Chapter 2: Ability Scores

Chapter 2: Ability Scores
Characters are defined at the lowest levels by five ability scores.  They represent the talents and in-born abilities that he has developed up to this point in his life.  Each ability score has a modifier based on how far it is above or below the average score of 10.  This modifier is used far more often than the score itself.  Ability scores can be improved during play but far less than skills.

The Abilities
The five abilities are listed hereafter along with descriptions.  After the name of each ability, the abbreviation used is listed in parenthesis.  Note that no distinction is made between a physical and a mental ability.
Generating Ability Scores
The Referee will decide the method by which ability scores are generated depending on how strong he wishes characters to be in the campaign.  See table 2-1 for standard ability levels, although Referees may use a different method if they desire.

 Table 2-1: Character Ability Levels
Character Type
Random Method
Point Buy Allotment
 Average Joes
 3d6 8
Local Heroes
4d6, drop lowest
14
 Planetary Notables
 2d6+6 17
 Galactic Explorers
 1d10+8 20

Average Joes: Characters at this level are little better than the average being on the street, at least to begin with.  Using point buy, characters receive 8 points to spend on Table 2-2 or roll 3d6 five times. 
Local Heroes: These characters are better than average in most ways but may have some notable weak areas.  Random rolls use 4d6 for each ability.  Keep the highest 3 results to find your ability score.  Point buy characters receive 14 points at this level. 
Planetary Notables: These characters stand out as some of the most talented people on their home planets.  To determine their abilities randomly, roll 2d6 and add six for each ability.  Point buy characters get 17 points.
Galactic Explorers: These characters stand above the galaxy in terms of natural talent but even higher expectations are placed on them.  Random characters roll 1d10+8 for each ability while point buy characters receive 20 points.

Random Methods: Referees may allow you to arrange the scores as you see fit or to place them in the order you roll them.
Point Buy Methods: Each ability has a base score of 10.  You may spend points as you see fit to increase scores.  You may also lower up to two scores as low as 8 to increase other abilities. See table 2-2 for costs.

Table 2-2: Point Buy Costs
             Score               
               Cost               
 8-2
 9 -1
 10 0
 11 1
 12 2
 13 3
 14 4
 15 7
 16 10
 17 13
 18 17