Mission 06: Ambushed & the Drunk's Tale

Ambush

Hidden Plot

Cygnus was pressured to do something about the interruption of his goods. Someone from the top (Graylo Demorgol)  wants him to deal with it.


In order to send a message, He arranges an ambush to kidnap one of the teammates. (person with the lowest STA)


He has a lower person set it up like Cryzak, to send out his thugs

Environment

In the Streets of New Brixton

2 lookouts of Thugs 

1 Hover Transport  (2 Drivers,  1 in the cargo hold)


The 2 lookouts will Subdue one character and move him/her into the transport

Immediately take off.


  • Tangler Grenade

  • Needler to pass out


2 thugs push the player into transport and then close the door and leave

Blindfold, bind, and gag 


Drive to the Hidden Location (Empty Storage Facility)


Lucky “Old Gray” Deemus came by to  free the rest of the party, to offer a drink and a story - and possibly a lead.


GOTO “THE DRUNKS TALE”

Empty Storage Facility

The Character Player will be blindfolded, gagged, bound, and in a chair.


Waking up, comm is taken off

Upon removal of blindfold the character will see:

It is dimly lit, except the light in face method


If INT save 70%

What looks like an empty storage facility. There are no windows, a loft. 


Some thugs there that were from Cyrzaks warehouse if passes INT check. 20%


There are:

  • 1 interogater

  • 1 puncher

  • 3 thugs onlooking


Punching ensues


“Boss says you're disrupting his operation and he wants you and your team to stop.


He wants you to not take any more vehicle repo jobs or else bad things may happen, beyond just us beating you to a pulp.” you are just a message.


Beat to pulp, knock out, and then throw the body out of the car on the 1st level Foundry.


XP Rewards

1 XP if you get a good description of the Culprits.


1XP Bonus, for anything else.


The Drunk’s Tale:

Start of the 2nd Sathar War - The Doliin Bay

80FY  (36 Years ago from 116FY)


Gruff 135 year old Yazirian Granger “Old Yazzi” Deemus

“Call me Deemus”


Blackened out goggle lense from missing an eye.


“It was way back in the Federation Year of 80. I was in my youth at the spry age of 99,  manning a console on the Dolin Bay…”

Setup

 

Refer to Knight Hawks Basic Rules Scenerio 1

Story

FRIGATE IS DOCKED AT STATION

A pair of UPF Ships - the frigate Z'Gata, commanded by a man named Beril Gamache,  accompanied by the assault scout Stiletto - have been dispatched to guard the small space station Doliin Bay,  and its mining colony on the planet Kenzah' Kit which is on the very edge of the Frontier.


In the second week of Commander Gamaches routine duty, the Doliin Bay Space Station’s powerful sensors detect a pair of ships entering the system from the Void. As they streak closer, the computer sketches the sleek outlines of a Sathar heavy cruiser and its destroyer escort. 


The Space Station's alarm rang out  “RED ALERT, RED ALERT, THE SPACE STATION SENSOR DETECTED A PAIR OF SHIPS ENTERING THE SYSTEM FROM THE VOID.  THEY APPEAR TO BE A SATHAR HEAVY CRUISER AND ITS DESTROYER ESCORT! FRIGATE Z’GATA AND ASSAULT SCOUT STILETTO - PREPARE FOR ASSAULT AND EVACUATION!”


The UPF crews, facing a far stronger enemy, realize they must flee, but they cannot leave the Doliin Bay garrison defenseless against the invaders!


You will have to evacuate the Doliin Bay Space Station


Unknown to the UPF defenders, the attacking ships represent only one prong of a huge attack against colonized planets along the edge of the Frontier. 


The attackers' mission is simple: destroy any UPF starships encountered and wipe out any

colonies in the area.




In this scenario, the Sathar player is Player A and moves first.

The UPF player is Player Band moves second.



Evacuating Doliin Bay. The Z'Gata must spend three complete

game turns docked at Doliin Bay in order for the station's crew

to get aboard. These three turns need not be consecutive; the

ship can leave the station after one turn and return later for

two more turns to rescue the station crew.


After Doliin Bay has been evacuated, the station's weapons

cannot be used.


Victory Conditions. If the UPF player evacuates Doliin Bay

and flies the Z'Gata off the map, the UPF has won this battle.

Any other result is a Sathar victory.


END OF GAME 



“What this group did not realize was that the attacking ships represented only one prong of a huge attack against colonized planets along the edge of the Frontier. 


The Second Sathar War had begun!”



Possible Rewards


IDEA

However much damage their team receives, take a percentage and give that percentage damage to the kidnapped player.


UPF VICTORY

The Storyteller at the bar served with this guy who was a survivor from the Battle of Doliin Bay


“I knew a guy on the Dolin Bay, a real prick! His name was Lt. Eli Bor’man, anyhow, I guess being a prick runs in the family - because he got this son named Cygnus, see - the  type of guy with a reptilian smile. - well, I have been told that if you ever need things to be ‘cleaned’ so to speak, he is the guy to talk to.”


  • Information about Cygnus.  Lieutenant Eli Bor’Man (Cygnus Father)

  • Like father like son, they both deal in shady deals, even during the war Eli was the person to turn something that was shit into something useful

    • Had friends in places that could help

    • Cygnus learned a lot from his dad.

  • Kidnapping doesn't sounds like a thing Cygnus would do, but I have seen those transports around - thems are his

  • But Cygnus also can be useful


UPF LOSS

Some of those miners' families that died during that Battle of Doliin now reside here. The families never quite recovered - some of the kids took to becoming thugs. That Transport that took your friend, had a miners symbol guild on it.


  • That truck looked like a mining transport 

  • They may have taken your friend somewhere in  Foundry’s 1st level

  • Sorry thats all I have



 

NOT USED

Allow users to place UPF ships either docked or at least 6 hexes away from Space Station


IF FRIGATE SHIP IS AWAY FROM BASE

Accompanied by a Stiletto class assault scout ship. the UPF

Frigate Z'Gata cruised toward the orbiting station Doliin Bay.

The ship's commander, Beril Gamache, was nervous. Doliin

Bay, and its mining colony on the planet Kenzah' Kit. were on

the very edge of the Frontier. Reports of unfamiliar ships had

been trickling in from this area for the last few months.


Suddenly, the frigate's sensors lit up; long range detectors

reported two ships emerging from the Void inside the system.

Immediately, the commander ordered all hands to their stations.


Over the comms immediately, came “RED ALERT, RED ALERT FRIGATE Z’GATA, OUR SPACE STATION SENSOR DETECTED A PAIR OF SHIPS ENTERING THE SYSTEM FROM THE VOID.  THEY APPEAR TO BE A SATHAR HEAVY CRUISER AND ITS DESTROYER ESCORT!”


The UPF crews, facing a far stronger enemy, realize they must flee,

but they cannot leave the Doliin Bay garrison defenseless

against the invaders!


You will have to evacuate the Doliin Bay Space Station