The Stranded Jetcopter
Link to Public Job Brief:
A mining scout team of 2 were scouting in a jetcopter out in the frostlands.
Pirates attacked and the scouts took evasive action and piloted into a cave - losing the pirates. Due to them in the cavern, they lost radio contact. While navigating the cavern, they damaged the jetcopter and had to soft crash land.
The pirates lost them, but are still in the area.
The last tracking was in Sector Rho-09
Random Events
Random Event (Roll for 35% chance per day)
Another wreck + creature ambush (1-3XP) 2 packs of 15 army rats. E.E. Explorer wrecked ( 1 loot table Item)
Find a stash, abandoned camp / Cave (3 crates - loot table) (1XP)
Nothing Happens
Herd of Omnivores
Nomad local tribe from the Frost Lander (Good ally, not terrorists) + Gain Ally (1XP)
Nothing Happens
Cold Snap, Roll your stamina, if you fail, you get 1d10 damage
White out, lose a day
Nothing Happens
Vehicle breaks down losing ½ day + creature ambush (1-3XP) Roll Vehicle Breakdown table pg.15
Loot Table
*can only get once
Roughly ‘Sector Pi-10’
They see a crashed abandoned ship
Roving Pirates
Jet Copter (3)
2 ground cycles (1)
Pirates will run if health below 20
Pirates will run if out of ammo
Or if the Leader is killed or runs.
Pirate Leader Human (Jetcopter)
STR 45/45 | DEX 45/45 | INT 45 /45 | PER 45/45 | PS 3 | IM 5
Ax
Automate Rifle (10 rounds)
Projectile L2, Melee L1
Dralasite (jetcopter)
STR 50/50 | DEX 40/45 | INT 45 /45 | PER 45/45 | PS3 | IM 4
Automatic Pistol (10 rounds)
2 dose grenades
2 frag grenades
Melee L1, Explosives L1
Human (JetCopter Pilot)
STR 45/45 | DEX 45/45 | INT 45 /45 | PER 45/45 | PS 3 | IM 5
Gyrojet Pistol (10 rounds)
Whip
Melee L1, Projectile L1
Yazirian (Motorcycle)
STR 35/35 | DEX 50/50 | INT 50 /50 | PER 45/45 | PS 2 | IM 5
Gyrojet Rifle (10 rounds)
Spear
Melee L1, Projectile L1
Human (Motorcycle )
STR 45/45 | DEX 45/45 | INT 45 /45 | PER 45/45 | PS 3 | IM 5
Automate Rifle (10 rounds)
Chain
Melee L1, Projectile L1
All
Melee L1, Projectile L1
The Jetcopter was damaged, but can be fixed by a person with Technical Skills.
Roll 1d10 to determine the amount of time it will take to repair. Felkais will attack during the repair
2 Ice Felkais are blocking them in