The Crimson Syndicate is a new upstart faction of organized crime that could loosely be described as space pirates who have been usurping the Frontier as of late. They are well organized and operate out of an uncharted system (the unexplored system in the far NE corner of the AD Frontier Map). This system was believed to have been an entry point the Sathar utilized during the Second Sathar War and the UPF began to construct a small fortified station to serve as an early warning center in the future but the project was abandoned. The CS discovered this unfinished construction and made it habitable & operational, using it as a home base. One of the worlds has an atmosphere and the CS utilizes slave labor to operate a uranium mine, shuttling the refined ore up to their station for use as fuel for their fleet.
The station itself is a Size:3 space station able to accomodate up to HS:14 vessels, but the pirates have already sectioned off the bay to accomodate their fleet (the largest vessel being a HS:12 light carrier). Their flagship is a HS:8 escort cruiser accompanied by a destroyer, a pair of Condor class pirate frigates, some corvettes & assault scouts, and several squadrons of fighter craft along with numerous support craft.
It should be noted that their actions are not in accordance with the piracy confederation and as such the Star Devils have declared war on the Syndicate, fortunately the Syndicate's location remains unknown to the various other piracy factions but there have been numerous pirate battles that have taken place when ships belonging to the Devils and Syndicate are encountered in the same system together.
This does not concern the Syndicate in any way, their goal is not making friends rather generating cash in whatever manner they see fit. Such manners would include (but not limited to) piracy, smuggling, slavery, racial trafficking, extortion, loansharking, blackmail, gambling (legal or otherwise), fencing, cybercrimes, political & labor corruption, counterfeiting, and assassination.
Crimson Syndicate Battle Fleet
CSS Red Reign Light CarrierHS:12 HP:84 Powerplant: 4 atomic B
ADF:3 MR:3 DCR:80
Weapons: LB, EB, PB
Defenses: RH, MS(x3), ICM(x8)
Communication & Detection: SubSpace Radio, Radar, Energy Sensor, WNB, Intercom Network
Misc Equipment: medium hull armor, six HS:2 cap fighter bays w/cargo arms
Cargo Capacity: 0
Ship's Vehicles: 12 workpods, 2 lifeboats, 4 large launches
CSS Blood Storm Escort Cruiser
HS:8 HP:64 Powerplant: 4 atomic B
ADF:3 MR:3 DCR:60
Weapons: LC, LB(x2), EB(x2); grapples
Defenses: RH, MS(x2), ICM(x6)
Communication & Detection: SubSpace Radio, Radar, Energy Sensor, WNB, Intercom Network
Misc Equipment: heavy hull armor, four external HS:1 fighter docking collars w/1 HS:1 fighter each
Cargo Capacity:4
Ship's Vehicles: 2 workpods, lifeboat, 2 large launches
CSS Scorn Destroyer
HS:6 HP:42 Powerplant: 3 atomic B
ADF:3 MR:3 DCR:50
Weapons: LC, LB(x2), EB; grapples
Defenses: RH, MS(x2), ICM(x5)
Communication & Detection: SubSpace Radio, Radar, Energy Sensor, WNB, Intercom Network
Misc Equipment: medium hull armor, four external HS:1 fighter docking collars w/1 HS:1 fighter each
Cargo Capacity:3
Ship's Vehicles: 2 workpods, lifeboat, large launch & 2 small launches
CSS Corrupted Cutlass Pacific Class Freighter/Carrier Conversion
HS:6 HP:36 Powerplant: 3 atomic B (PGC Eureka)
ADF:4 MR:3 DCR:50
Weapons: LB(x2)
Defenses: RH, MS(x2), ICM(x4)
Communication & Detection: SubSpace Radio, Radar, Energy Sensor, WNB, Intercom Network
Misc Equipment: light hull armor, six HS:1 fighter bays w/universal bay access cargo arm
Cargo Capacity:0
Ship's Vehicles: 2 workpods, lifeboat
CSS Filthy Rift & Discourteous Princess Condor Class Pirate Frigates
HS:5 HP:40 Powerplant: 3 atomic B (Streel Big Bangs)
ADF:3 MR:3 DCR:50
Weapons: LC, LB(x2); grapples
Defenses: RH, MS(x2), ICM(x5)
Communication & Detection: SubSpace Radio, Radar, Energy Sensor, WNB, Intercom Network
Misc Equipment: heavy hull armor,
Cargo Capacity:2.5
Ship's Vehicles: 2 workpods, lifeboat, 2 small launches
CSS Lustful Fortune Custom Corvette
HS:4 HP:32 Powerplant: 8 atomic A
ADF:5 MR:4 DCR:40
Weapons: LB(x2)
Defenses: RH, MS(x1)
Communication & Detection: SubSpace Radio, Radar, Energy Sensor, WNB, Intercom Network
Misc Equipment: heavy hull armor, single HS:1 fighter bay
Cargo Capacity:1
Ship's Vehicles: workpod, 2 small launches
