Mission 05: Interception

Job Brief

Objective:

Track the bait car and retrieve any assets found.

Bounty: 

Any vehicle you retrieve will receive the bounty (no bounty on bait car)

 

The Assets Administration has noticed that there has been an increase in asset theft, so they enlisted the help of the Investigation Bureau (I.B.) All the IB can do is loan out a bait vehicle with a tracking device.


The job is to follow that vehicle and track where it is headed and see where it goes. Retrieve any possible assets.

Intel

  • We think the Low Fi Spinners once again may be involved.

Weapons Loadout

The Brixton Corporation will lend:


  • 4 Civilian Skeinsuits

  • 4 - ElectroStunner

  • 8 (20 SEU Clips)

  • Tracking Computer (Range of 100 meters radius)


===============================================


  • Bestway Recovery Company Vehicle ( Ground Car )

    • Ray managed to get a junker. It's nothing pretty to look at, but it works and it's better than nothing


Plot

  1. The Assets Administration has noticed that there has been an increase in asset theft, so they enlisted the help of the Investigation Bureau (I.B.)

  2. No Capital Police available - their resources were diverted elsewhere. Its up to the Repo Business

  3. The IB has put in a hidden tracking device on a bait vehicle.

  4. The job is to follow that vehicle track where it is headed and see where it goes.

  5. Retrieve any possible assets.


If successful, this catches the eye of Zerom.

Timeline:

Let the team take the company car and do a little shopping if they want. 


Stores are plentiful in the city of New Brixton.


During their exploration, Over the comms a message comes in:

..and the bait car had just been reported stolen. 


[ In the Evening ]

Tectonic Drill Bit

  • Low-Fi Spinners(Hurg,Draboo) steal the bait vehicle, start at the Tectonic Drill Bit

Empty Lot

  • Meetup with link,  Krrrk Krrk (vrusk) in an empty lot

  • Krrrk Krrk hands off the credits and trade 200CR

  • Krrk Krrk optional mission to divulge information

City Map

  • Krrrk Krrk Drives around the block twice initiating cloak device

  • The tracking beacon goes dark in mid destination

  • Krrk Krrk has a device that can cloak the tracking device.

    • Its tech no one has seen before

    • If taken to a shop and someone can identify the hardware can be traced to a Programmer in a bad part of town.

    • Zu “The Designer” or The Shèjì shi”  Shen can be referenced  (phonetically) Zjee Tu Shi)

Warehouse

  • Krrrk Krrk goes to an unnamed warehouse (just owned by Brixton Co.)

  • Warehouse has 4-vehicles which is slated to go to a warehouse in an Frostlander City

  • NFF intercept 3 Vehicles and get away to a transport, launch attack at warehouse led by Magra Zuum & 3 others

  • Any surviving thugs “Smiles won't be happy, he will be coming for you.”

  • Smiles”(Cygnus)  is gonna be mad

  • Detective Cryohal will show up because of explosions


Krrrk Krrk (Optional Mission)


Some thugs from the chopshop have stolen Krrrk’s disabled son’s  (Krrrk Aphix) exoskeleton that helps him move. The thugs are using this as leverage to use him as a Link and to extort his services for the Exoskeleton returned. 


He was in the wrong place at the wrong time, to get him here. (was caught off guard while visiting the Designer to help his son with an exoskeleton)


Those things are expensive and if you can retrieve it he will bargain for information. They are charging him 5 times the original cost. 10,000 CR with interest!


Eventually leads to a warehouse thugs Apartment. 3 thugs in generic apt.  


Unit 208


Evidence can also show some vital information about the Chop Shop

  • Reference to “Smiles” is mentioned

  • Warehouse address mentioned

  • Reference to Cryzak Ch’tock

  • Cloaking Device can be found

  • Zu “The Designer” or The Shèjì shi”  Shen can be referenced  (phonetically) Zjee Tu Shi)


3 Items from Loot Table


If accomplished. Krrrk has wanted to move off city or off planet. As soon as he gets the exoskeleton.


