TSSS Morning Glory - Paramilitary Super Freighter

TSSS Morning Glory

The Truane's Star Star Ship (TSSS) Morning Glory, a hull size 20 super freighter, is the flagship of the Obar Enterprises' fleet. This is a custom designed, para-military vessel with no known counterpart in the Frontier (except for it's sister ship, the TSSS Evening Radiance currently under construction at the Triad Starship Construction Center). Designed around the philosophy that you shouldn't have to suffer while working, the layout of the ship is spacious with luxury appointments for both crew and passengers including a large theater, conference rooms, a lounge, a gym and gardens.

 

In addition to being capable of carrying up to 20 cargo units of material, the ship has eighteen First Class and two Journey Class passenger cabins. The TSSS Morning glory has two larger docking bays capable of holding HS1 shuttles or specially designed HS 2 shuttles as needed. There are also various bays for holding lifeboats, launches and workpods at various points around the ship.

 

Since the TSSS Morning Glory is the main residence of the owners of Obar Enterprises, the ship also contains two decks dedicated to the owners' apartments. At over 1250 square meters of space per deck, these apartments rival many a luxury apartment around the Frontier.

 

The ship has ten decks, from top to bottom they are:

Bridge

Bridge

Bridge access is controlled via the Command Deck Elevator. This elevator has only two stops, the bridge and the crew deck. It has a Level 4 security system (voice+handprint) that is programmed to only recognize the ships crew. All control stations are also secured by the same mechanism.

  1. Captain's chair – Full ship controls (flight, astrogation, engineering, gunnery) Nominally inactive primarily used for monitoring ship systems.

  2. Astrogation Station – Controls and computer access for plotting jumps and in-system navigation

  3. Pilot's Station – Piloting controls for maneuvering the ship.

  4. Engineering Station – Computer access and controls for monitoring the ships systems and controlling ships robots.

  5. Communications and Sensors Station – Operates all ships sensors (camera systems, radar, energy sensors, radios, etc.) This station also controls the ship's decoys.

  6. Gunnery Station (LB) – Control station for Laser Battery I

  7. Gunnery Station (LB) – Control station for Laser Battery II

  8. Gunnery Station (LB) – Control station for Laser Battery III

  9. Gunnery Station (Torpedos) – Control Station for the Torpedo launcher

  10. Bridge Head – Basic sanitation facilities for those working on the bridge. (So you don't have to go too far)

  11. Command Deck Elevator – 2m diameter circular elevator can hold up to 4 beings. Level 4 biometric (voice, handprint) security system. Only allows crew access.

  12. Ship Machinery – Various ship machinery fills the remaining space on this level.

Crew Deck

Crew Deck

This is the crew quarters level. The rooms are all spacious and well appointed (better than 1st class minimum requirements) Each room is keyed (level 4 voice and handprint recognition) to the crew member the room belongs to. All rooms contain a large desk, small table three chairs, wardrobe, bed and private bath.


  1. Command Deck Elevator – see description on the Bridge deck.

  2. Main ship access elevator – This elevator runs the entire length of the ship except for the bridge. It holds up to 4 beings at one time. The elevator has a level 4 security system (voice and hand print) that restricts access to certain levels. The only levels fully accessible by anyone (crew and passengers) are the Passenger, Common, and Airlock decks. All other decks are restricted to those designated in the security system. Access to this deck is restricted to crew members. This elevator has a high priority override, accessible by the crew to prevent intermediate stops and which puts the elevator into high speed mode.

  3. Cabin access hallway – this 2m wide hallway provides access to all of the crew state rooms

  4. Cabin

  5. Cabin

  6. Cabin

  7. Cabin

  8. Cabin

  9. Cabin

  10. Cabin

  11. Cabin

  12. Cabin

  13. Cabin

  14. Cabin

  15. Cabin


Common Deck

Common Deck

This deck contains the common areas of the ship and provides areas for rest and relaxation. It also contains the general acceleration couches for passenger use in the event of combat and a lifeboat.


  1. Main Ship Elevator – See description on the Crew deck. Access to this deck is unrestricted via this elevator.

  2. Hallway – Two meter wide hallway providing access to the various room on this deck.

  3. Cafeteria/lounge – This room has a huge window wall which can be covered as needed but allows crew and passengers to look out at the stars. This is the main dining area of the ship.

  4. Lounge Head – Sanitation facilities for the lounge.

  5. Kitchen – This is a first class, restaurant quality kitchen (it can also produce just plain old ship rations if you really want).

  6. Pantry – Food stuffs and storage for food preparation

  7. Refrigerator/freezer – Cold storage for food stuffs.

  8. Gardens – Flowers, fruit trees, herbs, etc. A nice relaxing area to have a bit of the natural world even when cooped up on board. This room is protected by pressure doors and is not depressurized during combat. It has a double hull construction along the outer wall to prevent depressurization in the event of an outer hull breech. The door between the kitchen and the gardens is secured to prevent passenger access.

