A Gorlian Thug?
By Robert Bowman
Artwork by C.J. Williams
Gorlians
The Gorlians are mentioned in the original Alpha Dawn
rules, in this example for Personality checks:
EXAMPLE: Dreevale the Vrusk has just insulted a Gorlian
thug by accidentally spilling a drink on him. The Gorlian is very mad. Dreevale
decides to try talking his way out of the situation. "Oops, pardon me, my good fellow, how absolutely
clumsy of me," the player says. "Here,
let me buy you a drink and let's forget about it. Dreevale' s Personality score
is 40. The referee notes that the Gorlian is mad and wet and itching for a
fight. He tells Dreevale to subtract 20 from his score. Dreevale rolls 91, which
is greater than his modified score of 20.
The Gorlian punches Dreevale.
Physical Appearance and Structure
Gorlians are large (8 feet tall, or about 2.5 meters) mammals.
They are muscular bipeds, with powerful arms and legs. They have thickly padded
hands, each with four fingers and a thumb. Their feet are large and padded,
ending in five clawed toes. Their torsos are wide and muscular. Gorlians have
bullish facial features, with a short snout, and small horns projecting from
their foreheads. Short, course fur covers most of their bodies, with color
ranging from light brown for females to dark black for males. Males are generally slightly larger than
females.
Senses
A Gorlian's sense of touch, taste, sight, and hearing is
very similar to Human's. Their sense of smell, however, is much more highly
developed than humans. They can easily smell other beings nearby, even
concealed ones, and make excellent trackers (see Special Abilities).
Speech
Gorlians produce sound through a larynx. They have a
primitive language that sounds very guttural, with lots of snorts and grunts.
They can learn Pan-Galactic, as well as Humans and Yarizian languages.
Society and Customs
Gorlians have a society based on strength and honor. Their
society is a similar to a tribal one, with tribes being referred to as herds by
other races. In the past, positions of leadership, such as the "chieftain",
were won by fighting in gladiator-like duels to the death. In addition, mates
were chosen and won through combat. In more recent times, positions and mates
are fought for though nonlethal contests of strength and
physical prowess that are
still considered brutal. Chieftain positions, however, are still fought for to
the death. Chieftains rule their herds with iron hands, and cannot show fear or
weakness.
Female Gorlians can participate in duels, and can win
mates and positions.
Sometimes a female will become a chieftain; Gorlian custom
does not prevent this, as long as she can defeat and kill her predecessor.
Gorlians mate for life, and will have many offspring. All week, diseased, or
deformed offspring are killed. Gorlians give birth to live young, usually two
at a time. A Gorlian born without a (fraternal) twin is considered very
special.
Gorlians are not a scientifically or technologically advanced
race. They can learn to use technology, but as a whole, their native technology
tends to be primitive. Gorlians are now often hired as "muscle"'; they make
good mercenaries, guards, and thugs, and their tracking ability has enabled some
to become excellent bounty hunters. Most Gorlians favor melee weapons such as
axes, and some have begun using powered weapons. Gorlians are not
unintelligent, but as a whole, they are more primitive than other Frontier
races. Individual Gorlians can be very intelligent, and may be able to learn
technological skills. Gorlians have an innate animal cunning that can make them
very dangerous.
Gorlian Characters Characteristics
Average Size | 2.5 meters tall | Average Mass | 120 kilograms (male) 110 kilograms (female) | Average Lifespan | 100 years | Reproductive System | heterosexual, viviparous | Body Temperature | 38 degrees Celsius |
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Ability Scores
STR/STA | +20 | DEX/RS | +0 | INT/LOG | -20 | PER/LDR | +0 |
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Movement
Walking | 10 meters per turn | Running | 30 meters per turn | Hourly | 5 kilometers/hour |
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Special Abilities
Tracking Ability | 40% (can be raised by spending experience). | Incredible Strength | No penalties in high gravity worlds. |
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Attitudes
Gorlians seem to get along best other mammalian races,
such as Humans and Yazirians. They respect of strength and combat ability has
lead them to have some affinity with Yazirians in particular. They are
contemptuous of Vrusk and Dralasites, since these species are so different.
They are not sure what to make of the Rim races, but do respect Humma's
brawling and carousing attitudes. The
Gorlians as a whole have not had much contact with the Sathar. But they are
hostile towards the worms, due to the threat they present, and have no problem
fighting them if need be. But Gorlians do not have a centralized government, and
have not been invited to join the UPF and serve in Federation military forces. It must be remembered that Gorlians are very
touchy beings to deal with. They have very short tempers, enormous strength,
and are easily offended. Any slight or insult will result in a violent response.
Bothering a Gorlian is not an advisable thing to do.
Special Abilities
Incredible Strength. All Gorlians are capable of incredible acts of
strength. All Gorlians get a +20 bonus to their Strength/Stamina scores. This
is summarized in the Ability Score modifiers listed in the table, but is such
an extreme bonus that it qualifies as a special ability. Referee note: Gorlians
are so strong because they come from a high-gravity world. On such planets,
Gorlians can function normally, and are not penalized.
Tracking Ability. All Gorlians automatically
have the Tracking subskill at 40% (that's the same score a first-level
Environmentalist would possess). This score can be raised by spending
experience. When using Zebulon's Guide rules, they have the Tracking Skill for wilderness
areas, and Stealth skill for developed areas. Treat their sense of smell the
same as Osakar.
Editor's Note: I play-tested this race in a two-sitting weekend gaming session by using it as an NPC on a mission that my children's characters embarked on. The large bonus to Strength and Stamina wasn't all that unbalanced. In fact, I found his terminally-low Intuition and Logic scores far more of a defining factor for the character. This bothered me a little, since the species is known as good trackers (normally Intuition should be high for such a race). I deviated from the submitter's racial statistics in order to reflect the proposed changes I developed after the gaming sessions. My son had one more suggestion, which I did not make official for the race but will present here instead as an option: It is reasonable that the race should only have a -10 to INT/LOG but a -10 to DEX/RS to reflect the bulky body. |