UPF Vessels

Here you will find the vessels, past and present used by the UPF Spacefleet

Standard UPF Fighter

These are the stats for the Standard UPF FIghter described in the boardgame

Full KH Stats

Name: UPF Fighter

HS: 1

HP: 8

Engines: 1 Class A Atomic

Max ADF/MR: 5/5

DCR: 30

Life Support: none, Pilot flies in specially designed space suit

Crew Accommodations: none

Passenger Accomodations: none

Cargo Capacity: none

Computer Level/Function points: Level 3 / 55 FP

Computer Programs: Drives 4, Alarm 1, Computer Lockout 1, Damage Control 1, Astrogation 2, Assault Rocket 1, Info Storage 1, Analysis 2.

Astrogation Equipment: System Ship

Communications Equipment: Videocom Radio

Sensor Systems: Radar, 2 portholes(canopy)

Weapons: ARx3

Defenses: RH

Ship's Vehicles: Escape Pod (build into cockpit)

Total Cost(unfueled): 365,600 cr



Osprey Class Assault Scout

This is the standard assault scout described in the board game rules

Full KH Stats


Name: UPFS Lancet

HS: 3

HP: 15

Engines: 2 Class A Atomics

Max ADF/MR: 5/4

DCR: 50

Life Support: up to 12 beings (primary and backup)

Crew Accommodations: 6 double bunk rooms

Passenger Accomodations: none

Cargo Capacity: none

Computer Level/Function points: Level 4 / 179 FP

Computer Programs: Drives 4, Life Support 1, Alarm 2, Computer Lockout 4, Damage Control 2, Astrogation 4, Laser Battery 1, Assault Rockets 1, Communication 1, Computer Security 5, Information Storage 4, Installation Security 4, Robot Management 4, Skin Sensors 1

Astrogation Equipment: Standard Starship

Communications Equipment: Videocom Radio, Subspace Radio, Intercom with 12 speaker/mikes

Sensor Systems: Radar, 10 portholes, Energy Sensors, Skin Sensors

Weapons: ARx4, LB

Defenses: RH

Ship's Vehicles: small launch

Other Equipment: Engineer's Toolkit x2, Laser Power Torch, 2 refills for life support system

Total Cost(unfueled): 1,088,470 cr.



Standard UPF Frigate

Stats for the standard UPF Frigate

Full KH Stats


Name: UPFS Flying Cloud

HS: 5

HP: 40

Engines: 3 Class B Atomic

Max ADF/MR: 4/3

DCR: 70

Life Support: up to 35 beings (primary and backup)

Crew Accommodations: 6 single rooms, 15 double bunk rooms

Cargo Capacity: none

Computer Level/Function points: Level 5 / 239 FP

Computer Programs: Drive 5, Life Support 1, Alarm 3, Computer Lockout 5, Damage Control 3, Skin Sensors 1, Analysis 4, ICM 3, Laser Cannon 1, Laser Battery 1, Rocket Battery 2, Torpedo 1, Communication 1, Computer Security 5, Information Storage 4, Installation Security 4, Robot Management 4, Astrogation 4

Astrogation Equipment: Standard Starship

Communications Equipment: Videocom radio w/1 extra screen, Subspace radio, Intercom w/25 speaker/mikes

Sensor Systems: Radar, Energy Sensors, 40 portholes, Cameras, Skin Sensors

Weapons: LC, LB, RB x4, T x2

Defenses: Decoy, RH, MS x2, ICM x4

Ship's Vehicles: 5 Escape Pods, lifeboat, large launch, workpod

Other Equipment: Engineer toolkit x3, Laser Powertorch, 2 refills for life support system, White Noise Broadcaster

Total Cost(unfueled): 2,575,050 cr



McCoy Class Destroyer

The standard UPF destroyer

Full KH Stats


Name: UPFS Melinda McCoy

HS: 6

HP: 50

Engines: 3 Class B Atomic

Max ADF/MR: 3/3

DCR: 75

Life Support: Up to 60 beings (primary and backup)

