Tristkar System

SYSTEM NAME: Tristkar 
CONFIGURATION: sunlike star 
COLOUR: orange yellow 
NO. OF PLANETS: 4 
  • Denzart - unihabitable, scorched 
  • Kraatar - inhabited planet 
  • Shridkai Belt - asteroid belt 
  • Tridar - gas giant with many moons

Kraatar

NAME: Kraatar 
TYPE: Habitable 
GRAVITY: 0.6 
ORBIT RANGE: Close 
DAY: 18 hours 
LENGTH OF YEAR: 272 local days (68-day seasons, affecting ave. temp¬erature by +/-10°C) 
AVE. TEMPERATURE: Temperate zone: 20°C (day = 30°; night = 10°); Equatorial zone: 30°C (day = 50°; night = 10°) 
INCLINATION: 20° 
DIAMETER: 9800km 
% WATER: 20
% ATMOSPHERE: Thin (see below) 
POPULATION: Medium (60% Human; 38% Vrusk; 1% Dralasite; 1% Yazirian) 
SATELLITES: 2 moons (see below) 
TRADE: Farming, electronics, metal extraction and glassware 

SATELLITE DATA NAME: Tivalla Setarz 
ORBIT RANGE: Close Far 
ATMOSPHERE: None None GRAVITY: 0.2 Negligible 
DIAMETER: 1200km 120km 
% WATER: 0 0

Tristkarr System
HISTORY OF KRAATAR 
The first Human colonists landed at Gozzorf, on the shores of the Yatiz Sea. Soon small communities were estab¬lished here, at Quazzt's Depression and in the other flatlands. Searches were made in the planet's mountains for heavy metals, but no rich deposits were ever found, and only a few iron and copper mines were established. isolated in their communities many of the colonists took to a quiet life, tilling the land for crops and herding a few imported animals. As the years passed, the colonists lost many of their technological skills, and as machinery wore out, they were unable to replace it. Gradually they were reduced to a simple, self-sufficient existence where high technology was a thing of the past. 

ENTER THE VRUSK 
Few ships visited Kraatar until 80 years ago, when a Vrusk trade ship landed at Gozzorf. After a hesitant meeting, the two races struck up a rapport and the Vrusk traded technological hardware for agri¬cultural produce. The Vrusk soon left Kraatar, only to return later with more machinery to trade with the Humans. Equipped with the latest in farm machinery, the Humans were able to increase production, and buy more Vrusk goods. 

Soon more Vrusk ships arrived at Kraatar. Many came to trade, but others brought settlers and with them Vrusk trade houses eager for new markets. The trade houses began to establish manufacturing plants and to conduct comprehensive surveys of the planet. This research revealed that the sands of Kraatar's deserts could provide an ideal source of silicon for computer manufacture, as well as producing some of the most beautiful glass ever seen by Vrusk. If cut and polished, the glass scintillates and sparkles with all the colours of the rainbow. Soon Kraatar glassware was sought by Vrusk art lovers all over the Frontier, and rapidly became one of Kraatar's major exports. 

At the same time, the two seas were discovered to be rich in mineral deposits. As news of these finds spread, more Vrusk trade houses came to Kraatar to exploit its new found wealth. In the early years, both races benefited from these developments. The Humans were supplied with much needed technology, and the Vrusk had markets both on and off planet with which to enrich themselves. The Vrusk trade houses established hospitals and a university at Gozzorf. They discovered the remains of the original Human settlers' ship, and set about restoring it. It would never fly again, but it was lovingly rebuilt by the Vrusk with a museum around it to honour the Humans on Kraatar and to display Vrusk art collections.