All creatures great and small.
Hull Scrapers
By [[Larry Moore]]
Scrapers are translucent creatures with no apparent brain or organs. It looks and acts like a single prokaryotic cell. They come in many shapes and sizes; most resembling a 1.5 meter cube, rectangular, cylindrical shape or whatever they squeezed through in the last ten minutes (they retain their shape for a time before plumping out back into their natural shape).
They can dissolve any living organism quite hastily. Small creatures are dissolved in about 100 turns or 10 minutes. Only when a large creature, up to 75% of its mass, is engulfed the scraper stops to digest its meal, taking 200 turns or 20 minutes. After digesting a victim scrapers secrete a residue ball spitting it, (sounds like a pop) in a random direction up to 10 meters. The sticky ball adheres to almost anything.
Scrapers are kept away from ships consumables by resonating sonic fields around the room. Due to the expense of sonic resonation inside a ships hull they are typically not installed in passenger or crew areas.
Scrapers will attack the nearest creature, attempting to engulf it and is oblivious to ranged attacks not knowing where the source is coming from. For unknown reasons Dralasites have been known to be repulsive. Most are able to walk away with nothing more than minor acid burns.
Since their feeding does not include electronics, plastics, rubbers or metal they are often used to clean the innards of ships, those hard-to-reach spots and hidden nooks. As mentioned above they leave balls of sticky droppings that mark their path. Biometric scanning devices are outrageously expensive, even for the wealthiest captain and it’s been near impossible to attach tracking devices, needles to say scrapers must be removed before flight lest the passengers and crew become food. Fortunately maintenance techs accidentally discovered a way to lure the creatures out. A mixture of Vruskian Bung-Beetle Cake, Dralasite Foglob Pudding, Human Escargot Sauce (with snail) and a sprinkle of Yazirian Ponjo Ale bring the beasties running. Well...if you call 10 meters per turn running.
Hull Scrapers
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Type: |
Carnivore
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STR/STA: |
55/75
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DEX/RS: |
30/30
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Move: |
Walk
2, Run 10, Hourly .5
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Size: |
Medium
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PER: |
60
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Intelligence: |
Basic
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Attacks: |
» Grab +3 65% Acid:1d10
» Engulf +10 85%
Acid:3d10
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Special
Abilities: |
Engulf; when the hulk scrapper makes a successful attack, it makes a
secondary attack attempting to engulf its victim. Engulf +10 85% Acid:3d10
and the creature is engulfed in one turn. Engulfed creatures take 3d10
Acid damage every turn. Escape; A character may attempt a STR check
with a -20 penalty (-0 if he can reach something to grab). A successful check
results in freeing one-half of his body from the scrapper's gelatinous mass
thus it takes 2 turns to escape. *
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Defense: |
1/2 Damage from lasers
1/4 Damage from auto weapons
x2 Damage from Sonic attacks (if set to correct frequency)
Full Damage from gyrojets, rockets and
frags.
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Author’s Note: This creature was designed using the FrontierSpace™ Referee Creature Creation document.
Something to think about;
It was said of Frank (Gilbert) Swansey, “So, if it gets
you, could it be a labor dispute or job hazard?”
Laco
Lacosian Eel Fish
Type: tiny herbavore fish (10-15cm);
Number: 5-50;
Move: Fast (80m);
IM/RS:+7/65;
Stamina: 1-10;
Attack: -;
Damage: -;
Specail Defense/Attack: Poison barb (S3/T5) + 1 STA.
The Laconian Eel Fish has poor eye sight but excellent hearing. It feeds on algae in shallow waters. Upon detecting the presence of possible predators the eel fish will burrow into the muddy bottom leaving its poison barb exposed. Unshod individuals walking in the water will step on an eel fish barb based on the number of fish present: 5% for 5 fish or 50% for 50 fish. The barb is painfull and does 1 STA damage and the poison sets in immediately. The eel fish is otherwise harmless and good eating.
Lacosian Anaconda Eel
Type: medium carnivore fish (1-3m);
Number: 1-5;
Move: Medium (60m);
IM/RS:+6/55;
Stamina: 60-120;
Attack: 50;
Damage: 1-10;
Specail Defense: naturally camoflaged lurker 60% concealment (counts additional +20% concealment vs terrestrial animals walking in shallow water)
Special Attack: on a successful bite makes an opposed RS check each turn to grapple (wrap the target in coils and constrict). Each turn the victim fails to break free (STR check versus 65) constriction causes 1d10 STA damage.
The Laconian Anaconda Eel looks like a larger version of the eel fish but without the barb. Its diet consists largely of eel fish but it will attack small to medium sized creatures approaching the shore.
Lacosian Devil Eel
Type: large carnivore (2-5m);
Number: 1;
Move: Medium (60m);
IM/RS: +6/55;
Stamina: 100-150;
Attack: 60;
Damage: 5d10;
Special Attack: Poison (S stun/T5).
