Contacts
Friends help you move, true friends help you move a body…
Characters also do not grow up alone in a vacuum, they have friends and family which help shape who they are – as well as who provide anchors amidst the storms of life. This is represented by starting Contacts. Each PC has a number of close friends/family equal to 10% of PER score. In addition, they have a number of acquaintances equal to 10% of LDR score.
The difference is that the former are willing to sacrifice much to help out the PC, whereas the latter offer aid insomuch as it does not costs themselves too much.
A PC doesn’t necessarily need to choose all his contacts at character creation.