Skill Name | Attribute | Source |
Acoustics | ½ Log +10% per level | ZG |
Agility | professional (Dex/RS) | ZG |
Analyze Animal Behavior | ½ Int +10% per level | ZG |
Analyze Ecosystems | ½ Log + 10% per level | ZG |
Animal Taming | ½ Sta + 10% per level | ZG |
Animal Training | ½ Log/Int + 10% per level | ZG |
Appraisal | ½ Int + 10% per level | ZG |
Archaeology | ½ Log/Int + 10% per level | ZG |
Biology | ½ Log + 10% per level | ZG |
Bionics | ½ Log + 10% per level | ZG |
Bluff | ½ Per/Ldr +10% per level | ZG |
Body Speak | 100% (Log) | ZG |
Botany | ½ Log + 10% per level | ZG |
Camouflage | ½ Dex + 10% per level | ZG |
Charisma | professional (Per/Ldr) | ZG |
Chef | automatic (Log/Int) | ZG |
Chemistry | ½ Log + 10% per level | ZG |
Climbing | automatic (Str or Dex) | ZG |
Communication | ½ Log/Int + 10% per level | ZG |
Communication Devices: Operate | ½ Log + 10% per level | ZG |
Communication Devices: Repair | ½ Log or Dex + 10% per level | ZG |
Computers: Access & Operate | ½ Log + 10% per level (-10% per COML) | ZG |
Computers: Bypass Security | ½ Int or Dex (manual) + 10% per level (-10% per MXPL) | ZG |
Computers: Defeat Security | ½ Log + 10% per level (-10% per MXPL) | ZG |
Computers: Display Information | ½ Log + 10% per level (-10% per COML) | ZG |
Computers: Interface | ½ Log + 10% per level (-10% per COML) | ZG |
Computers: Program Bodycomp | ½ Log + 10% per level | ZG |
Computers: Program Manipulation | ½ Log + 10% per level (-10% per MXPL) | ZG |
Computers: Program Writing | special (Log) | ZG |
Computers: Repair Bodycomp | ½ Log or Dex + 10% per level | ZG |
Computers: Repair Mainframe | ½ Log or Dex + 10% per level (-10% per COML) | ZG |
Computers: Repair Specialized | ½ Log or Dex + 10% per level | ZG |
Concealment | 100% or ½ Dex +10% per level | ZG |
Cryptography | ½ Log + 10% per level | ZG |
Cybernetics | ½ Log + 10% per level | ZG |
Disguise | ½ Per +10% per level | ZG |
Dramatics | ½ Per +10% per level | ZG |
Empathic Understanding | ½ Int +10% per level | ZG |
Endurance | professional (Str/Sta) | ZG |
Engineer: Alternate Energy | ½ Log + 10% per level | ZG |
Engineer: Architectural | ½ Log + 10% per level | ZG |
Engineer: Civil | ½ Log + 10% per level | ZG |
Engineer: Hydraulic | ½ Log + 10% per level | ZG |
Engineer: Mechanical | ½ Log + 10% per level | ZG |
Engineer: Military | ½ Log + 10% per level | ZG |
Engineer: Nuclear | ½ Log + 10% per level | ZG |
Entertaining | special (Per) | ZG |
Exobiology | ½ Log + 10% per level | ZG |
Finance | ½ Log + 10% per level | ZG |
Find Direction | ½ Log/Int +10% per level | ZG |
Forensic Medicine | 100% or ½ Log +10% per level | ZG |
Forgery: Detect | ½ Int +10% per level | ZG |
Forgery: Perform | ½ Dex +10% per level | ZG |
Gemology | ½ Log + 10% per level | ZG |
Genetics | ½ Log + 10% per level | ZG |
Geology | ½ Log + 10% per level | ZG |
Geophysics | ½ Log + 10% per level | ZG |
Haggling | ½ Per +10% per level | ZG |
Hypnosis | ½ Per +10% per level | ZG |
Intelligence | professional (Log/Int) | ZG |
Law | ½ Log + 10% per level | ZG |
Machinery: Operate | ½ Log + 10% per level | ZG |
