By Thomas Verreault/jedion357
The purpose of this article is to demonstrate how to
detail some background fluff for the Frontier setting
and suggest ways to use it in your games. Creating
bits and pieces of background fluff can be fun and it
helps set the flavor of the game setting.
Background fluff is basically anything that you create
that is not absolutely necessary for a campaign or
adventure but supports the atmosphere or theme of
your campaign or adventure. It can include significant
game information. Anything can be fluff; a computer
file, a prophetic inscription, torn pages from an atlas,
or a song lyric. Though I wouldn’t consider half the
background material I create to be absolutely
necessary, I find that all to often it inspires me with
ideas for adventure, particularly when I start asking
myself questions about it.
In the Volturnus campaign the writers created song
lyrics that were sung by the mad pirate in the caverns.
It was patterned after historic sea shanties probably
because it was intended to support the theme of
piracy. In the “Dramune Run” module the writers
created computer print outs of information available for
the PCs from the ship’s computer. In the first Robocop
movie there were all these fake futuristic commercials
that served the purpose of establishing the futuristic
setting.
As a player in a play by post game I needed a bit of
poetry for my character to recite during combat (kind
of like the sniper in “Saving Private Ryan” who was
always quoting “The Book of Psalms”). In particular it
had to be yazirian poetry. Now I have written poetry
before but didn’t really have a solid idea of what to
write that wouldn’t sound really lame so I combed
some poetry books. After spending hours looking at
poetry to “yazirian-ize” I got bored and looked up a
personal favorite from high school, “Charge of the Light
Brigade.” Twenty minutes latter I had “Charge of Clan
Renegade” and it became a center piece of an
incredibly fun post. So what, that I ripped off Alfred
Lord Tennyson, I didn’t feel up to writing the poem
myself and the modified poem reads like something
written by a yazirian.
Being the fruit of a favorite game post and a modified
version of a favorite poem, “Charge of Clan Renegade”
was just too good to leave alone. I kept coming back
to it and asking myself questions about it which led to
new material. Eventually it all came full circle when I
used it in a post for a game I referee. Below is an
excerpt from my game where I used a few lines from
the poem to introduce a bit of plot twist. Note, that in
just writing that post I created the idea that there are
rich posers in the Frontier that get electronic copies of
books printed to fill a library for show, which is in itself,
another bit of fluff.
Tanar followed the house keeper into the library with its
impressive collection of hard copy volumes. He knew that
the owner of this particular library was no poser who had
electronic copies printed to fill shelves and put on airs of
looking rich and intelligent. Dr. Albrecht Zinasta’s
collection was authentic, old, and the fruit of many years
of collecting. Even more importantly he had read every
book and probably could recall them all. It was also the
reason for the gift under his arm, a pre-Yazerian Star
Exodus edition the epic yazirian poem, "Charge of Clan
Renegade." He didn't know how the ifshnit trader had
come by it but he couldn't resist purchasing it knowing
that his mentor would cherish it, relishing the exercise in
puzzling out the archaic tongue it was written in.
"Sir Tanar Daagron!" Tanar winced at the new title and Dr.
Zinasta smiled and winked, still obviously proud of his
young protégé. They chatted and Dr. Zinasta robustly
quoted a line form the poem pronouncing it far better than
Tanar could have then translated the ancient Yazirian
dialect it into Pan-Gal on the fly.
"Boldly they flew and well
Into the Jaws of Death
Into the Mouth of Hell"
"Pardon my use of the human term, “hell” as it is a close
fit to the yazirian word and it rhymes better."
Tanar smile, "No I think the human term carries the
sentiment as well as, if not better, than the original." To
himself he said, 'Yeah this was a good gift.'
"Well, well, I too have a gift for you."
With a wink and a smile he waved him over to his desk
and activated the computer terminal. With a touch, the
holo display activated and Tanar recognized scans of the
sathar destroyer that had curiously buzzed through the
system at sub void speeds during the recent GOC
operations. It was a standard energy sensor scan and at a
glance it looked to be from the stealth platforms in the
outer system.
"Do you see anything unusual?"
