Laco
Lacosian Eel Fish
Type: tiny herbavore fish (10-15cm);
Number: 5-50;
Move: Fast (80m);
IM/RS:+7/65;
Stamina: 1-10;
Attack: -;
Damage: -;
Specail Defense/Attack: Poison barb (S3/T5) + 1 STA.
The Laconian Eel Fish has poor eye sight but excellent hearing. It feeds on algae in shallow waters. Upon detecting the presence of possible predators the eel fish will burrow into the muddy bottom leaving its poison barb exposed. Unshod individuals walking in the water will step on an eel fish barb based on the number of fish present: 5% for 5 fish or 50% for 50 fish. The barb is painfull and does 1 STA damage and the poison sets in immediately. The eel fish is otherwise harmless and good eating.
Lacosian Anaconda Eel
Type: medium carnivore fish (1-3m);
Number: 1-5;
Move: Medium (60m);
IM/RS:+6/55;
Stamina: 60-120;
Attack: 50;
Damage: 1-10;
Specail Defense: naturally camoflaged lurker 60% concealment (counts additional +20% concealment vs terrestrial animals walking in shallow water)
Special Attack: on a successful bite makes an opposed RS check each turn to grapple (wrap the target in coils and constrict). Each turn the victim fails to break free (STR check versus 65) constriction causes 1d10 STA damage.
The Laconian Anaconda Eel looks like a larger version of the eel fish but without the barb. Its diet consists largely of eel fish but it will attack small to medium sized creatures approaching the shore.
Lacosian Devil Eel
Type: large carnivore (2-5m);
Number: 1;
Move: Medium (60m);
IM/RS: +6/55;
Stamina: 100-150;
Attack: 60;
Damage: 5d10;
Special Attack: Poison (S stun/T5).
The Laconina Devil Eel looks like a larger version of the anaconda eel but with 3 fins surrounding the head that ruffle out as they attack. Its believed that the devil eel will be extinct within a few decades due to habitat loss and hunting. On a successful attack the devil eel injects the victim with its poison which is a powerful neural toxin causing the victim to STA check each turn to resist being stunned. Once a victim has succombed to the stun effect it will attack another traget till all opponents have succumbed to the stun poison, then it will feed on them.
Lacosian Dust Snake
Type: tiny onmivore (15-25cm);
Number: 1-10;
Move: Very Fast (110m);
IM/RS:+8/75;
Stamina: 1-10;
Attack: 30;
Damage: 1d10;
Specail Defense: Burrow (see below)
Special Attack: Poison bite (S5/T3).
Native to most environments on Laco, the dust snake typically pack hunts using its tremor sense to localize prey and burrow up and attack. A victim must pass a RS check to successfully attack the dust snake before it burrows back underground to attack 1-5 turns latter.
Lacosian Flash Lizard
Type: small herbavore (30cm);
Number: 5-50;
Move: Fast (80m);
IM/RS: +7/65;
Stamina: 10;
Attack: -;
Damage: -.
A harmless herbavore and the bottum of the food chain that is not really a lizard. The greatest threat it poses is to ground cars as it darts onto the road to become road kill and cause handling check for drivers.
Lacosian Hound
Type: medium carnivore (2m);
Number: 2-20;
Move: Medium (60m);
IM/RS:+6/60;
Stamina: 75;
Attack: 75;
Damage: 3d10;
Special Attack: Sonic Bark (Damage: 1d10 sonic + stun 1 round, Range PB 5/S 10m, sonic screen nullifies).
Lacosian Hounds are pack hunters with a gray motled hide, They employ a massed sonic attack before moving to melee. If severely wounded they will use the sonic attack and attempt to flee.
The Lacosian Mawe
Type: large carnivore (2-5m);
Number: 1-3;
Move: Medium (60m);
IM/RS: +6/55;
Stamina: 100-150;
Attack: 60;
Damage: 5d10;
Special Defense: Stealth 50%,
Special Attack: Poison (S stun/T5).
Blind but extremely sensitive tremor sense and possibly psychic sense (controversial and disputed). The mawe have no orfactory or optical organs but show acute sensitivity to their surroundings and unerring ability to locate prey- they are never fooled by holo screens or sonic screens. Luckly they are not numerous but they are the apex predator of Laco.
Flute Flutters
Type: tiny omnivore avians(10-15cm);
Number: 10-100;
Move: Flying-Fast (90m) Crawling or Climbing Slow (25m);
IM/RS: +7/70;
Stamina: 1-10;
Attack: -;
Damage: -;
There are about 60 species of Flute Flutters on Laco that differ largely in coloration and beak structure. They have four bat like wings with clawed fingers at the wing knuckle and no legs. In flight they appear to be a mass of flapping wings. When predators are in the vicinity they emmit shrill fluting cries and fly away as a defense mechanism. They are otherwise harmless but a popular domesticated pet. The colonist of Laco use them as an early warning alarm against the more dangerous of Laco's predators. Easily tamed, some have their wings clipped while some are trained to return to the owner. They typically cling on the owner's shoulder and back. They will detect predators before their owners, though the fluting cry is sure to give the owner's location away. They also detect coming sand storms like an 1st level environmentalist (for details see the sand storms).
Distinctive species of Flute Flutter:
Black Lector Flute Flutterer: Black coloring with white markings streaking the neck and chest. Detects sand storms 100% of the time. Costs 500cr due to rarity.
Flute Hawk Flutterer: Patchy brown coloring (natural camoflage: concealment 40%) and aggressively swarms predators making an sonic attack. Attack 35; Damage 2 pts sonic. Can be trained to attack opponents engaged in melee with its owner but trained Hawk Flutes cost more. Cost 200cr/ trained:350cr.
Mute Red Sparrow Flute Flutterer: This species is a bred variety. Some have escaped to the wild but have not faired well in the wild. Bred to not deafen their owners they emit a light chirp instead of the typical flutting cry. They have no sense of impeding sand storms but will not give away their owner's position when they detect a predator. They are also quite dull witted. Cost: 125 cr.
If these flutterer is taken off planet the owner must take care to ensure proper diet. They can consume seed and insects not native to Laco but many such food sources on other planets can make a flute flutter quite ill or kill it. Referee determines chances of these food items affecting a flute flutter. Player characters would do well to buy supplies of seed and dried insects Cost 10-25cr/ Kg with the typical animal requiring 1-2kg/month. A PC can also take precautions by having an environmentalist scan new plants and insects for compatibility or by keeping the flute flutter caged while on other planets. Cages typically cost 5-10 cr.