  9. Large Conference Room – This room will seat up to 20 beings and contains all the necessary gizmos, gadgets and computer access for meetings and presentations. It also has its own head and direct access to the gardens for breaks.

  10. Small Conference Room – Sets 8 and designed for smaller meetings.

  11. Ship Theater – This full theater has an 8 meter wide screen and sets 25 beings each in their own individual chairs. The chairs in the theater double as acceleration couches and can each hold a spacesuited being during combat maneuvers. This is the battle stations location for all passengers.

  12. Private computer room 1 – this room is designed as a private computer/entertainment room. It has a large desk, computer terminal and video monitor. It provides access to the ship's computer based on the user's security access and can show all entertainment options available in the theater but on a smaller (1.5m) screen.

  13. Private computer room 2 – Mirror image of computer room 1 with the same functionality

  14. Locker Room – This room has a bank of lockers in the middle of the room for storing personal belongings while in the sauna/steam room (16) or the gym (17)

  15. Changing room/head – This rooms provide space to change in to workout gear and personal hygiene stations.

  16. Sauna/Steam Room – This room can be configured as a sauna or steam room. A popular stop for the Dralisite crew and passengers, this room allows for the addition of Dralisite steam bath additives as desired.

  17. Gym – This room contains a large exercise mat in the middle of the room as well as exercise equipment around the perimeter, treadmills, exercise bikes, weight sets as well as other equipment is available in both standard and Vrusk models.

  18. Lifeboat – The lifeboat for this level. This is a standard Knight Hawks lifeboat and can seat up to 20 beings in a pinch. When launched the outer hull opens and the lifeboat ejects itself and begins accelerating away from the ship.


Passenger Deck

Passenger Deck

This deck hosts the staterooms for passengers riding along on the Morning Glory. It consists of 18 first class cabins and two journey class cabins. The deck also sports two lifeboats and is accessible to anyone on the ship.

  1. Main Ship elevator – See description on the Crew Deck. Access to this deck is unrestricted via this elevator.

  2. Access Hallway – This two meter wide hallway provides access to all of the staterooms on this level as well as the lifeboats.

  3. Lifeboat bay 1 – One of two lifeboats on this level. This is a standard Knight Hawks lifeboat and can seat up to 20 beings in a pinch. When launched the outer hull opens and the lifeboat ejects itself and begins accelerating away from the ship.

  4. Lifeboat bay 2 – The second lifeboat for this deck.

  5. First Class Stateroom – Each of these rooms meets or exceeds the standards for a first class cabin according the the guidelines laid down by Trans-Travel. Each room has a bed, desk, wardrobe, and private bathing facilities. In addition they have a small table and chairs as well as computer access to the entertainment programs in the ships computer.

  6. First Class Stateroom

  7. Journey Class Stateroom - Each of these rooms meets the standards for a journey class cabin according the the guidelines laid down by Trans-Travel. Each room has a bed, small desk and chair, a wardrobe and private bathing facilities. In addition they have computer access to the entertainment programs in the ships computer. The bed is loft style with the desk located underneath.

  8. First Class Stateroom

  9. First Class Stateroom

  10. First Class Stateroom

  11. First Class Stateroom

  12. First Class Stateroom

  13. First Class Stateroom

  14. Journey Class Stateroom

  15. First Class Stateroom

  16. First Class Stateroom

  17. First Class Stateroom

  18. First Class Stateroom

  19. First Class Stateroom

  20. First Class Stateroom

  21. First Class Stateroom

  22. First Class Stateroom

  23. First Class Stateroom

  24. First Class Stateroom


Ship's Vehicles Deck

This deck houses the several of the ships vehicles, the sickbay and an airlock. Unmarked areas on the deck plan are miscellaneous ship equipment and machinery.

  1. Airlock – This large 4m x 4m room can hold up to 12 beings in full space suits. The airlock will only open for crew members.

  2. Suiting room – This area is designed as a changing area to put on or remove space suits before entering or after exiting the airlock (1). There are storage lockers here for up to 12 space suits.

  3. Access Hallway – This hall provides access to all of the ship bays, the elevator, the medical bay and the airlock suiting room

  4. Main access elevator – See description on the Crew deck. Access to this deck is restricted to crew members and those accompanying them.

  5. Medical Suite (sickbay) – This portion of the ship is behind a pressure door and is not depressurized during combat.

  6. Exam and Recovery room – Small room used as an exam room and recovery room for those being treated. The bed can be used as an acceleration couch if needed.

  7. Operation room – This room is for providing medical treatments requiring operations. Use of this room qualifies as receiving treatment in a hospital. Freeze fields can also be safely removed using the equipment here.

  8. Medical Lab – A full medical laboratory for all types of medical analyses and experiments.

  9. Medical Storage – Storage closet for medical supplies. Includes a refrigerator/freezer unit for materials requiring that type of environment.

