| Skill Name | Attribute | Source |
| Acoustics | ½ Log +10% per level | ZG |
| Agility | professional (Dex/RS) | ZG |
| Analyze Animal Behavior | ½ Int +10% per level | ZG |
| Analyze Ecosystems | ½ Log + 10% per level | ZG |
| Animal Taming | ½ Sta + 10% per level | ZG |
| Animal Training | ½ Log/Int + 10% per level | ZG |
| Appraisal | ½ Int + 10% per level | ZG |
| Archaeology | ½ Log/Int + 10% per level | ZG |
| Biology | ½ Log + 10% per level | ZG |
| Bionics | ½ Log + 10% per level | ZG |
| Bluff | ½ Per/Ldr +10% per level | ZG |
| Body Speak | 100% (Log) | ZG |
| Botany | ½ Log + 10% per level | ZG |
| Camouflage | ½ Dex + 10% per level | ZG |
| Charisma | professional (Per/Ldr) | ZG |
| Chef | automatic (Log/Int) | ZG |
| Chemistry | ½ Log + 10% per level | ZG |
| Climbing | automatic (Str or Dex) | ZG |
| Communication | ½ Log/Int + 10% per level | ZG |
| Communication Devices: Operate | ½ Log + 10% per level | ZG |
| Communication Devices: Repair | ½ Log or Dex + 10% per level | ZG |
| Computers: Access & Operate | ½ Log + 10% per level (-10% per COML) | ZG |
| Computers: Bypass Security | ½ Int or Dex (manual) + 10% per level (-10% per MXPL) | ZG |
| Computers: Defeat Security | ½ Log + 10% per level (-10% per MXPL) | ZG |
| Computers: Display Information | ½ Log + 10% per level (-10% per COML) | ZG |
| Computers: Interface | ½ Log + 10% per level (-10% per COML) | ZG |
| Computers: Program Bodycomp | ½ Log + 10% per level | ZG |
| Computers: Program Manipulation | ½ Log + 10% per level (-10% per MXPL) | ZG |
| Computers: Program Writing | special (Log) | ZG |
| Computers: Repair Bodycomp | ½ Log or Dex + 10% per level | ZG |
| Computers: Repair Mainframe | ½ Log or Dex + 10% per level (-10% per COML) | ZG |
| Computers: Repair Specialized | ½ Log or Dex + 10% per level | ZG |
| Concealment | 100% or ½ Dex +10% per level | ZG |
| Cryptography | ½ Log + 10% per level | ZG |
| Cybernetics | ½ Log + 10% per level | ZG |
| Disguise | ½ Per +10% per level | ZG |
| Dramatics | ½ Per +10% per level | ZG |
| Empathic Understanding | ½ Int +10% per level | ZG |
| Endurance | professional (Str/Sta) | ZG |
| Engineer: Alternate Energy | ½ Log + 10% per level | ZG |
| Engineer: Architectural | ½ Log + 10% per level | ZG |
| Engineer: Civil | ½ Log + 10% per level | ZG |
| Engineer: Hydraulic | ½ Log + 10% per level | ZG |
| Engineer: Mechanical | ½ Log + 10% per level | ZG |
| Engineer: Military | ½ Log + 10% per level | ZG |
| Engineer: Nuclear | ½ Log + 10% per level | ZG |
| Entertaining | special (Per) | ZG |
| Exobiology | ½ Log + 10% per level | ZG |
| Finance | ½ Log + 10% per level | ZG |
| Find Direction | ½ Log/Int +10% per level | ZG |
| Forensic Medicine | 100% or ½ Log +10% per level | ZG |
| Forgery: Detect | ½ Int +10% per level | ZG |
| Forgery: Perform | ½ Dex +10% per level | ZG |
| Gemology | ½ Log + 10% per level | ZG |
| Genetics | ½ Log + 10% per level | ZG |
| Geology | ½ Log + 10% per level | ZG |
| Geophysics | ½ Log + 10% per level | ZG |
| Haggling | ½ Per +10% per level | ZG |
| Hypnosis | ½ Per +10% per level | ZG |
| Intelligence | professional (Log/Int) | ZG |
| Law | ½ Log + 10% per level | ZG |
| Machinery: Operate | ½ Log + 10% per level | ZG |
