   Powerplant: 4 atomic B (PGC Eureka)
ADF:4   MR:3   DCR:45
Weapons: LB(x2)
Defenses: RH, MS(x1)
Communication & Detection: SubSpace Radio, Radar, Energy Sensor, WNB, Intercom Network
Misc Equipment: medium hull armor
Cargo Capacity:4
Passenger Capacity: four triple occupancy troop cabins in addition to crew quarters
Ship's Vehicles: 2 workpods, lifeboat

CSS Poisoned Secret, Blind James, & Landlubber  Freighters/Corsairs
HS:5   HP:25   Powerplant: 3 atomic B
ADF:3   MR:3   DCR:45
Weapons: PLT(x2, concealed)
Defenses: RH
Communication & Detection: SubSpace Radio, Radar, Energy Sensor, WNB, Intercom Network
Misc Equipment: N/A
Cargo Capacity:5
Passenger Capacity: four triple occupancy troop cabins in addition to crew quarters
Ship's Vehicles: workpod, lifeboat, small launch

CSS Rambler & Knave  Para-Military Light Freighters
HS:3   HP:21   Powerplant: 2 atomic A (Streel Big Bang)
ADF:5   MR:4   DCR:35
Weapons: PLT(x2)
Defenses: RH
Communication & Detection: SubSpace Radio, Radar, Intercom Network
Misc Equipment: medium hull armor
Cargo Capacity:2

CSS Sloth, Envy, Pride, & Greed  Light Freighters
HS:3   HP:15   Powerplant: 2 atomic A
ADF:4   MR:4   DCR:35
Weapons: PLT
Defenses: RH
Communication & Detection: SubSpace Radio, Radar, Intercom Network
Misc Equipment: N/A
Cargo Capacity:3

Crimson Syndicate Battle Fleet

CSS Red Reign Light Carrier
HS:12   HP:84   Powerplant: 4 atomic B
ADF:3   MR:3   DCR:80
Weapons: LB, EB, PB
Defenses: RH, MS(x3), ICM(x8)
Communication & Detection: SubSpace Radio, Radar, Energy Sensor, WNB, Intercom Network
Misc Equipment: medium hull armor, six HS:2 cap fighter bays w/cargo arms
Cargo Capacity: 0
Ship's Vehicles: 12 workpods, 2 lifeboats, 4 large launches

CSS Blood Storm Escort Cruiser
HS:8   HP:64   Powerplant: 4 atomic B
ADF:3   MR:3   DCR:60
Weapons: LC, LB(x2), EB(x2); grapples
Defenses: RH, MS(x2), ICM(x6)
Communication & Detection: SubSpace Radio, Radar, Energy Sensor, WNB, Intercom Network
Misc Equipment: heavy hull armor, four external HS:1 fighter docking collars w/1 HS:1 fighter each
Cargo Capacity:4
Ship's Vehicles: 2 workpods, lifeboat, 2 large launches

CSS Scorn  Destroyer
HS:6   HP:42   Powerplant: 3 atomic B
ADF:3   MR:3   DCR:50
Weapons: LC, LB(x2), EB; grapples
Defenses: RH, MS(x2), ICM(x5)
Communication & Detection: SubSpace Radio, Radar, Energy Sensor, WNB, Intercom Network
Misc Equipment: medium hull armor, four external HS:1 fighter docking collars w/1 HS:1 fighter each
Cargo Capacity:3
Ship's Vehicles: 2 workpods, lifeboat, large launch & 2 small launches

CSS Corrupted Cutlass Pacific Class Freighter/Carrier Conversion
HS:6   HP:36   Powerplant: 3 atomic B (PGC Eureka)
ADF:4   MR:3   DCR:50
Weapons: LB(x2)
Defenses: RH, MS(x2), ICM(x4)
Communication & Detection: SubSpace Radio, Radar, Energy Sensor, WNB, Intercom Network
Misc Equipment: light hull armor, six HS:1 fighter bays w/universal bay access cargo arm
Cargo Capacity:0
Ship's Vehicles: 2 workpods, lifeboat

