Weapon Name | Electrostunner
|
Skill Used
| Beam Weapons
|
Damage
| 4d10 or Stun |
Ammunition | 20 SEU PowerClip, each shot drains 2 SEU. Can be attached to a Power BeltPack or Power BackPack. |
Rate of Fire | 1 shot per turn |
Defense | Gauss / Anti-Shock Implant |
Range | 5/15/-/-/- |
| |
Cost | 500 Cr
|
Mass
| 1kg
|
DescriptionAn electrostunner
looks like a large pistol. It is a short-range weapon. It fires an arc
of electrons that looks like a lightning flash. It is commonly called a
zapgun because of the noise it makes when fired.
An
electrostunner has two settings, stun and blast. A blast causes 4d10
points of damage. A stun can knock a creature unconscious for d100
turns. Anyone hit by a stun beam can resist the stun by rolling a
number less than or equal to its current Stamina.
A
zapgun
uses two SEU per shot. It holds a 20 SEU clip, but can also be
connected to a beltpack or powerpack with a 1.5 meter powercord. A
gauss screen will block the electrostunner's beam. An anti-shock
implant will nullify a stun but not a blast.