| Machinery: Repair | ½ Log or Dex + 10% per level | ZG |
| Making Items/Structures | automatic (Log) | ZG |
| Matter Transferal Devices | ½ Log + 10% per level | ZG |
| Medical Devices | ½ Log + 10% per level | ZG |
| Medical Diagnosis | ½ Log/Int + 10% per level | ZG |
| Medical Treatment: Disease | ½ Log/Int + 10% per level | ZG |
| Medical Treatment: Infection | ½ Log/Int + 10% per level | ZG |
| Medical Treatment: Infestation | ½ Log/Int + 10% per level | ZG |
| Medical Treatment: Miscellaneous | automatic (Log/Int) | ZG |
| Medical Treatment: Poison | ½ Log/Int + 10% per level | ZG |
| Medical Treatment: Radiation | ½ Log/Int + 10% per level | ZG |
| Medical Treatment: Veterinary | 100% (Log/Int) | ZG |
| Medical Treatment: Wounds I | 100% (Log/Int) | ZG |
| Medical Treatment: Wounds II | ½ Dex + 10% per level | ZG |
| Medical Treatment: Wounds II | ½ Dex + 10% per level | ZG |
| Medical Treatment: Wounds IV | ½ Dex + 10% per level | ZG |
| Optics | ½ Log + 10% per level | ZG |
| Persuasion | ½ Per/Ldr +10% per level | ZG |
| Photography | ½ Int +10% per level | ZG |
| Physics | ½ Log +10% per level | ZG |
| Politics | ½ Ldr +10% per level | ZG |
| Power Read | automatic (Log) | ZG |
| Psychopathology | ½ Log/Int +10% per level | ZG |
| Pumping Federanium | automatic (Str) | ZG |
| Ride Mount | 100% (RS) | ZG |
| Robotics: Activate/Deactivate | automatic (Log) | ZG |
| Robotics: Alter Functions | ½ Log + 10% per level (-10% per ROBL) | ZG |
| Robotics: Alter | ½ Log + 10% per level (-10% per ROBL) | ZG |
| Robotics: Identification | 100% -10% per ROBL (Log) | ZG |
| Robotics: List Functions | ½ Log + 10% per level (-10% per ROBL) | ZG |
| Robotics: Modifications | ½ Dex + 10% per level (-10% per ROBM) | ZG |
| Robotics: Remove Security Locks | ½ Dex + 10% per level (-10% per ROBL) | ZG |
| Robotics: Repair | ½ Dex + 10% per level (-10% per ROBL) | ZG |
| Robotics: Robopsychologist | ½ Int +10% per level | ZG |
| Running | automatic (Sta) | ZG |
| Security Systems: Activate and Operate | ½ Log + 10% per level | ZG |
| Security Systems: Deactivate | ½ Int + 10% per level (-10% per SECL) | ZG |
| Security Systems: Detect | ½ Int + 10% per level (-10% per SECL) | ZG |
| Security Systems: Open Locks | ½ Log or Dex + 10% per level (-10% per LOKL) | ZG |
| Society | ½ Per/Ldr +10% per level | ZG |
| Stable Mounts | automatic (Dex or Log) | ZG |
| Stealth | ½ Dex/RS +10% per level | ZG |
| Survival | ½ Int or Sta +10% per level | ZG |
| Theology | ½ Log + 10% per level | ZG |
| Tracking | ½ Int +10% per level | ZG |
| Vehicles: Aquatic | 100% (RS) | ZG |
| Vehicles: Atmospheric | 100% (RS) | ZG |
| Vehicles: Cars | 100% (RS) | ZG |
| Vehicles: Cycles | 100% (RS) | ZG |
| Vehicles: Machinery | ½ RS + 10% per level | ZG |
| Vehicles: Repair | ½ Dex + 10% per level | ZG |
| Vehicles: Transports | 100% (RS) | ZG |
| Weapons: Beam Weapons | ½ Dex + 10% per level | ZG |
| Weapons: Demolitions | ½ Dex + 10% per level | ZG |
| Weapons: Grenades | ½ Dex + 10% per level | ZG |
| Weapons: Martial Arts | ½ Dex (or Str) + 10% per level | ZG |
| Weapons: Melee Weapons | ½ Dex (or Str) + 10% per level | ZG |
| Weapons: Missiles | ½ Dex + 10% per level | ZG |