1. Thug (human, M)  - 

STR 45/45 | DEX 45/45 | INT 45 /45  | PER 45/45 | PS 3 | IM 5

Brass knuckles


2. Thug (yazirian, M)  - 

STR 35/35 | DEX 50/50 | INT 50 /50  | PER 45/45 | PS 2 | IM 5

2 Axes


3. Thug (yazirian, M)  - 

STR 35/35 | DEX 50/50 | INT 50 /50  | PER 45/45 | PS 2 | IM 5

Spear



Loot Table


01-05

laser site  +5% Weapon Ranged modifier*

06-10

1 Laser Pistol*

11-15

Beltpack*

16-20

2 - Yazirian HyperJuice (Narcotic:) Increases Rage +10% can stack up to 3, beyond 1d10 damage*

21-25

10 Biocort

26-30

Rope

31-35

Playing Cards of Pin Up Vrusks

36-40

Extra bedding

41-45

Box of Crackle Pops (1 ration)

46-50

Ruined Battery

51-55

Assorted Plastic Cutlery

56-60

1 Button down shirt

61-65

Tin Cooking pans

66-70

Bag of feathers for down replacement

71-75

Painting of a Yazirian riding a Dralasite

76-80

Painting of a nude female human

81-85

Box of Dralasite adult magazines

86-90

Dralasite Musk Scent

91-95

Yazirian fine tooth comb

96-00

Half Eaten Prenglarian Burrito

*can only get once

Environment

Tectonic DrillBit


Empty Lot 

Krrrk Krrk (Vrusk)  one of Smiles Links

Hurg & Draboo (lo-fi gang)



A

Krrrk Krrk (Link) Vrusk

Melee Attack: Vibro Knife: 30% 

Walk

15m

Run

35m

 

Current Stamina

40

 

STR/STA

DEX/RS

INT/LOG

PER/LDR

PS

IM

  

40/40

50/50

45/45

45/45

2

5

  
 

Cloaking Module

Comprehension 15%

Ambidexterity




B

Dralasite (Thug) Hurg

Melee Attack: Vibro Knife: 30% 

Walk

5m

Run

20m

 

Current Stamina

50

 

STR/STA

DEX/RS

INT/LOG

PER/LDR

PS

IM

  

50/50

40/40

45/45

45/45

3

4

  

Vibro Knife (2d10,+5) 20EU/1

 

Form Change

Perception 05%



C

Dralasite (Thug) Draboo

Melee Attack: Club: 20% 

Walk

5m

Run

20m

 

Current Stamina

50

 

STR/STA

DEX/RS

INT/LOG

PER/LDR

PS

IM

  

50/50

40/40

45/45

45/45

3

4

  

Club (1d10,-5) 

 

Form Change

Perception 05%



Warehouse 1

Warehouse is 2 stories. Windows on upper floors. Fire escape top floors


The Foundry Level 3


Drop Point Warehouse Manager: Cryzak Ch’tock  (vrusk)


4 Mechanics / 5 Thugs  / Cryzak

1 combat robot (in charging station), 

1 service robot (cataloging vehicle numbers in their database for trade manifests)


1. Cryzak Ch’tock  (vrusk)

STR 40/40 | DEX 50/50 | INT 45 /45  | PER 45/45 | PS 2 | IM 5

Cryzak attempts to get away


2. Mechanic (human, F)  - 

STR 45/45 | DEX 45/45 | INT 45 /45  | PER 45/45 | PS 3 | IM 5

chain


3. Mechanic (dralasite, Neutral)  -

STR 50/50 | DEX 40/45 | INT 45 /45  | PER 45/45 | PS3 | IM 4

Club/crowbar


4. Thug (human, M)  - 

STR 45/45 | DEX 45/45 | INT 45 /45  | PER 45/45 | PS 3 | IM 5

Axe


5. Mechanic (vrusk, M)  - 

STR 40/40 | DEX 50/50 | INT 45 /45  | PER 45/45 | PS 2 | IM 5

chain


6. Mechanic (dralasite, M)  - 

STR 50/50 | DEX 40/45 | INT 45 /45  | PER 45/45 | PS3 | IM 4

club


7. Thug (human, M)  - 

STR 45/45 | DEX 45/45 | INT 45 /45  | PER 45/45 | PS 3 | IM 5

Brass knuckles / club


8. Thug (yazirian, M)  - 

STR 35/35 | DEX 50/50 | INT 50 /50  | PER 45/45 | PS 2 | IM 5

2 Axes


9. Thug (yazirian, M)  - 

STR 35/35 | DEX 50/50 | INT 50 /50  | PER 45/45 | PS 2 | IM 5

Spear


10. Thug (dralasite, M)  - 

STR 50/50 | DEX 40/45 | INT 45 /45  | PER 45/45 | PS3 | IM 4

Axe



ROBOT

Security Robot (Level 2)