Machinery: Repair | ½ Log or Dex + 10% per level | ZG |
Making Items/Structures | automatic (Log) | ZG |
Matter Transferal Devices | ½ Log + 10% per level | ZG |
Medical Devices | ½ Log + 10% per level | ZG |
Medical Diagnosis | ½ Log/Int + 10% per level | ZG |
Medical Treatment: Disease | ½ Log/Int + 10% per level | ZG |
Medical Treatment: Infection | ½ Log/Int + 10% per level | ZG |
Medical Treatment: Infestation | ½ Log/Int + 10% per level | ZG |
Medical Treatment: Miscellaneous | automatic (Log/Int) | ZG |
Medical Treatment: Poison | ½ Log/Int + 10% per level | ZG |
Medical Treatment: Radiation | ½ Log/Int + 10% per level | ZG |
Medical Treatment: Veterinary | 100% (Log/Int) | ZG |
Medical Treatment: Wounds I | 100% (Log/Int) | ZG |
Medical Treatment: Wounds II | ½ Dex + 10% per level | ZG |
Medical Treatment: Wounds II | ½ Dex + 10% per level | ZG |
Medical Treatment: Wounds IV | ½ Dex + 10% per level | ZG |
Optics | ½ Log + 10% per level | ZG |
Persuasion | ½ Per/Ldr +10% per level | ZG |
Photography | ½ Int +10% per level | ZG |
Physics | ½ Log +10% per level | ZG |
Politics | ½ Ldr +10% per level | ZG |
Power Read | automatic (Log) | ZG |
Psychopathology | ½ Log/Int +10% per level | ZG |
Pumping Federanium | automatic (Str) | ZG |
Ride Mount | 100% (RS) | ZG |
Robotics: Activate/Deactivate | automatic (Log) | ZG |
Robotics: Alter Functions | ½ Log + 10% per level (-10% per ROBL) | ZG |
Robotics: Alter | ½ Log + 10% per level (-10% per ROBL) | ZG |
Robotics: Identification | 100% -10% per ROBL (Log) | ZG |
Robotics: List Functions | ½ Log + 10% per level (-10% per ROBL) | ZG |
Robotics: Modifications | ½ Dex + 10% per level (-10% per ROBM) | ZG |
Robotics: Remove Security Locks | ½ Dex + 10% per level (-10% per ROBL) | ZG |
Robotics: Repair | ½ Dex + 10% per level (-10% per ROBL) | ZG |
Robotics: Robopsychologist | ½ Int +10% per level | ZG |
Running | automatic (Sta) | ZG |
Security Systems: Activate and Operate | ½ Log + 10% per level | ZG |
Security Systems: Deactivate | ½ Int + 10% per level (-10% per SECL) | ZG |
Security Systems: Detect | ½ Int + 10% per level (-10% per SECL) | ZG |
Security Systems: Open Locks | ½ Log or Dex + 10% per level (-10% per LOKL) | ZG |
Society | ½ Per/Ldr +10% per level | ZG |
Stable Mounts | automatic (Dex or Log) | ZG |
Stealth | ½ Dex/RS +10% per level | ZG |
Survival | ½ Int or Sta +10% per level | ZG |
Theology | ½ Log + 10% per level | ZG |
Tracking | ½ Int +10% per level | ZG |
Vehicles: Aquatic | 100% (RS) | ZG |
Vehicles: Atmospheric | 100% (RS) | ZG |
Vehicles: Cars | 100% (RS) | ZG |
Vehicles: Cycles | 100% (RS) | ZG |
Vehicles: Machinery | ½ RS + 10% per level | ZG |
Vehicles: Repair | ½ Dex + 10% per level | ZG |
Vehicles: Transports | 100% (RS) | ZG |
Weapons: Beam Weapons | ½ Dex + 10% per level | ZG |
Weapons: Demolitions | ½ Dex + 10% per level | ZG |
Weapons: Grenades | ½ Dex + 10% per level | ZG |
Weapons: Martial Arts | ½ Dex (or Str) + 10% per level | ZG |
Weapons: Melee Weapons | ½ Dex (or Str) + 10% per level | ZG |
Weapons: Missiles | ½ Dex + 10% per level | ZG |