CSS Filthy Rift & Discourteous Princess Condor Class Pirate Frigates
HS:5   HP:40   Powerplant: 3 atomic B (Streel Big Bangs)
ADF:3   MR:3   DCR:50
Weapons: LC, LB(x2); grapples
Defenses: RH, MS(x2), ICM(x5)
Communication & Detection: SubSpace Radio, Radar, Energy Sensor, WNB, Intercom Network
Misc Equipment: heavy hull armor,
Cargo Capacity:2.5
Ship's Vehicles: 2 workpods, lifeboat, 2 small launches

CSS Lustful Fortune Custom Corvette
HS:4   HP:32   Powerplant: 8 atomic A
ADF:5   MR:4   DCR:40
Weapons: LB(x2)
Defenses: RH, MS(x1)
Communication & Detection: SubSpace Radio, Radar, Energy Sensor, WNB, Intercom Network
Misc Equipment: heavy hull armor, single HS:1 fighter bay
Cargo Capacity:1
Ship's Vehicles: workpod, 2 small launches


CSS Red Taint, Scab, & Pillager Pirate Corvettes
HS:4   HP:25   Powerplant: 2 atomic A (Streel Big Bang)
ADF:4   MR:3   DCR:40
Weapons: LC, LB
Defenses: RH, MS(x1)
Communication & Detection: SubSpace Radio, Radar, WNB, Intercom Network
Misc Equipment: light hull armor
Cargo Capacity:1
Ship's Vehicles: workpod, 2 small launches

CSS Rusty Dagger, Swashbuckler, Noose, & Discgrace Scimitar Class Pirate Assault Scouts
HS:3   HP:18   Powerplant: 2 atomic A 
ADF:5   MR:4   DCR:50
Weapons: PL(x2, linked), LB
Defenses: RH
Communication & Detection: SubSpace Radio, Radar, Intercom Network
Misc Equipment: light hull armor
Cargo Capacity:0
Ship's Vehicles: 0

(Tail Letter & Number Designated) Heavy Fighters (x12)
HS:2   HP:15   Powerplant: 2 atomic A 
ADF:5   MR:4   DCR:40
Weapons: PL(x2, linked), PLT
Defenses: RH
Communication & Detection: SubSpace Radio, Radar
Misc Equipment: heavy hull armor
Cargo Capacity:0
Ship's Vehicles: 0

(Tail Number Designated) Light Fighters (x40)
HS:1   HP:8   Powerplant: 1 atomic A w/jump governor
ADF:5   MR:4   DCR:30
Weapons: PL(x2, linked)
Defenses: RH
Communication & Detection: SubSpace Radio, Radar
Misc Equipment: heavy hull armor
Cargo Capacity:0
Ship's Vehicles: 0

Red Syn Station

Location: <uncharted system>
Owner: Crimson Syndicate
HS: IV (incomplete) fortified station
HP: 220
Mooring Bays: 12 (HS:18 max)
Population: 2400 maximum
ADF: 0  MR: 0  DCR: 120
Weapons: LB(x2), EB, PB
Defenses: RH, MS(x3), ICM(x8)

Computer
Alarm(4), Analysis(3), Bureaucracy(3), Commerce(4), Communication(4), Computer Lockout(6), Computer Security(6), Damage Control(4), Electron Beam Battery (2), Industry(1), Information Storage(2), Installation Security(6), Interceptor Missile(3), Laser Battery (1) x2, Life Support(4, capacity:3K, two programs), Maintenance(4), Proton Beam Battery(2), Robot Management(6), Transportation(1)

Communication: SubSpace Radio, VideoCom, Intercom network, WNB (deluxe, 4X range)
Detection: Radar (4X range), Energy Sensor(4X range), camera system
Misc. Equipment: Backup Life Support Equipment
Storage: 216 units
Quarters: 1200 single cabins, 800 double cabins, 400 luxury cabins
Vehicles: 16 launches, 12 small launches, 8 workpods
Emergency Vehicles: 80 lifeboats, 400 escape pods


Red Syn Station was once a UPF early warning center that was never finished, constructed around the fourth planet of this eight planet uncharted system. When the Syndicate discoverd this station they immediately got to work on it in order to make it habitable and operational despite its unfinished nature.