  10. Workpod Bay 1 – This bay houses one of the ships four workpods.

  11. Workpod Bay 2 - This bay houses one of the ships four workpods.

  12. Workpod Storage – Various tools and materials that may be needed by the work pod when servicing the ship.

  13. Workpod Storage – Various tools and materials that may be needed by the work pod when servicing the ship.

  14. Launch Bay 1 – Docking bay for one of the ship's large launches. These are standard large launches and can seat up to 10 beings.

  15. Launch Bay 2 – Docking bay for one of the ship's large launches.

  16. Shuttle Bay 1 – Docking bay capable of holding a HS 1 shuttle or specially designed HS 2 shuttles.

  17. Shuttle Bay 2 – Docking bay capable of holding a HS 1 shuttle or specially designed HS 2 shuttles.

  18. Ships decoys – Launch system for the four decoys carried by the Morning Glory. Not accessible from inside the ship, these bays can be serviced and reloaded at any station.

  19. Torpedo launcher – This is the ships torpedo launch holding four torpedoes. Reloading the launcher is an extravehicular activity similar to loading the decoys.

Owner's Deck 1

A custom designed deck that is the home to Terl and Yala Obar.

Owner's Deck 2

Custom designed deck that is the home of Leelab Lar

Airlock Deck

This level hold the ships main airlock as well as the Masking Screen dispensers and part of the water storage system for the masking screens. While access to the deck is unrestricted, the airlock itself can only be operated by crew members. The unmarked portion of the deck is the masking screen equipment.

  1. Airlock – This large 4m x 4m room can hold up to 12 beings in full space suits. The airlock will only open for crew members.

  2. Suiting room – This large area is designed as a changing area to put on or remove space suits before entering or after exiting the airlock (1). There are storage lockers here for up to 26 space suits.

  3. Main access elevator – See description on the Crew deck. Access to this deck is unrestricted.


Engineering Deck 1

This engineering deck hold the various workshops (machine shop, robot repair) as well as storage and the main ship computer hardware. In addition two of the ship's workpods and a full auxiliary bridge are here.

  1. Airlock – This large 4m x 4m room can hold up to 12 beings in full space suits. The airlock will only open for crew members.

  2. Suiting room – This area is designed as a changing area to put on or remove space suits before entering or after exiting the airlock (1). There are storage lockers here for up to 12 space suits.

  3. Access Hallway – This large 4m wide hallway is designed for moving large pieces of equipment around as needed in the engineering decks.

  4. Equipment Elevator – This large elevator is used to move machinery and equipment between the two engineering decks.

  5. Main Access Elevator – This elevator connects the engineering deck to the rest of the ship. See description in the Crew Deck Section.

  6. Weapons Locker – This storage room has a level 6 security lock on it and is only accessible by the crew. It is used to hold passenger and crew weapons used in the case of pirate boarding actions.

  7. Storage

  8. Workpod Bay 3 – This bay houses one of the ship's workpods

  9. Workpod Equipment Storage – Tools and equipment used by the workpods when servicing the ship

  10. Workpod Bay 4 – This bay houses one of the ship's workpods

  11. Workpod Equipment Storage – Tools and equipment used by the workpods when servicing the ship

  12. Lifeboat Bay – Hold a lifeboat for use by crew members working on this deck.

  13. Machine Shop – Fully equipped machine shop for working on the ships systems.

  14. Storage

  15. Storage

  16. Computer/Robotics workshop – A fully equipped workshop for repair and servicing of the ship's computers and robots

  17. Robot Storage – Storage and recharging stations for the ships robots when not in use.

  18. Main Ship Computer – This room houses the hardware for the ship's main computer.

  19. Storage

  20. Auxiliary bridge – The various Stations (a-i) correspond to the same stations (1-9) on the main bridge. In the event of damage to the main bridge the ship can be completely operated from this room.


Engineering Deck 2

This engineering deck contains two engineering stations as well as a lot of storage and access to the ships engines.

  1. Main Access Elevator – This is the elevator that connects the deck to the rest of the ship. See the description in the Crew Deck section. Access to this deck is restricted to crew memebers.

  2. Cargo elevator – See description on Engineering Deck 1.

  3. Access hallway – This large hallway provides access to the Engine Access tunnels as well the various storage areas on this deck. It is designed for move large pieces of equipment around with ease.

  4. Engineering Station 1 – This station allows the monitoring and control of the ships systems ranging from engines to life support to control of the ship's robots.

  5. Engineering Station 2 – Identical to Engineering Station 1

  6. Engineering Head – Sanitation facilities for crew working on this deck.

  7. Escape pod 1 – Escape pod for crew working on this deck.

  8. Escape pod 2 – Escape pod for crew working on this deck.

  9. Storage

  10. Storage

  11. Storage

  12. Storage

  13. Storage

  14. Storage

  15. Engine Access Tunnel

  16. Engine Access Tunnel

  17. Engine Access Tunnel

  18. Engine Access Tunnel

  19. Engine Access Tunnel

  20. Engine Access Tunnel

  21. Engine Access Tunnel

  22. Engine Access Tunnel

  23. Inssuit Storage – This room holds a dozen inssuit used by engineers when working on the engines.

  24. Storage