Weapons: P.G.S. Weapons | ½ Dex + 10% per level | ZG |
Weapons: Powered Assault Armor | 100% (Dex ) | ZG |
Weapons: Repair | ½ Dex + 10% per level | ZG |
Zoology | ½ Log + 10% per level | ZG |
Skill Name | Attribute | Source |
Mentalist: Analysis I | ½ Log/Int + 10% per level | ZG |
Mentalist: Analysis II | ½ Log/Int + 10% per level | ZG |
Mentalist: Beam | ½ Log + 10% per level | ZG |
Mentalist: Channeling I | ½ Log/Int + 10% per level | ZG |
Mentalist: Channeling II | ½ Log/Int + 10% per level | ZG |
Mentalist: Clairaudience | ½ Log/Int + 10% per level | ZG |
Mentalist: Clairvoyance | ½ Log/Int + 10% per level | ZG |
Mentalist: Confusion | ½ Ldr + 10% per level | ZG |
Mentalist: Cryokinesis | ½ Sta + 10% per level | ZG |
Mentalist: Density | ½ Sta + 10% per level | ZG |
Mentalist: Detection | ½ Log/Int + 10% per level | ZG |
Mentalist: Disruption | ½ Sta + 10% per level | ZG |
Mentalist: Electrascreen | ½ Log or Sta + 10% per level | ZG |
Mentalist: Empathy | ½ Log/Int + 10% per level | ZG |
Mentalist: Fear | ½ Ldr + 10% per level | ZG |
Mentalist: File | 100% (Log) | ZG |
Mentalist: Heal Others | 100% (Sta) | ZG |
Mentalist: Heal Self | 100% (Sta) | ZG |
Mentalist: Heal Self Fully | ½ Sta + 10% per level | ZG |
Mentalist: Illusion | ½ Ldr + 10% per level | ZG |
Mentalist: Infatuation | ½ Per + 10% per level | ZG |
Mentalist: Infrascreen | ½ Log or Sta + 10% per level | ZG |
Mentalist: Levitation | 100% (Sta) | ZG |
Mentalist: Link | ½ Log + 10% per level | ZG |
Mentalist: Paralyze | ½ Sta + 10% per level | ZG |
Mentalist: Pyrokinesis | ½ Sta + 10% per level | ZG |
Mentalist: Shield | automatic (Log or Sta) | ZG |
Mentalist: Static | ½ Log + 10% per level | ZG |
Mentalist: Suggestion | ½ Ldr + 10% per level | ZG |
Mentalist: Telekinesis | ½ Log or Sta + 10% per level | ZG |
Mentalist: Telemanipulation | ½ Log or Sta + 10% per level | ZG |
Mentalist: Telepathy (Aliens) | ½ Log/Int + 10% per level | ZG |
Mentalist: Telepathy (Animals) | 100% (Log/Int) | ZG |
Mentalist: Telepathy (Characters) | 100% or ½ Log/Int + 10% per level | ZG |
Mentalist: Teleporation (Limited) | ½ Log or Sta + 10% per level | ZG |
Mentalist: Teleporation (Unlimited) | ½ Log or Sta + 10% per level | ZG |
Mentalist: Timeread | ½ Log + 10% per level | ZG |
Mentalist: Trance I | ½ Log or Sta + 10% per level | ZG |
Mentalist: Trance II | ½ Log or Sta + 10% per level | ZG |
Mentalist: Trap | 100% (Log) | ZG |
Mentalist: Truesight | ½ Log/Int + 10% per level | ZG |
Skill Name | Attribute | Source |
Astrogation: Chart New Routes | Log + 10% x SL - 5% x light years | KH |
Astrogation: Find Location | ½ Log + 10% per level | KH |
Astrogation: Plot Interstellar Jumps | 100% (see KH) (Log) | KH |
Astrogation: Risk Jumping | 1/2 Int + 5% x SL + 10% per hour | KH |
Star Pilot: Pilot 1 | ½ RS + 10% per level | New |
Star Pilot: Pilot 2 | ½ RS + 10% per level | New |
Star Pilot: Pilot 3 | ½ RS + 10% per level | New |
Star Pilot: Pilot 4 | ½ RS + 10% per level | New |
Star Pilot: Evasion | - 3% x SL from ship's chance of being hit | KH |
Star Pilot: Improve Accuracy of Forward Firing Weapons | +5% x SL | KH |
