are
an organization with planet-wide police powers. The RCMC maintain an
office that is tasked with nothing but investigating the LF, Streel, and
the assassination of King Leotus. This office was responsible for the
investigation that led to a 12-year legal battle, forcing Streel to
pay compensation to the Crown (for ships lost) and to the crews and or
their surviving families after the battle of Planaron. This victory is a
sore spot with Streel and the Vrusk trade house that was Streel's legal
team which was sacked after Streels permanent ban was upheld by the courts.
The Royal Mounted Constabulary dates back to the founding of the monarchy on Clarion. Its role has been as the planet-wide "federal" police force. In the early days, they kept the peace over wide tracts of sparsely populated districts using live mounts.
The planet has grown to be a heavily populated world and the methods of the RCMC have grown and evolved to meet changing needs including the introduction of the first robotic steeds in the Frontier. Today some of the areas of Clarion are still patrolled by "Mounties" on live and robotic mounts yet the RCMC is a modern police force every bit equal to the Star Law Rangers.
Planaron Ore Processing Station (POPS)
Planaron is an unusually large asteroid in the White Light system.
Secretly mined by a crazy wild cat miner for years it was ripe to become
the base of operations for the Planaron Pirates who were secretly
funded by Streel. During the Battle of Planaron the pirate fleet was
wiped out and the base's defenses reduced to scrap. It still took the
Royal Marines putting boots on the asteroid to fully clear it and that's
when evidence of Streel's involvement was discovered.
Later
Space Mines Inc purchased the rights to the gutted asteroid with a 100
year charter to operate an ore processing station there. In time
Planaron grew to be a thriving, though small community of miners,
spacers and a few small business operators.
Being outside the legal
jurisdiction of Clarion's legal code and through the mismanagement of
Space Mines (lovingly referred to by many as "Spaced Minds"), Planaron
tended to attract a criminal element.
For a time the Royal
Marines maintained a detachment on the station but Kota Mikoshi, the
Liberal Party politician on the Prime Minister’s cabinet lead the fight
to have them removed. The reasoning being, “the Crown should not pay for
security of a private corporate installation.” The irony of a Liberal,
who espouses the ending of the monarchy, being concerned over an expense
to the Crown was not lost on many. None the less she succeeded and the
Royal Marines were forced to remove their detachment. Planaron became a
criminal’s haven.
Royal Marine personnel are forbidden to go
there off duty. When it’s necessary for the marines to go there they
stay in parties of three or larger and are armed for bear.
As long as
Space Mines ore processing operation isn’t interrupted then they make
no attempt to police the community on the station.
The StationMain Operations- Nerve center of the station with control rooms, main computer, sensors, offices, and station defenses: LB x1 & RB x1.
Administration & VIP Quarters- Administration center of the station with corporate headquarters and VIP corporate quarters.
Flight Ops & Station Defenses- Includes back up radar, orbital body tracking, flight control stations, and station defenses: LB x1.
Main Hanger- Can land up to HS 4 ships but usually handles ore shuttles.
Engineering Support-
has three dedicated levels but doesn’t need this much. Engineering
support includes life support, environmental controls and processing but
the second level under the main hanger is just back up and has been
given over to ware housing.
Stores and Fuel Depot-
is directly concerned with supporting the hangers; rocket fuel, atomic
fuel, and ion fuel. Supply depots and workshops here only deal with
fixing shuttles and small craft. Some independent maintenance companies
have space here serving the mining and prospecting ships. The whole
level is referred to as, “the Depot.”
Robotics and Workshops-
is concerned with maintaining everything else in the station that is
not related to small craft or the reactor; has store rooms, workshops,
fabrication shops and etc.
Power Capacitors and Reactor Support-
has high energy storage capacitors to maintain power for the ore
processing lab if the reactor goes down (the rest of the station can
subsist on emergency power but ore processing continues at full pace).
Supply rooms and workshops that support the reactor operations.
Station Habitation- Quarters, gymnasiums, and etc for the station’s work force.
The Core-
the large cylindrical hollow core of Planaron. It is the heart of the
station and the center of commercial activity. It holds a myriad of
restaurants, stores, the infirmary, Star Law offices, and etc.
Storage and Ware Housing- vast percentage of this level is given over to storing refined ore.
Station Defenses- also include aux. hangers and docking. LB x 2, RB x 1.
Below: Model Reconstruction of Planaron taken from scans obatianed by the frigate Leo just before the Battle of Planaron.
Why The Royal Marines Don't Field Fighter Craft
In the original module there were no fighters in the Royal Marine order
of battle. The reason that was had nothing to do with any sort of
military decision but that the writers needed a small tough scout ship
craft that was ideal for a small group or team and so we got the assault
scout which is a much beloved ship, I believe.
I wanted to play
the Warriors of White Light module but since we’ve all played or read it
I felt that it might not be very interesting. Instead I proposed to
attempt to capture the flavor of the original while being original
moving the setting 100 years into the future and use the published
modules as history. Without even considering the issue of fighter craft I
just updated the Royal Marine order of battle. Using the ships that
were on order in the original module I designated them as replacements
for older hulls plus invented a few new names but basically left the
order of battle identical to the original module. However a prospective
player had an interesting character concept that involved having a
family member that had been a fighter pilot and I started asking myself
why the Royal Marines don’t have fighters.