Tanar leaned into the display and played with refining the
data. After a few minutes he leaned back and said, "This.
This reading isn't right or rather it’s unexpected but I'm
not sure what it means...unless...unless....oh Hell!"
Dr Zinasta frowned, "Hell in deed.” After a pregnant
pause he continued, “…behold a pale horse and the name
of him that sat on it was Death and Hell followed with
him..."
A good way to create fluff is to start asking yourself the
typical reporter questions of Who, What, When, Where
and Why. For example in working on a new bit of sonic
technology, I ask myself, “Who invented this?” In
short order I had a page of material discussing the NPC
inventor of a number of sonic tech discoveries. This bit
of fluff in turn suggested adventure ideas and
possibilities.
Fluff can branch out and take on a life of its own. After
creating a historic ‘Clan Renegade,’ I began asking
myself, “Why would a poem be written about a
renegade clan? Who was Clan Renegade? What did
they do to become immortalized?” As I answered
these questions more material was created.
Not all of the fluff you create has to be paraded in front
of the players. In the example above I only quoted a
few lines from the poem and there is opportunity to
quote a few more at another time or even build to a
plot twist where the content of that poem is crucial to
the adventure. By leaving some material to be just for
the referee’s benefit it gives you a fall back place when
the players go off script or push for more details. If
you’ve given them the whole poem and then they dig
for more, you either have to make up something on the
spot (which can be difficult) or admit you that you are
unprepared (embarrassing). Holding material in
reserve gives you a back up position and should the
players decide that the content of the poem or fluff is
crucial to the ongoing adventure then you still have
time to figure out how to work it in.
For me, one of my struggles with the Star Frontier’s
setting is the lack of depth of detail. Sure the writers
of the game painted with broad brush strokes with the
intent that every referee would color in the details he
or she needed but sometimes the lack of detail feels
overwhelming, leaving you with a steep hill to climb
sometimes just to get a adventure off the ground. It
should not be that hard.
Take a little time and one important detail in your
campaign and ask yourself a series of questions. Who?
What? When? Where? Why? and How? Write your
answers down and you’ll be surprised how much
background you just created. When players inquire for
details these very details can be what they discover.
Before long you’ll have background material that is a
personal favorite that you keep coming back to and
expanding.
With the new material, I created on the yazirians, some
interesting adventure ideas suddenly presented:
- A yazirian priest who is a dissenting voice opposing
the top down control of the Family of One is seeking to
get out of yazirian space for his own personal safety.
He tries to hire the player characters to transport him.
The problem is that the Family of One’s version of the
Inquisition does not want him to get out into the
Frontier at large. They exert powerful influence in
yazirian worlds and systems in such a way that local
authorities will usually buckle to their pressure rather
than create a political incident. There is also a need to
run down travel documents and forged identity papers
for him as well as smuggle him to the Prenglar system.
It turns out he’s even more important being the heir of
a Clan Renegade leader which makes the opposition
even more desperate to stop him.
- An exploration ship discovers a drifting hulk of
yazirian manufacture. It’s the cryo-ship of the colonial
governor and his Clan Renegade body guard that was
sabotaged by the original clan chiefs of the Family of
One in their “bloodless” coop that saw them rise to
power. The player characters can be the survey crew
that finds the ship and they must unravel its mysteries
or they can be hired covertly by the Family of One to
steal the artifacts brought back to the Frontier by the
survey crew. A plot twist is that Clan Renegade still
exists as a secret cadre similar to popular belief about
the Knights Templar being still around today in the
guise of the Masons.
- Seeds of Civil War! As the truths about the Family
of One and the fate of Clan Renegade leak out civil war
in yazirian society begins to simmer. The entire
Frontier will be affected and what role will the player
characters play in this? Gun runners to rebellious
yazirian cadres. Rescuers of kidnapped yazirian
resistance leaders? Or guns for hire for the Family of
One doing “black” missions?
Below are samples of fluff I created along these lines.
Enjoy and write some yourself.
