HS: 1 HP: 5 Powerplant: twin sub-Solar/Ion A
ADF: 5 MR: 5 DCR: 25 Crew: 1-2
Armament: PL sim gun
Defense: solar panel/sim gun recievers
Communication/Detection Equipment: Subspace Radio, Radar, Videocom, Auto-Eject Module, Streamlined
Computer (LVL:3 fp: 55 SP:20)
Alarm (2), Analysis (2), Astrogation (2), Auto Eject (2), Computer Lockout (4), Damage Control (2), Drive (3), Information Storage (1), Laser Cannon - simulator (1), Maintenance (2)
Price: 350,000Cr (-10% for 6 or more, -15% with contract, cumulative)
Streel issues these trainers to anyone with an S-series contract at bargain basement prices, inorder to facilitate any training that such contract holders may wish to engage in. The craft is armed with sim-guns and the flush mounted solar panels also sport recievers for said sim-guns, so that mock dogfights can be performed as training exercises. The craft is otherwise useless for anything else.
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S-1lf "Piranha" *
light fighter
HS: 1 HP: 5 Powerplant: twin sub-Solar/Ion A
ADF: 5 MR: 6 DCR: 25 Crew: 1
Armament: PL, AR or SM(x2) @ -1 MR
Defense: RH
Computer (LVL:3 fp: 55 SP:20)
Alarm (2), Analysis (2), Astrogation (2), Auto Eject (2), Computer Lockout (4), Damage Control (2), Drive (3), Information Storage (1), Laser Cannon (1), Maintenance (2)
Price: 368,600Cr (-10% for 6 or more, -5% with contract, cumulative)
The basic fighter craft is a rather potent machine in battle when used properly. Unable to take much damage, the craft instead relies on the pilot's skill along with an enhanced maneuvering system. And groups of SF-1lf fighters can be quite effective but for solo missions they are somwhat lacking. An assault rocket launcher and supporting software can be added to the SF-1lf at a MR: -1 penalty.
*Piranha design adapted from the craft of the same name from the "Shatterzone" game, all rights reserved
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S-2hr "Manta"
heavy assault fighter
HS: 1 HP: 8 Powerplant: twin sub-Solar/Ion A
ADF: 3 MR: 4 DCR: 30 Crew: 1
Armament: PL, 4 warhead bays (ARx4 or SMx8)
Defense: RH
Communication/Detection Equipment: Subspace Radio, Radar, Videocom, Auto-Eject Module, Streamlined
Computer (LVL:3 fp: 59 SP:20)
Alarm (2), Analysis (2), Astrogation (2), Astrogation (1), Auto Eject (2), Computer Lockout (4), Damage Control (2), Drive (3), Information Storage (1), Laser Cannon (1), Maintenance (2)
Cost: 602,600Cr (-5% for 6 or more, -5% with contract, cumulative)
The Manta is geared for heavy assault roles, intended to compete with the venerable I-76 Enforcer although with a insystem role instead. Like the Enforcer, additional payloads are made possible with a trade off in performance. These craft are slow and sloppy by star fighter standards, but the heavy damage they can inflict more than makes up for the lackluster speed and agility.
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S-3gt "Barracuda"
advanced recon/fighter
HS: 1 HP: 6 Powerplant: twin sub-Solar/Ion A
ADF: 6 MR: 5 DCR: 30 Crew: 1
Armament: PL(x2, linked)
Defense: RH
Communication/Detection Equipment: Subspace Radio, Radar, Videocom, Auto-Eject Module, Streamlined; Energy Sensor, ½ camera system
Computer (LVL:3 fp: 60 SP:20)
Alarm (2), Analysis (2), Astrogation (2), Auto Eject (2), Computer Lockout (4), Damage Control (2), Drive (3), Information Storage (1), Laser Cannon (1) x2, Maintenance (2), Weapons Link (1)
Cost: 646,100Cr (-5% for 6 or more, -5% with contract, cumulative)
The 'Cuda is a racier version of the Pirhana, boasting extra acceleration instead of maneuverability. Also added is an extra set of cannons, which can be linked to fire in tandem for more damage or separately for additional attacks. Like the Pirhana, no life support equipment is available but AEM technology is included. An energy sensor array and camera system is easily affixed for recon missions, and an assault rocket launcher with software may be added at a ADF: -1 penalty.