VEHICLE VARIATIONS (cars and cycles)
VEHICLE SIZES
Top speed | Cruise speed | accel | decel | Turn speed | passengers | cargo | spaces | armor | cost | |
Small / compact | -20 KPH | -20 KPH | -20 M/T | +20 M/T | +10 M/T | -50%* | -50% | -50%* | -50% | -25% |
intermediate | -10 KPH | n/a | -10 m/t | +10 m/t | n/a | n/a | -25% | -25% | -25% | -10% |
mid-sized | n/a | n/a | n/a | n/a | n/a | n/a | n/a | n/a | n/a | n/a |
large | +10 kph | +10 kph | +10 kph | n/a | -10 m/t | +50%** | +50% | +25% | +25% | +15% |
heavy | n/a | +20 kph | n/a | -10 m/t | -20 m/t | +100% | +100% | +50%** | +50% | +30% |
*-- round up
**-- round down
VEHICLE VARIATIONS (cars and cycles)
VEHICLE STYLES
TOP SPEED | CRUISE SPEED | ACCEL | DECEL | TURN SPEED | SPECIAL | COST | |
STANDARD | n/a | n/a | n/a | n/a | n/a | n/a | n/a |
CRUISE | -10 kph | +10 kph | n/a | n/a | n/a | n/a | -10% |
UTILITY* | -10 kph | n/a | n/a | n/a | -10 m/t | n/a | +20% |
LUXURY | n/a | +20 kph | n/a | n/a | -10% | n/a | +25% |
SPORT | +10 kph | -10 kph | +10 m/t | +10 m/t | +10 m/t | n/a | +40% |
SUPER SPORT | +20 kph | _20 kph | +20 m/t | +20 m/t | +20 m/t | n/a | +50% |
DUAL SPORT | n/a | n/a | n/a | -10 m/t | -10 m/t | +0.1 terrain | +30% |
ADVENTURE | n/a | n/a | n/a | -20 m/t | -20 m/t | +0.2 terrain | +40% |
VINTAGE/ CLASSIC | -10 kph | -10 kph | -10 m/t | n/a | -10 m/t | n/a | -50 to 500% |
CUSTOM | Varies | Varies | Varies | Varies | Varies | Varies | varies |
*--Utility vehicles may alternate passenger and cargo space by any combination of 50%/50% (e.g. a standard utility ground car may convert 75kg/0.5 cubic meter of cargo space to 3 passenger seats, can't exceed the 50% on each end)
**-- CUSTOM variations allow for combinations, such as sport/standard. Use the lesser applicable modifier and average the cost modifiers. Use common sense where applicable, such as a longer wheel base vehicle would have a turn speed penalty etc.
VEHICLE VARIATIONS (Transports and Explorers)
VEHICLE SIZE
TOP SPEED | CRUISE SPEED | ACCEL | DECEL | TURN SPEED | PASSENGERS | CARGO | SPACES | ARMOR | COST | |
SMALL | +10 kph | -10 kph | +10 m/t | +10 m/t | +10 m/t | -33% | -50% | -50% | -25% | -20% |
STANDARD | n/a | n/a | n/a | n/a | n/a | n/a | n/a | n/a | n/a | n/a |
LARGE | -10 kph | +10 kph | -10 m/t | -10 m/t | -10 m/t | +33% | +50% | +25% | +25% | +50% |
HEAVY DUTY* | -20 kph | +20 kph | -20 m/t | -20 m/t | -20 m/t | +100% | +100% | +50% | +50% | +100% |
*-- TRACK MOBILE chassis available for +25% cost, not allowed on city streets
VEHICLE VARIATIONS (Transports and Explorers)
VEHICLE STYLE
TOP SPEED | CRUISE SPEED | ACCEL | DECEL | TURN SPEED | PASSENGERS | CARGO | COST | |
SPORT | +20 kph | -10 kph | +10 m/t | +10 m/t | +10 m/t | n/a | -25% | +25% |
UTILITY* | n/a | n/a | +10 m/t | n/a | n/a | n/a | n/a | +30% |
PASSENGER | n/a | n/a | n/a | +10 m/t | n/a | +20% | -75% | +20% |
CARGO | n/a | +10 kph | n/a | n/a | n/a | -50% | +100% | +10% |
*-- utility vehicles may alternate passenger and cargo space by any combination of 50%/50%( e.g. a standard utility explorer may convert 3 passenger seats to 1,000 kg/ 3 cubic meters of cargo space)
VEHICLE EQUIPMENT
Auxiliary Power-pak- This parabattery is used to power screens and auxiliary systems, except the vehicle computer, in the vehicle. It has 250 SEU , weighs 25 kg, costs 1,250 Cr, and has 4 weapon adapters, 1 screen adaptor and 5 miscellaneous ports.
Cyber-link- The Cyber-link is a special chair/ helmet combination. It is wired into a vehicle's computer to allow the gunner to aim and fire the weapon systems remotely. If the computer is equipped with any targeting assist programs, these to will aid the gunner. The gunner has access to 3 systems which, in turn, allows him to fire any of the 3 he chooses by either voice activating the systems or manual activating them through a panel in the chair arm. The system is not perfect however, and the fire may only fire in 1 direction at a time.
