NPCs

This is a list of PCs or NPCs I have used in my games. Feel free to use them in situations where you need a quick NPC.

Mrylinax: Humma Enforcer

Pan Galactic Corporation - Special Operations Division
Personnel Database - Dossier 99283LS-92KS : DET2551
STATUS FLAG: DET2551 ACTIVE
Player Name - Dean (KDBAILEY91@aol.com)
Character Name - Mrylinax, Dounlos Okiou Patrou
Sex / Race - Male Humma
Age - 64
Handedness - right
System & Planet of Origin - Larg, Fochrik System
Frontier Status - citizen of the planet Larg
Profession - Enforcer
Occupational Standing - freelance, currently Security Escort for PGC
on Detachment 2551 aboard the F.C.S. Vercingetorix
Appearance - height 2.7 meters, mass 138 kg.,
Like most Karpov-Gen [Produced Birth] (a young male) Humma, Mrylinax has light brown fur, which is only starting to take on a darker hue. However, traces of the black fur present on Pipo-Karpwn [Before Producing] (female Humma) are still evident on his chest and tail regions. His enormous size is even noticeable compared to other Hummas.
[White] webbed vest w/2 large black pouch pockets (for a Humma)
[Red] leggings w/[red] greeves, plasteel
[Red/White] cloak (doubles as bedroll/poncho)
Mrylinax wears a silver/onyx earring in his right ear and has three silver
tail rings. All of these ornimental objects bear the mark of his clan and
inside they have his full name engraved.
Current Stamina - 92
Other Injuries - none, anti-shock implant
Racial Abilities - spring charge, prehensile tail, poison resistance

Physical Attributes
STR/STA - 75/92
DEX/RS - 55/55
INT/LOG - 50/40
PER/LDR - 30/50
IM/PS - 6/5

Skills / Levels -
Weapons: Beam - 3
Weapons: Martial Arts - 4
Iron Fist
Front / Side Snap Kick
Open-Hand Block
Disarm Technique
Choke Hold Technique
Weapons: PGS - 4
Weapons: Demolitions - 3
Weapons: Repair - 2
Weapons: Missiles - 1
Weapons: Weightless Combat - 1
Computers: Acess & Oper. - 1
Security: Acesss & Oper. - 1
Security: Detect - 2
Security: Open Locks - 1
Security: Deactivate - 1
Medical: Wounds 1 - 1
Robotics: Identification - 1
Bodyspeak - 1 Ship Onboard Systems Opertions (SOSO) - 1

Languages -
Humma 5
PanGal 4
Yazirian (Argonian) 2

Experience Points - see XP log
Credits - 77
Assetts -

Licenses / Permits -

Weapons / Ammo -
(see hitsheet)

Defenses / Remaining -
(see hitsheet)

Equipment -
(see hitsheet)
Vehicles -
Robots -
Computers -

Background -
Mrylinax, Servant of the House of the Patrou is the PanGal translation of his name. He bore his child early in his life, and as was the custom of his household, left her in the family care while he went to seek a profession to support the House. Finding he was stronger than most of his kind, he sought after security positions in which he could learn to defend his House. After aonly two years, he hasd learned all he had desired and left the planet of his House, Larg, Fochrik, in search of a career. But in the last year, his position as a security guard for StarLane was lost when the company was bought out by the Mega-Corp Trans-Travel. He was given passage to the system of his choice as compensation for the job, and travled to Morgaine's World in hopes of finding a position again. But the lack of open jobs have caused him to sell much of his possessions just to keep living. . . Until this job from Pan-Galactic landed at his feet.


Personality/Mannerisms:

Mrylinax is very tempramental and doens't even know the meaning of tact. It is mostly this attitude that has kept him from finding any jobs. This is unfortunate because, despite his personality, he has experience in combat and can be an effective leader.

(Mrylinax was my character in Albin Johnson's old Detachment 2551 game - what a blast that was! Great memories still!)

Tris'kaa: Osakar Environmentalist

Name: Tris'kaa
Race: Osakar
Sex: Female
Handedness: Left
Move: Walk: 25m    Run: 60 m   Hourly: 10 km

PHYSICAL DATA
STR/STA: 50/55
DEX/RS:  65/45
INT/LOG: 55/45
PER/LDR: 50/35
IM:

Current STA: 50
Other Injuries:

XP: 2

RACIAL ABILITIES:
Highly Developed Smell (+2 CS to Tracking)
Languages (start with four additional languages)

SKILS:
PSA: Biosocial
Environmentalist 4
Psychosocial 1
Beam Weapons 1

LANGUAGES:
Osakish
Ifshnit
Humma
Ul-mor
Pan-Gal
Vrusk

EQUIPMENT:
Credits: 260

BACKGROUND:
It was no surprise that Tris'kaa was chosen to be among the team of the First Expeditionary Force sent by the Coalition to explore Volturnus. Ever since her hatching, her mother delighted in travelling the Jungles of Ifshna - albeit always amongst the other tourning races of the Coalition within the protected glass of the hover buses. Tris'kaa however, found herself aching to learn more about the environs than the Ifshnit tour guides could explain to her - as occupied as they were that the group move onto the next "sight to see!" In time, as given the opportunity upon her arrival into adulthood, Tris'kaa left her mother as was customary to begin her own life. She immediately enrolled into the University on Ifshna and began her studies into the environmental processes.

Fortuitiously, as she neared completion of her studies, the Capella Cruise Lines (a subsidiary of Capellan Free Merchants involved in the tourism industry) were recruiting in an attempt to expand the tourism industry of Ifshna.  The opportunity to visit and study previously unstudied regions of Ifshna was too much to turn down for the young Osakar.

The six years spent "in the field" alongside her entirely Ifshnit team allowed her to experience first hand not only the jungles, but also the oceans, deserts, and plains of the beautiful planet - as well as pick up not a few of the Ifshnits' particular personalities and humor.  It was only natural when the opportunity came up that Tris'kaa applied and was accepted for an even grander adventure - exploration of a new planet in the recently discovered Meridia system! (known to the UPF'ers as Zebulon).

The ill-fated trip met its end when shortly upon reaching planetary orbit, the sudden appearance of a previously unknown class of fast-moving ship engaged the exploration craft without so much as a hail. Even as the Coalition ship attempted to maneuver around into a combat position, the damage was already done. With the imminent destruction of the vessel, an evacuation sounded which led to Tris'kaa's arrival upon Volturnus as the sole survivor from her escape pod. She would surely have died in the dry heat of the desert of Voltunus were the Ul-mor not to have arrived at the crash site, attracted by the spectacle of the craft plunging through the night sky... Months later, she is brought to meet others who have similarly descended from the skies and have been made members of the tribe - yet, she soons finds out that they are not the "Rescue and Recover" team that Tris'kaa was expecting.