Crew Accommodations: 8 single cabins, 26 double bunk rooms

Cargo Capacity: none

Computer Level/Function points: Level 5 / 253 FP

Computer Programs: Drives 5, Life Support 1, Alarm 3, Computer Lockout 5, Damage Control 3, Astrogation 4, Skin sensors 1, Analysis 4, Communication 1, Computer Security 5, Information Storage 4, Laser Cannon 1, Laser Battery 1, Rocket Battery 2, Torpedos 1, Electron Battery 2, ICM 3, Installation Security 4, Robot Management 4

Astrogation Equipment: Standard Starship

Communications Equipment:  Videocom radio w/2 extra screens, Subspace radio, Intercom w/35 speaker/mikes and 1 extra control panel

Sensor Systems:  Radar, Energy Sensors, 50 portholes, Cameras, Skin Sensors

Weapons: LC, LB, EB, RB x4, T x2

Defenses:  Decoy, RH, MS x2, ICM x5

Ship's Vehicles: 6 escape pods, lifeboat, large launch, workpod

Other Equipment: Engineer's toolkit x4, Laser Power torch, White Noise Broadcaster, 2 refills for life support system

Total Cost(unfueled): 2,757,150 cr.



Christianna-class torpedo frigate


CMS Rhiannon undergoing shakedown

Undergoing testing by the Clarion Royal Marines, the Christianna-class torpedo frigate uses a Size 6 spaceframe and a pair of size C pion engines as the basis for a strike version of the standard frigate.

The torpedo frigate is armed with a pair of turreted railguns, a chin mounted railgun battery and eight torpedos, using its powerful engines for fast strikes and relying solelly on its railgun battery for point defense, and a reflective hull and masking screens for anti-beam defense, this lack of defensive equipment being the design's major weakness.

So far, the Royal Marines have fielded five protoype TFs: the class ship Christianna, the Rebekah, the Audrianna, the Rhiannon and the Margaurite, with the Margaurite being equipped with seeker missile racks instead of torpedos.


Name: Christianna-class torpedo frigate

HS: 7

HP: 35

Engines: 2 Class C Pion 

Max ADF/MR: 4/4

DCR: 70

Life Support: 9

Crew Accommodations: 9 

Passenger Accomodations: None

Cargo Capacity: 5 units

Computer Level/Function points: 4/128 

Computer Programs: Alarm, Lockout, Damage Control, Installation Security, Pion Engine, Astrogation, Railgun, Torpedo(Seeker Missile), Masking Screen, Self-Destruct
Astrogation Equipment: Deluxe

Communications Equipment: Videocom, Subspace Radio

Sensor Systems: Skin Sensors, Cameras, Energy Sensors, Radar, White Noise Broadcaster

Weapons: RG(×2), RGB, TT(×8) OR SM(×10)

Defenses: RH, MS

Ship's Vehicles: Launch(10-person)

Other Equipment: N/A

Total Cost(unfueled): Cr. 32, 500,000


      
New Weapons Systems:

Railgun(RG):
A massdriver which accelerates 12.7 millimeter projectiles to relativistic speeds, causing slightly more damage than a laser cannon, while requiring less space than a laser.

MHS:3(MHS:5 if turreted), HDR: 3D10, Range: 10 hexes, DTM: -10. Restrictions: LTD(15 100-round bursts)

Railgun Battery(RGB): A battery of four massdrivers firing 7.62 millimeter projectiles at relativistic speeds.

MHS:2, HDR: 2D10, Range: 8 hexes, DTM: -10.

Restrictions: LTD(18 100-round bursts)

Railgun Pod(RGP): A gunpod containing a pair of linked 5.56 mm massdrivers. Used by fightercraft and bombers.

MHS:1, HDR: 1d10+5, Range: 6 hexes, DTM: -10.

Restrictions: LTD(10 200-round bursts)