Powered Armor
Now in every sci-fi game this kind of armor has rules and has been seen throughout the game. But, Star Frontiers hasnt show a sign of this. So here are some ideas on how powered armor can work with the Star Frontiers Universe.
Many forms of powered armor require some kind of suit. This suit can be made up of say kavlar, high density ceramic platting, metal alloy platting, and so on.
Armor Type | Description | Hit Points |
Light Power Suit | Hardened Kevlar Armor | 15+ |
Medium Power Suit | High Density Ceramic Armor | 25+ |
Heavy Power Suit | Ceramic Armor w/ Hardened Kevlar | 35+ |
Super Heavy Power Suit | Metal Alloy Platting | 45/50+ |
Now the term powered armor doesnt mean that this kind of armor has shields and such on top of that, but it can (which rules will be supplied later). These suits are powered by a special SEU generator. This generator helps move the suit, give the user onboard information about the suit, and if added it can also be helped to power the nanites in the self-repairing proccess of the suit.
Computer- The in-suit computer has sensors, can pick up unencrypted radio frequencies (but can be programed/ upgraded to hack into secure frequencies). And it helps with weapons aiming by placing a rectacle up on the screen (similar to those seem on video games). The suit also warns the user of potential bio-harzards and activates filtering procedures, which has been known not to fail due to using old "activated carbon" filters along with many modern filters on top. When damage is done to the suit it can be repaired by the naniotes which are being constantly programed by the computer and what to do. This computer uses an excess of 200 SEU every day (on top of the suit 4000 max).
Nanites on the suit (if available) can be used for repair purposes. But, the nanites require a lot of power for their repairs. Now, a GM must determine how much damage the player takes and compare it to this table:
Damage | SEU Cost |
1D10 | 200 |
2D10 | 500 |
3D10 | 1000 |
4D10 | 1,500-2000 |
After 4D10 damage the nanites are cut off from power to prevent the suit from being drained completely. If the suit is drained or strained past it's limit it will explode and will kill the user inside (similar to a 5K nuclear explosion).
After each hour the generator is able to supply a liitle extra power if the user is just doing small tasks like walking, running (at normal rate), firing weapons, breathing, and so on. These require barely enough energy to be noticed or calculated by the computer.