Driver optics- This device is a visored helmet. The driver may have up to 3 different optics on the helmet.
Electronic Targeting System- This device incorporates a box with a targeting screen on it and a sight/sensor on the end of the weapons barrel. Using the 2 together allows the gunner a bit better accuracy then plain iron sights.
Fuzzy Dice- This device is a pair of furry, 6 sided dice on a string. O, you know you want a pair.
Infra-red Scanner- This device is used to scan for heat sources. It displays the results on a screen mounted in the vehicle or on the windshield if attached to a vehicle's computer and a Dis-Viz progit. The scan uses 2 SEU per minute of operation.
Infra-red Jammer- This device hides the vehicle from IR scans. It also gives certain missles a negative chance to hit. It uses 2 SEU per minute of operation.
Radar- This device enables the vehicle to scan for objects. These appear as blips on the radar screen or windshield. The radar uses 1 SEU per minute of operation.
Radiophone- This is a standard radiophone with a 1,000 km range. This device cn also be upgraded to use encrypted frequencies.
Searchlight- A searchlight is mounted on the turret of a vehicle. Besides it's normal function of providing light, it may be used to blind opponents. If the target is under 500m away, spot-lighting them with blind them for 1d10 turns. An RS check is required to avoid the blindness, but a successful hit will daze them for 1 turn. The lights range is 1 km and it uses 3 SEU per minute of operati
TARGETING SYSTEMS
There are a few targeting systems available. They range from simple to high tech military gear.
Manual Targeting- This is the cheapest system available. It requires a gunner to operate the system in close proximity. The gunner also receives a hard cover bonus.
Electronic Targeting System- This system requires that a special targeting recticle be mounted on the weapon system. The gunner then has a +1 CS due to the electric sighting system helping to better lock-on the target and still provides the gunner with hard cover.
Cyber-link- This is a helmet that let's the gunner remote target the weapons systems.
It is attached to the vehicles computer and aids in targeting. The gunner may choose which weapons to fire, up to a maximum of 3.
Eye-weapon coordination- This is a special helmet that uses small lasers and complex circuitry that scans the eye movements of the wearer and aims the weapons to the wearers line of sight. This high tech system gives the user a +3 CS , but negates any weapons skills.
TURRETS
There are 4 types of turrets available. Each takes up a certain amount of space. Each turret has an allotment of spaces for weaponry. Turret descriptions are:
Open Turret- This is basically a circular hole in the vehicle with a 360 degree swivel gun mount. The gunner stands, aims and fires the weapon.
Regular Turret- This is the basic enclosed turret. It has a 360 degree field of fire but is limited to a minimum of 10m due to its height off the ground. It is usually fired by a remote gunner in the vehicle.
Universal Turret- This turret is similar to the above turret, but can elevate from -15 degrees up to 90 degrees. It eliminates the minimum range penalty.
Pop-up Turret- pop-up turrets may either be regular turrets or universal. They are designed to retract into the vehicle. Though this comes at a cost, they require double space requirements to accommodate this pop-up feature.
SPACES REQUIRED | COST* | TURRET SPACES | |
OPEN TURRET | |||
-SMALL | 1 | 1,000 Cr | 1 |
-MEDIUM | 2 | 2,000 Cr | 2 |
-LARGE | 3 | 4,000 Cr | 4 |
REGULAR TURRET | |||
-SMALL | 1 | 2,000 Cr | 1 |
-MEDIUM | 2 | 4,000 Cr | 2 |
-LARGE | 4 | 8,000 Cr | 4 |
UNIVERSAL TURRET | |||
-SMALL | 1 | 2,500 Cr | 1 |
-MEDIUM | 2 | 5,000 Cr | 2 |
-LARGE | 4 | 10,000 Cr | 4 |
POP-UP TURRET | |||
-SMALL | 2 | 5,000 Cr** | 1 |
-MEDIUM | 4 | 10,000 Cr** | 2 |
-LARGE | 8 | 20,000 Cr** | 4 |
*-- This cost covers the turret and mounting
**-- this is the cost regardless, the turret can be either regular or universal at the builders request
VEHICLE DEFENSES
Armor
Armor is added in layers. All the facets such as thickness, wheel guards, bullet-proof windshields are covered under this. The following rules apply:
1) each coat of armor adds 20 structural points
2) all armor must be destroyed before rolling on the Vehicle Damage Table
3) Max speed is reduced by 10 kph per layer
4) in a crash each layer of armor reduces the speed 10 kph for damage purposes
5) armor may be repaired by re-layering . Installation time is 6 days for each layer
ARMOR COSTS PER LAYER
MAXIMUM COATS | CONCEALED COATS | COST PER LAYER | COST PER CONCEALED LAYER | |
HOVERCYCLE | 2 | 0 | 1500 Cr | n/a |
GROUND CYCLE | 3 | 0 | 1500 Cr | n/a |
HOVERCAR | 6 | 3 | 4000 Cr | 6000 Cr |
GROUNDCAR | 8 | 3 | 4500 Cr | 7000 Cr |
HOVER TRANSPORT | 15 | 5 | 10,000 Cr | 13,000 Cr |
GROUND TRANSPORT | 18 | 5 | 11,000 Cr | 15,000 Cr |
EXPLORER | 15 | 5 | 7,000 Cr | 9,000 Cr |
SCREENS
There are 3 types of screens available to vehicles. Only one type of screen may be used, at a time, on a vehicle. There are powered by there own parabattery. The auxiliary power-pak is listed in the equipment section.