Due to the incomplete construction the station is not capable of rotating fast enough to reproduce 1g, however the current 0.6g status has been found acceptable to its inhabitants (particularly the Yazirians who prefer lower grav worlds anyways).

Through this station the Syndicate has managed to assemble an impressive fleet, more than enough to rival any planetary militia. Despite a rarity in the way of actual warships, the sheer numbers alone ranks their fleet with a SpaceFleet division. However, outside their own established system it is rare to see more than two or three of these vessels operating together on a single venture.

Said fleet consists of a light carrier, an escort cruiser that serves as a flagship, a destroyer, a scout carrier, two frigates, four corvettes, four assault scouts, numerous fighter craft, and a compliment of support ships (freighters and such).

The "Great Heap"

SS: 2 (x3, linked together)   HP:120   Powerplant: N/A
ADF:0   MR:0   DCR:100
Weapons: LB(x2)
Defenses: RH, MS(x1), ICM(x6)
Communication: SubSpace Radio, Intercom Network
Detection: Radar, Energy Sensor 
Misc Equipment: Skin Sensors, Camera System

The Great Heap is a recent construction ( which has been supervised by the Syndicate) orbitting the first planet of the system. The station is essentially comprised of three hubs/docking bays with minimal construction around the hubs, which is to say the "ring" is merely an extension of the hub construction rather than extended outward on heavy struts. As such gravity within is minimal, 0.2 at best.

The station serves as a "junk yard" where all of the captured craft are stored and as such it can loosely be defined as a Class III SCC. While Red Syn Station's docking bay is nearly filled with their own craft, this storage facility allows them to utilize victimized craft for other missions.

Syndicate Bosses

Lee "Sanborn" Colton Boss
mH

STR/STA 45/65
DEX/RS  45/45
INT/LOG 60/70
PER/LDR 60/80

HND: right

Equipment
Skeinsuit
Albedo Screen w/50SEU PowerBeltPack
Automatic Pistol w/2 20r BulletClips
Laser Rifle w/10 20SEU PowerClips

Skills (PSA:Tech)
Computer lv-6
Robotics lv-6
Technician lv-6

Psycho-Social lv-4
Medic lv-3
Bionics lv-1

Projectile Weapons lv-3
Beam Weapons lv-2

Pilot lv-4
Astrogator lv-4


Lee Colton quickly rose to power, having learned everything he could while serving under the Malthar at Darkworld Station prior to teh Third Dramune War. Once that operation had been decimated and everyone within fled to the stars, it didn't take long for Colton to dip into his fortune and use his moxy to muster up a new gang. The Crimson Syndicate grew quickly to fill the void left behind by the Malthar. All he needed was an out-of-the-way base of operations, and when he stumbled upon an abandoned & unfinished early warning station it was the answer to his problems.
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Thorpe Consigliere
D

STR/STA 55/55
DEX/RS  45/45
INT/LOG 60/60
PER/LDR 50/50

HND: varies
Lie Detection: 75%

Equipment
Skeinsuit
Albedo Screen w/50SEU PowerBeltPack
Gyrojet Pistol w/2 10r JetClips

Skills (PSA:Tech)
Computer lv-4

Environmental lv-2
Psycho-Social lv-2

fluency in Economics, Finances, Politics, & Law


Thorpe is Colton's chief advisor and a hold-out from MalCo enterprises, having served the same position under that former organization. Once the Malthar disappeared Thorpe was quickly absorbed into Colton's outfit to utilize his special talents in the new syndicate.
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"Mega-Hurtz" Underboss, real name unknown
mY


STR/STA 60/70
DEX/RS  60/50
INT/LOG 50/50
PER/LDR 40/60

HND: right

Battle Rage: 20%
Night Vision

Bionic left arm - STR:100/PS:5+d5 no off-and penalties
Surgically removed Dan (no gliding capabilities)

Equipment
Skeinsuit
Albedo Screen w/50SEU PowerBeltPack
Laser Pistol w/2 20SEU PowerClips
Dual Gyrojet Rifle w/10 10R JetClips
Machine Gun w/200R Belt
Sonic Sword 

