This will be a twist on the Pan Galactic Security Breach "choose your own adventure" game from the Basic Rulebook in the purple SF/Alpha Dawn boxed set. Some of the stuff will be the same, some will be altered, but the overall flavor of that first game should still tantalize you.
Twist #1: semi-experienced characters, not unskilled/zero-level beings running around making ability checks for every action. So that means you get a 5,000Cr allowance to purchase gear with, anything your heart desires within that budget fromteh SF AD Expanded Rules book. You also get 25XP for skill/ability improvement, divied up as you see fit (according to PSA & non-PSA restrictions). This means your newly generated character will be a fair shake against whatever situations he/she/it gets thrown into. Straight expenditures, no "automatic starter skills" +25XP or anything like that, just spend the 25XP as you see fit for skills and ability adjustments.
Twist #2: more powerful bad guys. See Twist #1...
Twist #3: Well, let's just say things will start off in a familiar fashion and the plot will proceed in a similar manner. How it ends, well that's not entirely predetermined nor up to a roll of the dice either.
Character Name:
Race:
Sex:
Handedness:
Walking/Running/Hourly Speeds:
height/weight:
age:
STR/STA: /
DEX/RS: /
INT/LOG: /
PER/LDR: /
IM:
Current STA:
Injuries:
Racial Abilities: as per AD rules, starter level
XP: 25
Pay/Day:
Credits: 5,000
SKILLS
PSA:
EQUIPMENT LIST
History
(optional, up to the player)