The Star Frontiers rules sets (Alpha Dawn Basic and Expanded Rules Sets, Zebulon’s Guide rules) assume that a referee will be starting his campaign with relatively inexperienced PCs just beginning their careers on the Frontier. While this was adequate when the Star Frontiers game was released, it provided little direction for longtime players and for referees designing experienced NPCs for their players to interact with.
Table 4. Character Tiers
Character Level | Experience Points | Equivalents | Starting Money |
Initial Character Creation | 400 XPs to be used for abilities, skills, & racial abilities | Use normal AD/Zeb’s creation methods | AD/Zeb’s method |
Beginner | 400-460 XPs | 0-60 XPs or 0-4 adventures completed | 1d100 + 250 credits |
Intermediate | 461-520 XPs | 61-120 XPs or 4-8 adventures | 2d100 + 1000 credits |
Advanced | 521-580 XPs | 121-180 XPs or 8-12 adventures | 3d100 + 2000 credits |
Veteran | 581+ total XPs | 181+ XPs or 12+ adventures | 4d100 + 3000 credits |
Referees starting a group of characters at a campaign level higher than Initial Character Creation can either use the 400 base XP used for ability scores or ignore it, requiring the players to roll for their actual ability scores. Any XP above 400 listed at each level (as indicated in the “equivalents” column) is the amount used for improving the ability scores, racial abilities, and learning skills.
Beginning funds for characters is up to the individual referee, of course, but starting money guidelines are provided in the character creation table.
Skill Level | XP Cost | XP Cost (outside PSAs) |
1 | 1 | 2 |
2 | 2 | 4 |
3 | 3 | 6 |
4 | 4 | 8 |
5 | 5 | 10 |
6 | 6 | 12 |