The revised skill system combines the Primary Skill Areas (PSA) from Alpha Dawn Expanded Rules with the Professions of Zebulon’s Guide. Professions describe the field of work a character engages in, while PSAs describe clusters of related skills for which a character has a certain knack or aptitude. There are four traditional professions (Enforcer, Techex, Explorer, Scispec) and several new professions and PSAs (Spacer, Mentalist, Administrator, Counselor, Investigator, Rogue). Each profession has three or four PSAs associated with it, representing skills that are typically associated with that profession.
When creating characters, choose a profession and three PSAs. You can customize your character by choosing ANY three PSAs: all three from the character’s profession, two from the profession and one from another, or all three from different professions. If your character has at least two PSAs from one profession, then he or she receives the automatic bonus skill associated with that profession. Otherwise, no bonus skill is awarded, and the character has no concrete profession to speak of.
Characters start out with 20 XP instead of the 10 listed in Zebulon’s Guide. All skills listed within the character’s three PSAs are available for learning at in-profession cost. All optional skills listed under each profession are available at in-profession cost at the referee’s discretion. All other skills are considered to be out-of-profession in terms of cost. See Table 5. Skill Costs for the cost scale.
Optional skills listed after each profession are presented here as guides for referees in determining likely professional areas that the optional skills detailed later in this document would pertain to. As always, using these skills and figuring out where they might fit into a campaign is at the referee’s own discretion.
PSAs: Combat Specialist, Special Operations, Security Specialist
Automatic skill for choosing at least 2 Enforcer PSAs: Endurance
Combat Specialist | Special Operations | Security Specialist |
Body Speak Pumping Federanium Running Weapons: Beam Weapons Weapons: Demolitions Weapons: Grenades Weapons: Martial Arts Weapons: Melee Weapons Weapons: Missiles Weapons: P.G.S. Weapons Weapons: Powered Assault Armor Vehicles: Cars | Camouflage Concealment Forgery: Forge Vehicles: Aquatic Vehicles: Atmospheric Vehicles: Cars Vehicles: Cycles Security Weapons: Demolitions Weapons: Missiles Weapons: P.G.S. Weapons Weapons: Repair | Communication Devices: Operate Cryptography Forgery – Detect Law Photography Robotics: Activate/Deactivate Security Systems: Activate & Operate Security Systems: Deactivate Security Systems: Detect Security Systems: Open Locks Vehicles: Transports |
PSAs: Engineer, Roboticist, Technician
Automatic skill for choosing at least 2 Techex PSAs: Agility
Engineer | Roboticist | Technician |
Acoustics Chemistry Computers: Access & Operate Engineer: Alternate Energy Engineer: Architectural Engineer: Civil Engineer: Hydraulic Engineer: Mechanical Engineer: Military Engineer: Nuclear Optics Physics | Computers: Access & Operate Robotics: Activate/Deactivate Robotics: Alter Functions Robotics: Alter Mission Robotics: Identification Robotics: List Functions Robotics: Modifications Robotics: Remove Security Locks Robotics: Repair Robotics: Robopsychologist Power Read Vehicles: Machinery | Communication Devices: Operate Communication Devices: Repair Computers: Repair Mainframe Computers: Repair Bodycomp Computers: Repair Specialized Machinery: Operate Machinery: Repair Power Read Vehicles: Machinery Vehicles: Repair Vehicles: Transports Weapons: Repair |
Optional Skills to consider: Astrophysics, Defenses: Repair, Engineer: Electrical, Mathematics, Matter Transferal Devices
PSAs: Computer Specialist, Scientist, Physician
Automatic skill for choosing at least 2 Scispec PSAs: Intelligence
Computer Specialist | Scientist | Physician |
Computers: Access & Operate Computers: Bypass Security Computers: Defeat Security Computers: Display Information Computers: Interface Computers: Program Manipulation Computers: Program Writing Computers: Program Bodycomp Computers: Repair Bodycomp Computers: Repair Mainframe Computers: Repair Specialized Power Read | Acoustics Biology Bionics Botany Chemistry Cybernetics Exobiology Forensic Genetics Optics Physics Zoology | Medical Devices Medical Diagnosis Medical Treatment: Disease Medical Treatment: Infection Medical Treatment: Infestation Medical Treatment: Miscellaneous Medical Treatment: Poison Medicine Medical Treatment: Radiation Medical Treatment: Wounds I Medical Treatment: Wounds II Medical Treatment: Wounds III Medical Treatment: Wounds IV |