| Weapons: P.G.S. Weapons | ½ Dex + 10% per level | ZG |
| Weapons: Powered Assault Armor | 100% (Dex ) | ZG |
| Weapons: Repair | ½ Dex + 10% per level | ZG |
| Zoology | ½ Log + 10% per level | ZG |
| Skill Name | Attribute | Source |
| Mentalist: Analysis I | ½ Log/Int + 10% per level | ZG |
| Mentalist: Analysis II | ½ Log/Int + 10% per level | ZG |
| Mentalist: Beam | ½ Log + 10% per level | ZG |
| Mentalist: Channeling I | ½ Log/Int + 10% per level | ZG |
| Mentalist: Channeling II | ½ Log/Int + 10% per level | ZG |
| Mentalist: Clairaudience | ½ Log/Int + 10% per level | ZG |
| Mentalist: Clairvoyance | ½ Log/Int + 10% per level | ZG |
| Mentalist: Confusion | ½ Ldr + 10% per level | ZG |
| Mentalist: Cryokinesis | ½ Sta + 10% per level | ZG |
| Mentalist: Density | ½ Sta + 10% per level | ZG |
| Mentalist: Detection | ½ Log/Int + 10% per level | ZG |
| Mentalist: Disruption | ½ Sta + 10% per level | ZG |
| Mentalist: Electrascreen | ½ Log or Sta + 10% per level | ZG |
| Mentalist: Empathy | ½ Log/Int + 10% per level | ZG |
| Mentalist: Fear | ½ Ldr + 10% per level | ZG |
| Mentalist: File | 100% (Log) | ZG |
| Mentalist: Heal Others | 100% (Sta) | ZG |
| Mentalist: Heal Self | 100% (Sta) | ZG |
| Mentalist: Heal Self Fully | ½ Sta + 10% per level | ZG |
| Mentalist: Illusion | ½ Ldr + 10% per level | ZG |
| Mentalist: Infatuation | ½ Per + 10% per level | ZG |
| Mentalist: Infrascreen | ½ Log or Sta + 10% per level | ZG |
| Mentalist: Levitation | 100% (Sta) | ZG |
| Mentalist: Link | ½ Log + 10% per level | ZG |
| Mentalist: Paralyze | ½ Sta + 10% per level | ZG |
| Mentalist: Pyrokinesis | ½ Sta + 10% per level | ZG |
| Mentalist: Shield | automatic (Log or Sta) | ZG |
| Mentalist: Static | ½ Log + 10% per level | ZG |
| Mentalist: Suggestion | ½ Ldr + 10% per level | ZG |
| Mentalist: Telekinesis | ½ Log or Sta + 10% per level | ZG |
| Mentalist: Telemanipulation | ½ Log or Sta + 10% per level | ZG |
| Mentalist: Telepathy (Aliens) | ½ Log/Int + 10% per level | ZG |
| Mentalist: Telepathy (Animals) | 100% (Log/Int) | ZG |
| Mentalist: Telepathy (Characters) | 100% or ½ Log/Int + 10% per level | ZG |
| Mentalist: Teleporation (Limited) | ½ Log or Sta + 10% per level | ZG |
| Mentalist: Teleporation (Unlimited) | ½ Log or Sta + 10% per level | ZG |
| Mentalist: Timeread | ½ Log + 10% per level | ZG |
| Mentalist: Trance I | ½ Log or Sta + 10% per level | ZG |
| Mentalist: Trance II | ½ Log or Sta + 10% per level | ZG |
| Mentalist: Trap | 100% (Log) | ZG |
| Mentalist: Truesight | ½ Log/Int + 10% per level | ZG |
| Skill Name | Attribute | Source |
Astrogation: Chart New Routes | Log + 10% x SL - 5% x light years | KH |
Astrogation: Find Location | ½ Log + 10% per level | KH |
Astrogation: Plot Interstellar Jumps | 100% (see KH) (Log) | KH |
Astrogation: Risk Jumping | 1/2 Int + 5% x SL + 10% per hour | KH |
Star Pilot: Pilot 1 | ½ RS + 10% per level | New |
Star Pilot: Pilot 2 | ½ RS + 10% per level | New |
Star Pilot: Pilot 3 | ½ RS + 10% per level | New |
Star Pilot: Pilot 4 | ½ RS + 10% per level | New |
Star Pilot: Evasion | - 3% x SL from ship's chance of being hit | KH |
Star Pilot: Improve Accuracy of Forward Firing Weapons | +5% x SL | KH |
