Here is where you stick your race documents as children for this doc......
The BUGS
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Name: The BUGS by
William J. Wilson A.K.A. Grendel T. Troll
Physical Structure
Their physical form varies.
Some of them remind Humans of giant blaster-wielding ants, cockroaches,
and even scorpions. They have
heavily-armored exoskeletons, segmented bodies, and heavy, bone-crushing
mandibles. Several forms have been
identified by surviving populations.
Senses
Bug senses are, mostly, comparable to human senses. Their senses of hearing an smell, however, are
superior. Their language relies upon
hearing ultrasonic pitches and they can track and identify their hive brethren
by scent.
Speech
Their speech contains mostly clicks, whirrs, and ultrasonic
noises. If they must, they communicate
to others using electronic voice-boxes.
Society and Customs
The bugs operate using a hive-based hierarchy. An egg-laying queen is the mother of all in
the hive. Her "children" are
set - with the use of hormones and training methods - in castes designating
their position in the hive.
When a queen is ready to create another of her kind, she
prepares an egg with special hormones that will produce another queen. When the larva matures, the
"princess" will challenge the queen for the hive. If the princess wins, she is the new queen
and the rest of the hive dies out, in favor of the new queen's eggs. If the princess fails, and is not killed, she
will go somewhere else to found a new hive.
With the introduction of rocketry and crude FTL drives
(.1LY/Day) the bugs have altered their culture slightly, where the princess
will not challenge the queen at all; she will leave the hive, launch into
space, dock with one of their asteroid "starships", and target
another system. During the voyage, she
will lay eggs in the rock. When the ship
reaches the desired system, the rock hits the targeted planet/moon. The queen and her eggs survive the impact and
proceed to take over their new territory.
If more than one "Bugsteroid" (a new term coined by survivors
and troops) lands in an area, the two hives will compete with each other.
Bug Technology is lower than Standard Tech. They haven't perfected laser weapon
technology - relying on blasters, slug throwers, and missiles. Their factories look almost organic to an
observer. Their mining tunnels are
heavily networked and serve as colony warrens as well. Their power source is either hydrocarbon
combustion-based or nuclear fission.
Ship tech consists of rocket propulsion that has sufficient fuel to accelerate
an asteroid out of the solar system's FTL threshold zone. The queen enters a dormant phase, similar to
cryogenic storage, until her ship impacts at the destination.
In more recent times, the bugs have developed automatic
defense systems for their bugsteroids.
The system makes it more difficult to be vaporized before it hits.
Attitudes
There are only two kinds of life: the bugs and food. Bugs from other hives are sometimes
food. Sometimes the food fights
back. No matter. Eat, eat, and eat......
Special Abilities
Radiation Tolerance: The nature of the bug physique
makes them highly resistant to radiation - from electricity to cosmic
rays. This allows them to travel in
crude spaceships for years at a time with no armor or shielding. It also makes any energy weapon (lasers,
blasters, electrostunners) do 1/4 damage against them. Kinetic energy weapons (i.e. bullets) are
more effective.
Exoskeleton Armor: in addition to any other armor the
bug is wearing, all damage against them is reduced by 1/2 (making energy
weapons do 1/8 damage) against any part of the bug's body covered by its
exoskeleton.
Characteristics:
Average Size
|
Varies
|
Average Mass
|
Varies
|
Average Lifespan
|
20 years
|
Reproductive System
|
Heterosexual, Oviparous
|
Body Temperature
|
40 Degrees Celsius
|
BUG Characters
NOTE: it is NOT recommended that bugs should be
played as PC's. They are intelligent
enough, but not independent. Their
opposed views against other PC's might pose a little problem -especially when
the bug gets hungry.....
Ability Scores
|
Roll Adjust.
|
Strength
|
+40
|
Endurance
|
+50
|
Dexterity
|
-10
|
Reflexes
|
-10
|
Perception
|
-10
|
Logic
|
-30
|
Charisma
|
-40
|
Willpower
|
+0
|
Movement
|
|
Walking
|
|
Running
|
|
Hourly
|
|