R/M Attack:  30% + 30 = 60%

Walk

10m

Run

120m

 

Current Stamina

100

 

STA

    

IM

  

100

    

6

  

2 arms 2d10 damage each







Gauss Screen 


Parabattery Type 1 (230/500 SEU)


In its charging station



Radio




Mission: Stop all unauthorized personnel from entering the building


Functions:

  1. authorized = Whitelisted by Crysak

  2. Say Warning

  3. Restrain

  4. Call Cryzak


Robot Programs:

Security Lock

Restrain

Self Defense




ROBOT

Service Robot (Level 3)

R/M Attack:  30% + 30 = 60%

Walk

10m

Run

120m

 

Current Stamina

100

 

STA

    

IM

  

100

    

6

  

2 arms 2d10 damage each






Parabattery Type 1 (200/500 SEU)



Scanner

Mission: To catalog vehicle registration numbers and information to send them to a computer to create the shipping manifest and invoice.


Functions:

  1. Document registration numbers/vehicle info

  2. Upload data to computer


Robot Programs:

Security Lock

Computer Link

Self Defense







Inside there are 5 Assets

  • 2 Ground Cycles

  • 1 Hover Cycles

  • Hover Car

  • (new) bait Car




Computer terminal will tell where the assets will be going:

FrostPort 76



PLOT TWIST:

Magra Zuum has infiltrated this warehouse. Sniper hidden in the loft. Magra planted bombs on doors and around supplies as a diversion and waits to take out combat robot.  Smoke grenade to hide. Sniper Needles thugs.


Magra and 2 others  will only be able to steal 3 vehicles.  Race those vehicles through the exploded doors and to their refitted assault shuttle where they can immediately depart.



C. Magra Zuum, Female Yazirian

A soldier in Drohn’s command.

STR / STA

DEX / RS

INT / LOG

PER / LDR

PS

IM

40 / 65

65 / 60

55 / 55

60 / 60

3

5

PSA: Military

  • Beam Weapon           (Level 1)

  • Gyrojet Weapon         (Level 2)

  • Demolitions           (Level 7)

  • Computer            (Level 2)

  • Projectile Weapons (Level 3)

  • Environmental (Level 2)

  • Thrown Weapons (Level 7)

  • Battle Rage 25%

  • Gliding

  • Night Vision

  • Anti-shock Implant

Laser Pistol

Gyrojet Rifle

Smoke Grenade

Dose Grenade

Frag Grenade

Tangler Grenade

Tornadium D-19  50grams =5d10 (additional 50grams add 25) blast range 1 meter/100gams

Detonator


Military Skein Suit



Magras Team:

(in getaway shuttle) Shaky, Pilot (vrusk, M) - Technician 7 | Computers 3 | Robotic 3

STR 60/60 | DEX 55/55 | INT 60 /60  | PER 55/55


B. Brady, Sniper (human, F)  - environment 7 | Beam 4 | Projectile 4

STR 55/55 | DEX 65/65 | INT 55 /55  | PER 55/55

Needle rifle - sleep


A. Doc, Medic (dralasite, Neutral)  - technician 3 | medical 7 | Beam 3

STR 60/60 | DEX 55/55 | INT 60 /60  | PER 45/45

Sonic stunner - stun


D. Laslo, Tech (human, M)  - robotic 5 | computer 5 | martial arts 2 | Beam 3

STR 60/60 | DEX 55/55 | INT 60 /60  | PER 45/45

Sonic stunner - stun


Explosions will send Detective Cryohal into it



Detective Chester Cryohal, Human

Brixton Corporate Police, Investigator

STR / STA

DEX / RS

INT / LOG

PER / LDR

PS

IM

50 / 50

45 / 45

55 / 55

55 / 55

3

5

PSA: Military

  • Beam Weapon           (Level 2)

  • Projectile Weapons    (Level 3)

  • Psycho-Social            (Level 1)

  • Slightly Corrupt

  • Eager to pin things on people

  • Can be bought off

 










XP Rewards





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