Railguns(Alpha Dawn)

These hand-held railguns employ electromagnetic rails to propel a 2.5mm slug(commonly referred to as a "deuce and a half" or a "truck") to relativistic speeds, resulting in the target being hit with massive amounts of kinetic energy. 

Pistols, assault railguns, and storm guns use 100- and 200-round rail projectile clips, along with standard 10 and 20 SEU ppowerclips, which power the weapon for the life of the bulletclip.

Rail machine guns use a boxed 1,500 round ammo belt and a 100 SEU powerpack, which powers the weapon for the life of the ammo belt.


Rail Pistol 

Rate Of Fire: 3 single shots or 1 burst per turn 
Damage: 5d10/25d10 
Ammo: 100-round clip and a 10 SEU mini-powerclip 
Ranges: 

PB: 0-40;Short:41-150; Medium: 151-350; Long: 351-700; Extreme: 701-1250 

Mass(loaded):4 kg 

Cost:Cr900

Assault Railgun 

Rate Of Fire: 3 single shots or 1 burst per turn 
Damage: 5d10/25d10 
Ammo: 200-round clip and a 20 SEU powerclip 
Ranges: 

PB: 0-80;Short:81-300; Medium: 301-600; Long: 601-1400; Extreme: 1401-2500 

Mass(loaded):8 kg 

Cost:Cr4,500

Storm Gun(double-barrelled assault railgun) 

Rate Of Fire: 6 single shots or 2 bursts per turn 
Damage: 10d10/50d10 
Ammo: Two 200-round clips, and 2 20SEU powerclips  
Ranges: 

PB: 0-80;Short:81-300; Medium: 301-600; Long: 601-1400; Extreme: 1401-2500 

Mass(loaded):16 kg 

Cost:Cr6500


Rail Machine Gun(RMG) 

Rate Of Fire: Two 50-round bursts per turn 
Damage: 60d10 
Ammo: 1500 round belt and a 100 SEU powerpack

Ranges: 

PB: 0-160;Short:161-600; Medium: 601-1200; Long: 1201-2800; Extreme: 2801-5000 

Mass(loaded): 60 kg 

Cost: Cr12,500

Skeinsuits, inertia screens, and other forms of armor protect normally.

Fragmentation Weapons(AD)

Fragmentation weapons are a specialized version of railguns, firing larger-caliber bullets with embedded explosive charges which fragment the round the instant it leaves the barrel.

Like railguns, frag weapons have an ammo clip and a separate power source lasting for the life of the ammo, as described below:

Frag Rifle

A frag rifle fires 15mm rounds which explode into hundreds of fragments travelling at relativistic speeds.

The resulting shrapnel(or shrap)affects all characters in a six-meter diameter area, as per grenades. Any character in that area suffers full damage, as for grenades.

Rate Of Fire: 3 single shots 
Damage: 8d10 
Ammo: 2 40-round clips and two 20 SEU powerclips 
Ranges: 

PB: 0-60;Short:61-225; Medium: 226-475; Long: 476-1050; Extreme: 1051-1875 

Mass(loaded):10 kg 

Cost:Cr3750

Frag Cannon 

These are dual-barrelled 30mm railguns(most commonly known as "30-30s")firing fragmentation rounds.

The shrap from a frag cannon round affects all characters in a 20-meter diameter area, with effects otherwise as above. 

Rate Of Fire: 2 single shots per turn 
Damage: 24d10 
Ammo: 400-round ammo belt and a 100 SEU powerpack 
Ranges: 

PB: 0-100;Short:101-600; Medium: 601-900; Long: 901-1700; Extreme: 1701-2800 

Mass(loaded):120 kg 

Cost:Cr14,500

Skein suits and inertia screens(and any armor such as polyplate)protect normally.

Light Anti-Vehicular Railgun(LAVR)

This is a single-shot disposable weapon designed to give infantry some capability to defeat armored vehicles.

The LAVR consists of a single tube, the projectile, and a 20 SEU powerclip; the act of firing the projectile erodes the rails within the tube to utter uselessness, and drains the powerclip.

Rate Of Fire: One shot(weapon is useless forever after) 
Damage: 40d10 
Ammo: 1 LAVR projectile and a 20 SEU powerclip 
Ranges: 

PB: 0-200;Short:201-400; Medium: 401-800; Long: 801-1200; Extreme: 1201-1500 

Mass(loaded):10 kg 

Cost:Cr6,000