CSS Red Taint, Scab, & Pillager Pirate Corvettes
HS:4 HP:25 Powerplant: 2 atomic A (Streel Big Bang)
ADF:4 MR:3 DCR:40
Weapons: LC, LB
Defenses: RH, MS(x1)
Communication & Detection: SubSpace Radio, Radar, WNB, Intercom Network
Misc Equipment: light hull armor
Cargo Capacity:1
Ship's Vehicles: workpod, 2 small launches
CSS Rusty Dagger, Swashbuckler, Noose, & Discgrace Scimitar Class Pirate Assault Scouts
HS:3 HP:18 Powerplant: 2 atomic A
ADF:5 MR:4 DCR:50
Weapons: PL(x2, linked), LB
Defenses: RH
Communication & Detection: SubSpace Radio, Radar, Intercom Network
Misc Equipment: light hull armor
Cargo Capacity:0
Ship's Vehicles: 0
(Tail Letter & Number Designated) Heavy Fighters (x12)
HS:2 HP:15 Powerplant: 2 atomic A
ADF:5 MR:4 DCR:40
Weapons: PL(x2, linked), PLT
Defenses: RH
Communication & Detection: SubSpace Radio, Radar
Misc Equipment: heavy hull armor
Cargo Capacity:0
Ship's Vehicles: 0
(Tail Number Designated) Light Fighters (x40)
HS:1 HP:8 Powerplant: 1 atomic A w/jump governor
ADF:5 MR:4 DCR:30
Weapons: PL(x2, linked)
Defenses: RH
Communication & Detection: SubSpace Radio, Radar
Misc Equipment: heavy hull armor
Cargo Capacity:0
Ship's Vehicles: 0
Red Syn Station
Location: <uncharted system>
Owner: Crimson Syndicate
HS: IV (incomplete) fortified station
HP: 220
Mooring Bays: 12 (HS:18 max)
Population: 2400 maximum
ADF: 0 MR: 0 DCR: 120
Weapons: LB(x2), EB, PB
Defenses: RH, MS(x3), ICM(x8)
Computer
Alarm(4), Analysis(3), Bureaucracy(3), Commerce(4), Communication(4), Computer Lockout(6), Computer Security(6), Damage Control(4), Electron Beam Battery (2), Industry(1), Information Storage(2), Installation Security(6), Interceptor Missile(3), Laser Battery (1) x2, Life Support(4, capacity:3K, two programs), Maintenance(4), Proton Beam Battery(2), Robot Management(6), Transportation(1)
Communication: SubSpace Radio, VideoCom, Intercom network, WNB (deluxe, 4X range)
Detection: Radar (4X range), Energy Sensor(4X range), camera system
Misc. Equipment: Backup Life Support Equipment
Storage: 216 units
Quarters: 1200 single cabins, 800 double cabins, 400 luxury cabins
Vehicles: 16 launches, 12 small launches, 8 workpods
Emergency Vehicles: 80 lifeboats, 400 escape pods
Red Syn Station was once a UPF early warning center that was never finished, constructed around the fourth planet of this eight planet uncharted system. When the Syndicate discoverd this station they immediately got to work on it in order to make it habitable and operational despite its unfinished nature.
Due to the incomplete construction the station is not capable of rotating fast enough to reproduce 1g, however the current 0.6g status has been found acceptable to its inhabitants (particularly the Yazirians who prefer lower grav worlds anyways).
Through this station the Syndicate has managed to assemble an impressive fleet, more than enough to rival any planetary militia. Despite a rarity in the way of actual warships, the sheer numbers alone ranks their fleet with a SpaceFleet division. However, outside their own established system it is rare to see more than two or three of these vessels operating together on a single venture.
Said fleet consists of a light carrier, an escort cruiser that serves as a flagship, a destroyer, a scout carrier, two frigates, four corvettes, four assault scouts, numerous fighter craft, and a compliment of support ships (freighters and such).
The "Great Heap"
SS: 2 (x3, linked together) HP:120 Powerplant: N/A
ADF:0 MR:0 DCR:100
Weapons: LB(x2)
Defenses: RH, MS(x1), ICM(x6)
Communication: SubSpace Radio, Intercom Network
Detection: Radar, Energy Sensor
Misc Equipment: Skin Sensors, Camera System
The Great Heap is a recent construction ( which has been supervised by the Syndicate) orbitting the first planet of the system. The station is essentially comprised of three hubs/docking bays with minimal construction around the hubs, which is to say the "ring" is merely an extension of the hub construction rather than extended outward on heavy struts. As such gravity within is minimal, 0.2 at best.
The station serves as a "junk yard" where all of the captured craft are stored and as such it can loosely be defined as a Class III SCC. While Red Syn Station's docking bay is nearly filled with their own craft, this storage facility allows them to utilize victimized craft for other missions.