The Laconina Devil Eel looks like a larger version of the anaconda eel but with 3 fins surrounding the head that ruffle out as they attack. Its believed that the devil eel will be extinct within a few decades due to habitat loss and hunting. On a successful attack the devil eel injects the victim with its poison which is a powerful neural toxin causing the victim to STA check each turn to resist being stunned. Once a victim has succombed to the stun effect it will attack another traget till all opponents have succumbed to the stun poison, then it will feed on them.
Lacosian Dust Snake
Type: tiny onmivore (15-25cm);
Number: 1-10;
Move: Very Fast (110m);
IM/RS:+8/75;
Stamina: 1-10;
Attack: 30;
Damage: 1d10;
Specail Defense: Burrow (see below)
Special Attack: Poison bite (S5/T3).
Native to most environments on Laco, the dust snake typically pack hunts using its tremor sense to localize prey and burrow up and attack. A victim must pass a RS check to successfully attack the dust snake before it burrows back underground to attack 1-5 turns latter.
Lacosian Flash Lizard
Type: small herbavore (30cm);
Number: 5-50;
Move: Fast (80m);
IM/RS: +7/65;
Stamina: 10;
Attack: -;
Damage: -.
A harmless herbavore and the bottum of the food chain that is not really a lizard. The greatest threat it poses is to ground cars as it darts onto the road to become road kill and cause handling check for drivers.
Lacosian Hound
Type: medium carnivore (2m);
Number: 2-20;
Move: Medium (60m);
IM/RS:+6/60;
Stamina: 75;
Attack: 75;
Damage: 3d10;
Special Attack: Sonic Bark (Damage: 1d10 sonic + stun 1 round, Range PB 5/S 10m, sonic screen nullifies).
Lacosian Hounds are pack hunters with a gray motled hide, They employ a massed sonic attack before moving to melee. If severely wounded they will use the sonic attack and attempt to flee.
The Lacosian Mawe
Type: large carnivore (2-5m);
Number: 1-3;
Move: Medium (60m);
IM/RS: +6/55;
Stamina: 100-150;
Attack: 60;
Damage: 5d10;
Special Defense: Stealth 50%,
Special Attack: Poison (S stun/T5).
Blind but extremely sensitive tremor sense and possibly psychic sense (controversial and disputed). The mawe have no orfactory or optical organs but show acute sensitivity to their surroundings and unerring ability to locate prey- they are never fooled by holo screens or sonic screens. Luckly they are not numerous but they are the apex predator of Laco.
Flute Flutters
Type: tiny omnivore avians(10-15cm);
Number: 10-100;
Move: Flying-Fast (90m) Crawling or Climbing Slow (25m);
IM/RS: +7/70;
Stamina: 1-10;
Attack: -;
Damage: -;
There are about 60 species of Flute Flutters on Laco that differ largely in coloration and beak structure. They have four bat like wings with clawed fingers at the wing knuckle and no legs. In flight they appear to be a mass of flapping wings. When predators are in the vicinity they emmit shrill fluting cries and fly away as a defense mechanism. They are otherwise harmless but a popular domesticated pet. The colonist of Laco use them as an early warning alarm against the more dangerous of Laco's predators. Easily tamed, some have their wings clipped while some are trained to return to the owner. They typically cling on the owner's shoulder and back. They will detect predators before their owners, though the fluting cry is sure to give the owner's location away. They also detect coming sand storms like an 1st level environmentalist (for details see the sand storms).
Distinctive species of Flute Flutter:
Black Lector Flute Flutterer: Black coloring with white markings streaking the neck and chest. Detects sand storms 100% of the time. Costs 500cr due to rarity.
Flute Hawk Flutterer: Patchy brown coloring (natural camoflage: concealment 40%) and aggressively swarms predators making an sonic attack. Attack 35; Damage 2 pts sonic. Can be trained to attack opponents engaged in melee with its owner but trained Hawk Flutes cost more. Cost 200cr/ trained:350cr.
Mute Red Sparrow Flute Flutterer: This species is a bred variety. Some have escaped to the wild but have not faired well in the wild. Bred to not deafen their owners they emit a light chirp instead of the typical flutting cry. They have no sense of impeding sand storms but will not give away their owner's position when they detect a predator. They are also quite dull witted. Cost: 125 cr.
If these flutterer is taken off planet the owner must take care to ensure proper diet. They can consume seed and insects not native to Laco but many such food sources on other planets can make a flute flutter quite ill or kill it. Referee determines chances of these food items affecting a flute flutter. Player characters would do well to buy supplies of seed and dried insects Cost 10-25cr/ Kg with the typical animal requiring 1-2kg/month. A PC can also take precautions by having an environmentalist scan new plants and insects for compatibility or by keeping the flute flutter caged while on other planets. Cages typically cost 5-10 cr.