Star Pilot: Increase Maneuver Rating | 10% x SL | KH |
Gunnery: Rocket Weapons | +5% x SL added to KH Combat Table %'s | KH |
Gunnery: Beam Weapons | +5% x SL added to KH Combat Table %'s | KH |
Gunnery: Selective Targeting | -30% to hit | KH |
Engineering: Ship Design | 100% (Log) | KH |
Engineering: Damage Control | ½ Int + 10% per level | KH |
Engineering: Stress Analysis | -5% x SL (to ship's breakup %); trouble-shooting/detecting failing engine:Log/Int + 10% x SL | KH |
| Skill Name | Attribute | Source |
| Academics | ½ Log + 10% per level | New |
| Acrobatics | ½ Dex/RS + 10% per level | New |
| Adroitness | professional (Log and Dex) | New |
| Alertness | automatic (Int) | New |
| Analyze Business Setting | ½ Log + 10% per level | New |
| Analyze Social System | ½ Log + 10% per level | New |
| Astronomy | ½ Log + 10% per level | New |
| Astrophysics | ½ Log + 10% per level | New |
| Ballistics | ½ Log +10% per level | New |
| Blind-Fighting | automatic (Int or RS) | New |
| Cartography | ½ Log +10% per level | New |
| Computers: Software Engineering | special (Log) | New |
| Crossfire | ½ RS + 10% per level | New |
| Defenses: Repair | ½ Dex +10% per level | New |
| Diplomacy | ½ Per/Ldr +10% per level | New |
| Dirty Fighting | ½ Dex or Str +10% per level | New |
| Economics | ½ Log +10% per level | New |
| Engineer: Electrical | ½ Log +10% per level | New |
| Escape Artistry | ½ Dex +10% per level | New |
| Etiquette | automatic (Log or Per) | New |
| Fine Arts | special (Int) | New |
| Gambling | ½ Int + 10% per level | New |
| General Lore | ½ Log +10% per level | New |
| Interrogation | ½ Per/Ldr +10% per level | New |
| Investigation | ½ Log or Int +10% per level | New |
| Iron Will | automatic (Sta) | New |
| Languages I | ½ Log + 10% per level | New |
| Languages II | see skills section | New |
| Lip Reading | ½ Log + 10% per level | New |
| Locale Familiarity | special (Log) | New |
| Management | ½ Per/Ldr +10% per level | New |
| Mathematics | ½ Log + 10% per level | New |
| Occult Knowledge | ½ Log/Int + 10% per level | New |
| Off-hand firing | automatic (Dex) | New |
| Personality Restructuring | ½ Log/Int + 10% per level | New |
| Pick Pockets | ½ Dex +10% per level | New |
| Psychotherapy | ½ Log/Int +10% per level | New |
| Recreation | automatic (Dex) | New |
| Sensor Ops | automatic (Log) | New |
| Ship Onboard Systems Operation (SOSO) | 10% x SL for ship/ station orientation (1/2 Log + 10% x SL for repair) | New |
| Silent Kill | special (Str or Dex) | New |
| Stage Magic | ½ Dex/RS +10% per level | New |
| Style Analysis | ½ Log/Int +10% per level | New |
| Swimming | ½ Dex +10% per level | New |
| Surveillance | ½ Log + 10% per level | New |
| Survival: Zero G | ½ Int or Sta +10% per level | New |
| Trade | Varies | New |
| Toxicology | ½ Log + 10% per level | New |
| Underclass | ½ Per/Ldr +10% per level | New |
| Underwater Operations | ½ Dex +10% per level | New |
| Vehicles: Space | 100% (Dex) | New |
| Vehicles: Stunt Driving | ½ Dex + 10% per level | New |
| Ventriloquism | ½ Dex + 10% per level | New |
| Weapons: Mass Destruction | ½ Dex (or Log)+ 10% per level (-10% per SECL for disarming) | New |
| Weightless Combat | special (Dex) | New |