Albedo Screen- uses 1 SEU per minute of operation and absorbs all laser damage at a cost of 2 SEU per die of damage
Inertia screen- uses 1 SEU per minute of operation and reflects half the dice of damage done by ballistic attacks and crashes at a cost of 1 SEU per die of damage.
Holo Screen- not technically a defense screen, the holo screen hides the vehicle by disguising it's presents as a natural part of the landscape or a pre-looped camouflage visual. It uses 3 SEU per minute.
Screen cost
HOVERCYCLE | N/A |
GROUND CYCLE | N/A |
HOVERCAR | 10,000 Cr |
GROUNDCAR | 10,000 Cr |
HOVER TRANSPORT | 25,000 Cr |
GROUND TRANSPORT | 25,000 Cr |
EXPLORER | 15,000 Cr |
VEHICLE UPGRADES
Airbrakes/ Heavy-Duty Brakes- (Hover/Ground vehicle) - +10 m/t deceleration-- Cost: 1000 Cr
Auto-extinguisher- This device is a series of spray nozzles located inside and outside the vehicle. These nozzles are connected to a tank by pressurized lines. The tank contains extinguishing foam. The foam can put out any fire in one turn. If the vehicle rolls, the system automatically activates, foaming down the vehicle. This automatically reduces any Roll and Burn results to just a Roll. This requires the entire system to be replaced. If activated manually, however, only the tank needs to be re-filled. This system can be mounted on any vehicle except cycles.
Gyrostabalizer- Adds +10 m/y to turn speed-- Costs: 2500 Cr
Detachable Luggage Rack- (Cycle or Car) - +50% cargo space--Cost: 75 Cr
Performance Module- This small electronics chip rests the engine parameters to increase performance-- +20 top speed & acceleration, +10 decel and turn speed -- Cost: 20,000 Cr
VEHICULAR WEAPONS
SPACES | MOUNTING FEE | DAMAGE | AMMO | RATE OF FIRE | DEFENSE | |
FLAMETHROWER | 1 | 500 Cr | 3d10* | 10 | 1 | None |
VEHICLE MACHINE GUN | 2 | 750 Cr | 15d10 | 20 | 1 | Inertia |
VEHICLE GRENADE LAUNCHER | 2 | 750 Cr | 18d10 | 20 | 1 | Inertia |
VEHICLE RECOILLESS RIFLE | 2 | 750 Cr | 20d10 | 15 | ½ | Inertia |
VEHICLE HEAVY LASER | 2 | 750 Cr | 1d10/SEU*** | 500 | 1 | Albedo |
VEHICLE FLAMETHROWER | 2 | 750 Cr | 8d10** | 10 | 1 | None |
CANNON | 4 | 1,250 Cr | 25d10 | 10 | ½ | Inertia |
HOWITZER | 8 | 5,000 Cr | 75d10 | 10 | ¼ | Inertia |
MINEDROPPER | 2 | 500 Cr | 5d10/mine | 10 | 1 | Inertia |
SPRAYER | 2 | 500 Cr | Variable | 10 | 1 | variable |
*-- after the initial damage the target suffers 1d10 per turn for the next 3 turns
**-- after the initial damage the target suffers 1d10 per turn for the next 5 turns
***-- the heavy laser may be set from 5 to30 SEU per shot
Weapon Ranges
POINT BLANK | SHORT | MEDIUM | LONG | EXTREME | |
FLAMETHROWER | 0-10 | 11-20 | 21-30 | 31-45 | 46-70 |
VEHICLE MACHINE GUN | ---- | 0-100 | 101-350 | 351-750 | 751-1500 |
VEHICLE GRENADE LAUNCHER | ---- | 0-75 | 76-300 | 301-600 | 601-1200 |
VEHICLE RECOILLESS RIFLE | ---- | 0-200 | 201-1250 | 1251-3,000 | 3,000-5,000 |
VEHICLE HEAVY LASER | ---- | 0-150 | 151-750 | 751-1500 | 1501-3000 |
VEHICLE FLAMETHROWER | ---- | 0-25 | 26-50 | 51-100 | 101-150 |
CANNON | ---- | 100-1000 | 1001-2000 | 2001-3000 | 3001-5000 |
HOWITZER | ---- | ---- | 250-3000 | 3001-7000 | 7001-15,000 |
MINEDROPPER | ---- | ---- | ---- | ---- | ---- |
SPRAYER | Varies | Varies | Varies | Varies | varies |