02 Chronicle 1: Job Briefs & Adventures

Game Mechanics Focus Areas

Mission 1: Combat mechanics, basic skill mechanics
Mission 2: Ground vehicle mechanics
Mission 3: World map mechanics
Mission 4: Robot mechanics
Mission 5: Grenade and throwables mechanics
Mission 6: Knight Hawks basic rules mechanics
Mission 7: Flying vehicles mechanics

Mission 01: Ground Cycle Retrieval

Job Brief

Objective:

To retrieve 2 ground cycles

Bounty: 

200CR / per cycle retrieval 


Bonus: Find out what they are up to and get proof. (500CR)


Total Possible: 900CR among employees + daily wages

Story

The cycles were on loan to a courier subsidiary from the Brixton Company and are now past overdue. The corporation would like their assets back. 


They were loaned out to:

  • Jerry McCormick

  • Mathias Needlemeyer


These 2 individuals worked at a courier service (another subsidiary of Brixton Corp) that used these bikes for a job, but the bikes were never returned and reported lost. 


The tracking device on the bikes were terminated, but a city scan of the bikes determined where the bikes were located, and witnesses said that they saw Mr. Needlemeyer riding on one of the bikes. The Brixton Corporation thinks that the 2 individuals are not straight with them, and are lying to the corporation. The corporation believes there is something more going on.

Intel

Sources Say:

  • It's in a warehouse in the 1st level of the Village. (We have the address)

Weapons Loadout

The Brixton Corporation will lend:

  • 1 - Sonic Stunner 

  • 2 - ElectroStunner (locked on Stun)

  • 1 - Electric Sword

  • 2 - Stun Sticks

  • 4 (20 SEU Clips)

  • 3 - Civilian Skein Suits with the Brixton Logos on them.

  • Transportation waiver to the location


Environment

Outside

Front Door

The doors have interfaces on them to plug in


There is a front door here with Level 1 Locks on them and L1 Security


There are 2 garage doors which are locked, and can only be opened from the inside..


A Security Guard Patrols the front walking  back and forth


1

Dralasite (Security Guard)

Melee Attack:Nightstick: 40% 

Ranged: Electrostunner (35+R)

PB: 0-5 | 0

Short:  11-15  | -10

Walk

5m

Run

20m

 

Current Stamina

50

 

STR/STA

DEX/RS

INT/LOG

PER/LDR

PS

IM

  

50/50

40/40

45/45

45/45

3

4

  

PSA: Military

Beam Weapons 1 (25 + 10%)

Melee Weapon 1 (25 + 10%)


Electrostunner

NightStick (2d10, +5)

Has a key card to building



Form Change

Perception 05%


Back Door / Alley


Door has  Level 1 Locks on them and L1 Security


At back door / alley, roll for a random encounter


Random Encounter Table

0-20

Street Criminal tries to rob them  (A and B)

21-40

3 - 20 SEU Clips -  INT to find

41-60

Police Beat officer walks on patrol  (C)

61-80

Nothing Occurs

81-100

Camera Detects them and People inside warehouse all move into warehouse to ready ambush




A

Dralasite (Thug) Pongo

Melee Attack: Vibro Knife: 30% 

Walk

5m

Run

20m

 

Current Stamina

50

 

STR/STA

DEX/RS

INT/LOG

PER/LDR

PS

IM

  

50/50

40/40

45/45

45/45

3

4

  

Vibro Knife (2d10,+5) 20EU/1

Red Sash

(Red Stretch Gang) - minor gang

Form Change

Perception 05%



B

Dralasite (Thug) Chongo

Melee Attack: Club: 20% 

Walk

5m

Run

20m

 

Current Stamina

50

 

STR/STA

DEX/RS

INT/LOG

PER/LDR

PS

IM

  

50/50

40/40

45/45

45/45

3

4

  

Club (1d10,-5) 

Red Sash

(Red Stretch Gang)

Form Change

Perception 05%



C

Dralasite (Police)

Melee Attack:Nightstick: 40% 

Ranged: Electrostunner (35+R)

PB: 0-5 | 0

Short:  11-15  | -10

Walk

5m

Run

20m

 

Current Stamina

50

 

STR/STA

DEX/RS

INT/LOG

PER/LDR

PS

IM

  

50/50

40/40

45/45

45/45

3

4

  

PSA: Military

Beam Weapons 1 (25 + 10%)

Melee Weapon 1 (25 + 10%)


Electrostunner

NightStick (2d10, +5)

 

Form Change

Perception 05%


Warehouse

There are 3 Lockers here


The Crates contain large machinery, nuts, bolts, Cogs, etc


There is a Computer in here that Controls all the garage doors L1 Security (Password)


Stairway going up.


