Volturnus Brief (Post Discovery)
[Insert physical data on Volturnus here]
A UPF TerritoryAfter the Battle of Volkos and the Battle of Zebulon by native and UPF forces against the sathar the UPF came to stay in the Zebulon system. Defense planners in Space Fleet quickly realized that Zebulon was the system through which the sathar invaded the Frontier during the First Sathar War and as such was too important to leave unguarded. This fact drove the push to annex the system as a territory more than the benevolent reason touted in the press of concern for the primitives.
In short order the UPF had appointed a governor, established a forward Space Fleet base and dispatched a large contingent of Star Law marshals to Volturnus all over the initial protest of the eorna. The governor has at his disposal a civilian police force, called the Volturnus Protective Agency, for maintaining general law and order. Space Fleet concerns itself with policing the system. Star Law concerns itself with largely with investigating sathar activity and interstellar crime. Thus the governor is responsible for diplomacy with the eorna, ensuring the primitives are not abused and monitoring corporate activity on Volturnus.
The Native PopulationsThe eornan civilization was destroyed nearly a millennium ago by the sathar and less then a few hundred individuals had survived until their discovery by the UPF. In the intervening millennium the eorna survivors embarked on a "Great Mission" to evolve a replacement species that would rise up and defeat the sathar when they were eventually gone. It seems that there was not a consensus on how to go about this great mission and thus three separate species were evolved to sapience: ul-mor, kurabunga, and edestakai. There is a fourth potentially sapient species, the mechanons. Apparently they evolved from eornan robots instructed to self-replicate and continue doing their missions. The eorna staunchly deny them the status of sapience. Some have theorized that the mechanons were no accident and are simply the engineered product of a dissenting eornan scientist believing a race of machines would be better suited to defeating the sathar.
The eorna have not fully relinquished their custodial relationship over the primitive races despite the proclamation of self-determination of all sapients by the Council of Worlds. Most of the early governors exercised tact concerning the primitives and the eorna as long as the eorna were not perceived to violate the civil liberties of the primitives by enforcing their bio-engineering programs on them.
The Mega CorporationsDue to the nature of the charter and the organization of the Zebulon territory all of the mega corps are allowed to exploit and develop resources in the system. Early governors interpreted their mandate to protect the primitives in ways that put some limits on mega corp activities and have forced them to maintain their corporate enclaves in a central location to better keep an eye on their activities. Concessions are awarded for resource development in out-lying areas that do not impact the natives.
Some mega corps buck the restrictions and play a semantic game of challenging the authority of the governor and claiming their trade enclave is actually attached to the eornan government which, which according them has sole discretion of awarding resources concessions. The eornans, being money, resource and manpower limited have played along taking some corporate payouts for concessions they judge to not impact the natives. To date none of the corporations that challenge the governor's authority have done so in too flagrant a manner but at some point the issue will come to a head.
Star Law on VolturnusStar Law was busy in the months after the Battle of Volkos investigating the activities of the Star Devil pirates and attempting to confiscate all the abandoned sathar equipment. They have since taken over the old pirate town and established a training base and impound facility there. Some believe its also a secret lab for working on sathar equipment and bodies. A pair of marshals is also posted to the City of Volkos to monitor the mega corps and mercenaries there.
For the most part Star Law has downsized its contingent. At any given time there is 1-5 marshals plus support staff on Volturnus. The Volturnus post is consider very important despite its size or the overall population of the planet.
Space FleetSpace Fleet has established a sizable forward base and supply depot on Volturnus. Without a station in orbit its shuttles are kept busy ferrying personnel and supplies back and forth from space.
City of Volkos: Background brief
The original eorna capitol, the City of Volkos has risen from the ashes after its destruction over 900 years ago. In reality the ruins of the original city remain as 900 years of entropy have ensured there is not much left to build upon. The resurrected city stands a kilometer from the ruins and the eornan sector is the most beautiful section of the city. The governor's quarter and the corporate enclaves are clean and utilitarian in their prefab lines but the Port District is easily the dirtiest and roughest section of the city.
Eornan Sector
This is the cradle of the reborn eornan civilization. There are still far too few eorna and they lack the political will to provide a unified front for dealing with the UPF and its citizens. The eorna are a race of individualist, dreamers and artist and may never reclaim control of their planet from the UPF.
This section of the city excels in beauty and architecture. It houses the Grand Eorna Council, and the native schools for educating the primitives. The eorna have also developed a thriving medical and bio-engineering industry that has helped greatly to fund their rebuilding efforts.
The Governor's Quarter
This section houses the governor's mansion and the headquarters of the Volturnus Protective Agency as well as housing for all civil service positions.
The Corporate Enclaves
Each corporate enclave is like a miniature city in its own right. Built as a company town designed to serve the needs of its employees with a self-contained housing arcology, security force, office block and other buildings as needed for business.
The Port District
The Port District is not really a port. It is the water front in Volkos and aside from a few corporate flagged ships engaged in under water exploration there is very little water borne shipping on Volturnus. The Port District is an independent section of town where out of work mercenaries, independent ship crews and mostly unsavory types congregate. Lodgings are cheap, illicit activity abounds and trouble is the major export with bar fights being a spectator sport.
The Star Port of Volkos