PSAs: Wilderness Expert, Diplomat, System Specialist
Automatic skill for choosing at least 2 Explorer PSAs: Charisma
Wilderness Expert | Diplomat | System Specialist |
Analyze Animal Behavior Animal Taming Animal Training Climbing Find Directions Making Items/Structures Medical Treatment: Veterinary Ride Mount Stable Mounts Stealth s Survival Tracking | Appraisal Bluff Communication Communication Devices: Operate Dramatics Disguise Empathic Understanding Haggling Persuasion Politics Society Stealth | Ecosystems Archaeology Biology Botany Empathic Understanding Gemology Genetics Geology Geophysics Psycho-Pathology Theology Zoology |
Skill Name
Chef
Dramatics
Entertaining
Finance
Gemology
Photography
Politics
Power Read
Pumping Federanium
Society
Running
Theology
PSA’s: Psychoenergist, Psychomaterialist, Empath, Telepath
Psychoenergist (“Generator”) | Pyschomaterialist ("Manipulator") | Empath ("Sensitive") | Telepath ("Dominator") |
Channeling I Channeling II Cryokinesis Electrascreen Infrascreen Levitation Pyrokinesis Static Truesight | Density Disruption Heal Others Heal Self Heal Self Fully Telekinesis Telemanipulation Teleportation: Limited Teleportation: Unlimited Trance I Trance II | Analysis I Analysis II Clairaudience Clairvoyance Empathy File Telepathy: Aliens Telepathy: Animalse Telepathy: Character Timeread | Beam Confusion Detection Fear Illusion Infatuation Link Paralyze Shield Suggestion Trap |
Spacer (formerly Knight Hawks)
PSAs: Pilot, Engineer, Astrogator, Gunnery
Spacers can pick up to three of the four PSAs when choosing this profession. Automatic skill for choosing at least 2 Spacer PSAs: Adroitness Pilot Engineer Communication Devices: Operate
Computers: Access & Operate
Physics
Sensor Ops
SOSO
Star Pilot I
Star Pilot II
Star Pilot III
Star Pilot IV
Star Pilot: Evasion
Star Pilot: Increase Accuracy of FF Weapons
Star Pilot: Increase Maneuver Rating
Survival: Zero G
Vehicles: Space
Weightless Combat Computers: Access & Operate
Engineer: Nuclear
Engineer: Hydraulic
Engineer: Mechanical
Engineering: Damage Control
Engineering: Ship Design
Engineering: Stress Analysis
Machinery: Operate
Machinery: Repair
Power Read
Sensor Ops
SOSO
Survival: Zero G
Vehicles: Space
Weightless Combat
Astrogator | Gunnery |
Astrogation: Chart New Routes Astrogation: Find Location Astrogation: Plot Interstellar Jumps Astrogation: Risk Jumping Astronomy Astrophysics Communication Devices: Operate Computers: Access and Operate Computers: Display Information Optics Sensor Ops SOSO Survival: Zero-G Weightless Combat | Computers: Access & Operate Gunnery: Beam Weapons Gunnery: Rocket Weapons Gunnery: Selective Targeting Optics Physics Sensor Ops SOSO Survival: Zero-G Weapons: Missiles Weapons: PGS Weapons: Beam Weightless Combat Weapons: Mass Destruction |
PSAs that are not associated with a profession are still valid categories of skills and are organized around themes (denoted by their titles). Characters may use any PSA as one of their three PSAs, but the following ones do not (in and of themselves) imbue the character with any automatic skills like professions do. Referees may use their discretion in allowing or modifying the PSAs offered here. Administrator Counselor Analyze social system
Analyze business system
Bluff
Communication
Diplomacy
Economics
Etiquette
Finance
Haggling
Management
Persuasion
Politics Academics (Mental Healthcare)
Analyze Social Systems
Empathic Understanding
Hypnosis
Medical Devices
Medical Diagnosis
Personality Restructuring
Persuasion
Psychopathology
Psychotherapy
Theology
Robotics: Robopsychologist Investigator Rogue Ballistics
Cryptography
Forensic Medicine
Forgery: Detect
Interrogation
Investigation
Law
Locale Familiarity
Security Systems: Activate & Operate
Surveillance
Toxicology
Weapons: PGS Weapons Appraisal
Bluff
Dirty Fighting
Disguise
Forgery: Detect & Perform
Gambling
Pick Pockets
Security Systems: Activate & Operate
Security Systems: Detect
Stealth
Underclass
Weapons: Melee