Skills (PSA:Military)
Beam Weapons lv-6
Gyrojet Weapons lv-4
Projectile Weapons lv-4
Melee Weapons lv-5
Martial Arts lv-4
Thrown Weapons lv-3

Energy Gunnery lv-4
Rocket Gunnery lv-3


Mega-Hurtz is an anamoly, nobody knows where he came from or what he did prior to joining the Crimson Syndicate. Colton merely recognized his unique skills as an enforcer, and it didn't take long for Mega Hurtz to rise through the ranks as such. When Colton needs something done, he trusts that if Mega-Hurtz can not get anyone to do it that Mega himself can take care of any business at hand and put the Hurtz on any situation.
__________________________________________________

Valeria "Vixen" Vance Capo, battle fleet
fH

STR/STA 45/55
DEX/RS  50/50
INT/LOG 55/55
PER/LDR 70/60

HND: right

Equipment
Skeinsuit
Albedo Screen w/50SEU PowerBeltPack
Laser Pistol w/3 20SEU PowerClips

Skills (PSA:Tech)
Computer lv-2
Technician lv-6

Beam Weapons lv-3
Melee Weapons lv-2

Pilot lv-4


Valeria once made a name for herself as a pirate captain in the Vast Freehold's Piracy Ring. Colton recognized her leadership abilities and she proved herself worthy to lead his own fleet of assault vessels. She commands the Crimson Syndicate battle fleet from the bridge of the Blood Storm.
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D'zlr-Dyr " Dazzler" Capo, Support Fleet
mV

STR/STA 40/50
DEX/RS  50/50
INT/LOG 70/70
PER/LDR 50/60

HND: ambidextrous
Comprehension: 25%

Bionic right forearm (STR:75 equivalent for combat resolutions only) and legs/abdomen (double movement rate up to encumbrance limits, no penalty for being encumbered)

Equipment
Skeinsuit
Albedo Screen w/50SEU PowerBeltPack
2 Automatic Pistols w/6 20R BulletClips

Skills (PSA:Tech)
Computer lv-2
Technician lv-6

Projectile Weapons lv-3
Melee Weapons lv-1

Pilot lv-3


D'zler-Dyr was a frigate captain under MalCo Enterprises but did not fare so well in the Dramune War. Despite a bad landing from the escape pod jettisoned prior to losing his ship, he still managed to rack up a decent number of kills in the war. Colton financed Dazzler's bionic reconstruction and enlisted him into the Syndicate's support fleet, where he proved his worth in numerous smuggling and covert operations worthy of commanding thaat portion of the fleet.
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Preston "Cabin Boy" Soren Capo, Starfighter Wing Commander
mH

STR/STA 40/50
DEX/RS  50/50
INT/LOG 70/70
PER/LDR 50/60

HND: left

Equipment
Skeinsuit
Albedo Screen w/50SEU PowerBeltPack
Laser Pistol w/3 20SEU PowerClips

Skills (PSA:Tech)
Computer lv-2
Technician lv-6

Beam Weapons lv-2
Melee Weapons lv-1

Pilot lv-3



Preston Soren came to the SYndicate after serving in the Star Fighter Corps where he mustered out in good standing. As a seasoned combat pilot it did not take long for Soren to rise up to the rank of Wing Commander of the Syndicate's fighter squadrons.
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Lula "Ugly Betty" Fiske Capo, Great Heap SCC
fH

STR/STA 45/60
DEX/RS  50/50
INT/LOG 50/60
PER/LDR 40/50

HND: right

Equipment
Skeinsuit
Albedo Screen w/50SEU PowerBeltPack
Laser Pistol w/3 20SEU PowerClips

Skills (PSA:Tech)
Computer lv-2
Robotics lv-2
Technician lv-6

Beam Weapons lv-2
Melee Weapons lv-1
Martial Arts lv-3

Engineer  lv-4
Pilot lv-2


Down & out Lula Fiske was a former engineer from Streel's Starship Construction Center who was initially contracted by Colton to get Red Syn Station operational. Her skills proved worthwhile, having salvaged the unfinished station into a habitable base of operations that the Syndicate could settle into. Colton entrusted her with the upkeep of his fleet and she was eventually promoted to overseeing the construction and management of their new storage facility/ship yard.