Star Pilot: Increase Maneuver Rating | 10% x SL | KH |
Gunnery: Rocket Weapons | +5% x SL added to KH Combat Table %'s | KH |
Gunnery: Beam Weapons | +5% x SL added to KH Combat Table %'s | KH |
Gunnery: Selective Targeting | -30% to hit | KH |
Engineering: Ship Design | 100% (Log) | KH |
Engineering: Damage Control | ½ Int + 10% per level | KH |
Engineering: Stress Analysis | -5% x SL (to ship's breakup %); trouble-shooting/detecting failing engine:Log/Int + 10% x SL | KH |
Skill Name | Attribute | Source |
Academics | ½ Log + 10% per level | New |
Acrobatics | ½ Dex/RS + 10% per level | New |
Adroitness | professional (Log and Dex) | New |
Alertness | automatic (Int) | New |
Analyze Business Setting | ½ Log + 10% per level | New |
Analyze Social System | ½ Log + 10% per level | New |
Astronomy | ½ Log + 10% per level | New |
Astrophysics | ½ Log + 10% per level | New |
Ballistics | ½ Log +10% per level | New |
Blind-Fighting | automatic (Int or RS) | New |
Cartography | ½ Log +10% per level | New |
Computers: Software Engineering | special (Log) | New |
Crossfire | ½ RS + 10% per level | New |
Defenses: Repair | ½ Dex +10% per level | New |
Diplomacy | ½ Per/Ldr +10% per level | New |
Dirty Fighting | ½ Dex or Str +10% per level | New |
Economics | ½ Log +10% per level | New |
Engineer: Electrical | ½ Log +10% per level | New |
Escape Artistry | ½ Dex +10% per level | New |
Etiquette | automatic (Log or Per) | New |
Fine Arts | special (Int) | New |
Gambling | ½ Int + 10% per level | New |
General Lore | ½ Log +10% per level | New |
Interrogation | ½ Per/Ldr +10% per level | New |
Investigation | ½ Log or Int +10% per level | New |
Iron Will | automatic (Sta) | New |
Languages I | ½ Log + 10% per level | New |
Languages II | see skills section | New |
Lip Reading | ½ Log + 10% per level | New |
Locale Familiarity | special (Log) | New |
Management | ½ Per/Ldr +10% per level | New |
Mathematics | ½ Log + 10% per level | New |
Occult Knowledge | ½ Log/Int + 10% per level | New |
Off-hand firing | automatic (Dex) | New |
Personality Restructuring | ½ Log/Int + 10% per level | New |
Pick Pockets | ½ Dex +10% per level | New |
Psychotherapy | ½ Log/Int +10% per level | New |
Recreation | automatic (Dex) | New |
Sensor Ops | automatic (Log) | New |
Ship Onboard Systems Operation (SOSO) | 10% x SL for ship/ station orientation (1/2 Log + 10% x SL for repair) | New |
Silent Kill | special (Str or Dex) | New |
Stage Magic | ½ Dex/RS +10% per level | New |
Style Analysis | ½ Log/Int +10% per level | New |
Swimming | ½ Dex +10% per level | New |
Surveillance | ½ Log + 10% per level | New |
Survival: Zero G | ½ Int or Sta +10% per level | New |
Trade | Varies | New |
Toxicology | ½ Log + 10% per level | New |
Underclass | ½ Per/Ldr +10% per level | New |
Underwater Operations | ½ Dex +10% per level | New |
Vehicles: Space | 100% (Dex) | New |
Vehicles: Stunt Driving | ½ Dex + 10% per level | New |
Ventriloquism | ½ Dex + 10% per level | New |
Weapons: Mass Destruction | ½ Dex (or Log)+ 10% per level (-10% per SECL for disarming) | New |
Weightless Combat | special (Dex) | New |