Charge of Clan Renegade
by Clan Lord Tennishron
Historical note: The epic poem, “Charge of Clan
Renegade,” describes historic events occurring during
The Great Clan War of the yazirian home world's
Gunpowder Age. Clan Renegade was not originally a
clan but a collection of small disaffected, outcast, or
unrecognized clans. During the clan wars military units
were all organized on the clan level but the outcast and
unrecognized clans tended to be insufficient to organize
proper clan units so they were lumped together under
the designation Clan Renegade.
The Clan Renegade military units, when they were used
at all, usually had the poorest morale and elan. The
label of renegade became synonymous with deserters
and criminals and few generals gladly added them to
their order of battle. That changed with the charge
described in this poem. It was a very typical Renegade
unit led by a defrocked priest turned Clan Lord that
saved an armies flank with a wild suicide charge. In
the aftermath of the battle the decimated survivors of
this unit swore blood oaths to each other and forged a
new clan that would forever welcome outcast to its
ranks. The victorious Warhon recognized the new clan
and made them his personal body guards. Clan
Renegade became an elite and highly decorated
fighting unit with a storied history surviving up to the
Great Exodus to the Stars.
Translator's note: As much as possible I've used archaic terms
form human history for words that don't translate easily like
league and saber as well as a few common words from PanGal
to approximate the rhythm and rhyme of the original.
Half a league, half a league,
Half a league onward,
All in the Valley of Death
Flew the six hundred.
'Forward, the Clan Renegade!
Charge for the guns!' he said.
Into the Valley of Death
Flew the six hundred.
Forward the Clan Renegade!
Was there a clansman dismay’d?
Not tho' soldier knew
Someone had blunder'd
Theirs not to make reply
Theirs not to reason why
Theirs but to rage and die!
All in the Valley of Death
Flew the six hundred.
Cannon to the right of them
Cannon to the left of them
Cannon to the front of them
Volley'd and thunder'd
Raged at with shot and shell
Boldly they flew and well
Into the Jaws of Death
Into the Mouth of Hell
Flew the six hundred
Flash'd all their blades bare
Flash'd as they turned in air
Sabering the gunners there
Charging an army
While all the world wonder'd:
Plunged in the battery smoke
Right thro' the line they broke;
Clan and Yazirian
Reel'd from the saber-stroke
Shatter'd and sunder'd
Then they flew back, but not
The six hundred.
Cannon to the right of them
Cannon to the left of them
Cannon behind them
Were silenced of thunder.
Storm'd at with shot and shell
While winged hero fell,
They that had fought so well
Came thro' the Jaws of Death
Back from the Mouth of Hell
All that was left of them
Left of six hundred.
When can their glory fade?
Oh the wild flight they made!
All the clans wonder'd
Honor the charge they made!
Honor Clan Renegade!
Noble six hundred!
For other reading on Clan Renegade see Killick Toofrick's “The
Romance of the
Renegade
Killick Toofrick's, Romance of the Renegade, is a
popular history of the storied fighting unit and clan.
The work is well researched and documented. Though
it lacks in critical analysis of some of the more
controversial events covered it still represents a sound
history with broad appeal to the general public if not to
historians. Of particular value is Toofrick's
documentation of the suppression of the clan by the
Family of One and of the recent resurgence of interest
in Clan Renegade and the explosion of claims of
descent from members of the original clan.
Despite the title, this book only focuses on the rise to
power by the Family of One during the Star Exodus. It
gives cursory coverage to the yaz-i-forming of Hentz
and the mass exodus from the yazirian home world. It
represents the comprehensive history of the rise to
power by the Family of One and its domination of
yazirian society in the early days of the Frontier.
The "bloodless" coop and rise to power of the Family by
jettisoning the colonial governor and his Clan Renegade
body guard while in suspended animation on the trip to
Yast receives extensive coverage and is even handed in
its treatment. The resulting suppression of Clan
Renegade by the Family and the declaration of 'life
enemy' of the Family by the clan read more like
popular fiction than history.
Several chapters cover the social reforms and
reorganization of yazirian society on Yast and its
impact on Frontier wide yazirian society. The volume
ends with a serious evaluation of the "seeds of civil
war," as the author coined the phrase, and a prediction
of the eventual break away of all of Yast's daughter
colonies.
Romance of the Renegade.”