The answer is they
did; the Raptor Squadron. It was extremely popular but not as versatile
as assault scouts. Initially the Royal Marines relegated Raptor Squadron
to anti-piracy and outer system patrol due to their inability to board
and inspect merchant ships. They were extremely effective in anti piracy
but long patrols in the outer system lead to crew fatigue. It was
judged that the fighters weren’t fully suitable to the mission of the
Royal Marines and yet they persisted in the order of battle as they were
new and still being paid for. Eventually there was a push to use them
in support of Space Fleet missions (and thus get the UPF to pay for
them) but deploying them out system was a logistics nightmare without a
carrier. The Royal Marines improvise by attaching heavy shuttles and
latter a confiscated freighter christened the Pelican. However the final
demise of Clarion’s fighter program came in a moment reminiscent of
desperate last stands from the annals of history from places like the
Alamo and Talos IV.
The Raptor Squadron saw action first in White
Light System against pirates and one major sathar incursion. They were
credited with the destruction of a sathar destroyer.
Deployed
with Space Fleet to the Dramune System they were instrumental to the
police action at Outer Reach. The Royal Marine’s experience with this
deployment led to a brief discussion of acquiring a carrier for the
squadron but the compromise measure commissioning a confiscated
freighter as a tender was the result.
In the Liberty System, also
known as FS 30, (see module SFKH 4) they were stationed to both support
the fledgling system defense militia of the Mhemne and to be a training
cadre. Their efforts met with mixed results there as the Raptor
Squadron was a bit sensitive to the issue of whether fighters were a
suitable militia weapons platform and the Mhemne were unsuited,
physiologically, to fighter operations (see the details of the module)
as they pass out during high G maneuvers. The pilots of the Raptor
Squadron were understandably proud of their craft, the squadron and
their accomplishments but the Mhemne leadership pushed for their
reassignment requesting larger ships for training their fledgling navy.
Before the squadron could be reassigned they took on two sathar carriers
in a desperate suicidal last stand. They stopped a worm incursion but
the squadron was largely decimated.
It was decided to not replace
its losses and funds were diverted toward the purchase of War Hawk and
eventually Nightingale. A handful surviving of Raptor fighters were
stripped of weapons and fuel and stored away in stasis against a future
need. One is on display next to the Osprey Museum.
Places of Interest on Clarion
Clarion has 12 great cities with populations in the tens of millions
Valentina is the throne city. The Royal Palace sprawls over square kilometers and the Royal Guard is headquartered here.
Landing-
major petroleum refining center and site of Landing Park, the location
of the first landing by colonist on Clarion. AIPS's Clarion headquarters
is located here as the mega corp dominates the petroleum industry.
Several home grown corporations via for market share as well.
Port Royal is
The
Royal Marine base on the surface of Clarion, the site of the Osprey
museum, the RM Historical Center, as well as the Royal Marine Academy.
Port Royal is a major star port in its own right with high volumes of
commerce passing through.
The Marine base has officer and enlisted
clubs but the truly popular off duty locations are the Raptor's Roost
(bar and dance club) and Gimpy's (run by a retired RM NCO, Gimpy's
maintains a quiet neighborhood style bar & grill atmosphere catering
to RM NCO's).
Moline is the largest city and headquarters of Eversafe Enterprises.
Lapin
is an anachronism being a resort community dedicated to the ancient art
of snow skiing even in this day and age of grav skiing. Princess
Vallencia is major patron of the sport and a frequent visitor in Lapin.
Roskov
Mountains are the low range of mountains with rich quantities of
uranium that made Clarion rich. Large portions have been set aside as
Crown Reserve but much is controlled by AIPS mega corp via a subsidiary
corporation: Roskov Development Corporation. RDC has been turning out
huge profits producing fuel for atomic drives.
Gun Control in the White Light System
The original banning of Streel from doing business on Clarion came about
from the government's order to all mega corps to demilitarize their
operations. Streel’s violation of this resulted in the original 20 year
ban.
Clarion has further instituted gun licensing and bans on
certain weapons that are considered military in nature. All defensive
suits and screens are allowed but weapons with a rate of fire of 3 or
higher, heavy weapons, high damage, or explosive ordinance are
considered military. Military, police and paramilitary personnel can
purchase much of this with their ID card though most organizations allow
their personnel to requisition what they want or need within limits.
The availability of weapons varies greatly depending on where you are in the system.
On Clarion
“tame” weapons like semi automatics, needlers, and stun weapons are
readily available as well as tangler and smoke grenades. Lasers can be
purchased that will only discharge 1 or 2 SEU per shot though it’s a
simple procedure for technicians and beam weapons specialist to remove
the power governor and allow it to shoot at the full power setting.
Explosives are very tightly controlled and tracked. There is of course a
black market but that can be difficult to access and markups of 50-100%
are not unusual.
On Clarion Station
in orbit the situation is a bit looser with many ships coming and
going. The same laws apply but the Royal Marines don’t confiscate banned
weapons if they’re declared and locked in a weapons locker. Permits
for carrying “ship safe weapons” are fairly easy to obtain providing no criminal record (record check is only Clarion’s data base). Ammunition
that could endanger the safety of the station cost more and is harder to
buy but most legal weapons are freely available. The black market is a
little more open as deals can go down on ship and transfers of goods can
happen in a number of ways. The black market here runs generally at 25-45% mark up.
On Planaron Ore Processing Stations (POPS)
things are quite different as none of the licensing laws apply. The
station was built on the gutted Planaron asteroid after Space Mines Inc
purchased it from the Crown. Over time it has developed into a rough
community of wildcat prospectors, low-life and less savory spacers. It
is often referred to as a wretched hive of scum and villainy. Here the
black market is the open market.
Most traders will keep certain wares
out of site if Royal Marines have entered the station preferring to
avoid drawing too much attention to them. It is often possible to buy
weapons here that are vastly marked down but these either have seen
heavy use and abuse or they may be flagged in a police data base
somewhere.