If they saw the front garage doors, they noticed that these garage doors look different.


4

Yazarian - Zlerb

Melee: Sunstick (40%) 20SEU/2

Ranged: SonicStunner (35% + R) 20SEU/2

Walk

10m

Run

30m

 

Current Stamina

3

 

STR/STA

DEX/RS

INT/LOG

PER/LDR

PS

IM

  

35/35

50/50

50/50

45/45

2

4

  

PSA: Military

Beam weapon 1 (25 +10%)

Melee weapon 1 (25 +10%)


Stunstick (3d10 or stun,+5, 20seu/2)

Sonic Stunner (Stun) Range Table

2,2,2





Gliding, Battlerage (05%), Night Vision





Loot Table

00-10

Gas Mask*

11-20

Flashlight*

21-30

91 hood ornament of a Hover Car

31-50

Coveralls

51-70

Compass

71-90

Sun Goggles*

91-00

10 Packets of Food




Garage

2 Bikes are located here covered in tarps


L1 Computer Terminal L1 Security controls doors and building security




Office

Computer 1:

Level 1

Security Level 1


[BONUS PROOF] In the Computer: there will be a list of vehicles with original serial numbers mapped to fake ones.  The 2 bikes are on there and yet to be processed. The names Jerry and Mathias are on the documents.


There are 3 searchable Lockers



Loot Table

00-10

Skein Suit (Civilian)*

11-20

Spare Medkit*

21-30

All Weather Blanket

31-50

Coveralls

51-70

10 - Vitasalt Pills

71-90

Vrusk cologne that smells of wet grass

91-00

4 - 20 SEU Powerclip*




2

Human Jerry McCormick

Melee Attack: Brass Knuckles: 23%  

Walk

10m

Run

30m

 

Current Stamina

45

 

STR/STA

DEX/RS

INT/LOG

PER/LDR

PS

IM

  

45/45

45/45

45/45

45/45

3

5

  

PSA: Technical

Beam Weapons (23 + 10%)


Brass Knuckles (1d10,+0)

  

3

Human Mathias

Melee Attack: Chair: 8%  

Bottle/Mug: 28%  

Chain: 18%

Walk

10m

Run

30m

 

Current Stamina

45

 

STR/STA

DEX/RS

INT/LOG

PER/LDR

PS

IM

  

45/45

45/45

45/45

45/45

3

5

  

PSA: Technical

Beam Weapon (33%)


Chair (1d10,-15)

4 Bottle/Mug (1d5, +5)

Chain (1d10, -5)

  



XP Rewards

1 - 3XP for 2 bikes

1 - 3XP for bonus


Mission 02: Skimmer Retrieval

Job Brief

Objective:

To retrieve a Skimmer [ Identification BRX:SA:763 ]

Bounty: 

6,000CR Vehicle retrieval  (10% Cut)


Total Possible: 600CR among employees + daily wages

Story

A Skimmer was reported stolen while one of our administrator’s was in a meeting.

Intel

  • Tracking tag checked in area of Foundry Level 2: “LIttle Fromeltar” a Dralasite neighborhood

  • Little Fromeltar is located in the Starboard Sector

  • No skeinsuits will be supplied- they may attract unwanted attention

Weapons Loadout

The Brixton Corporation will lend:


  • 3 - ElectroStunner NO TERMINATIONS

  • 3 (20 SEU Clips)

  • Administrative Vehicle Key Card

  • Transportation waiver to the location





Environment

Little Fromeltar

XP: 1

On a roll of 20% roll for random chance encounter, and then roll for encounter.

Random Encounter Table

0-20

Meet Joobs & Stretch  New Ally - has some information

Info: Knows of the Low Fi Spinner Gang and where they hang out at the Tectonic Drill Bit


Drinks “Scrogg”

21-40

Street Hawker:  3 - 20 SEU Clips for Sale  50% off  (Bobo Scribbs)

41-60

Street Hawker talks your ear off - Dorbo Jarvis (Dralasite) Has information

Sells wristbands, fake jewelry, knock off low end communicators

Info: Knows of bad guys a the Tectonic Drill Bit

61-80

Thug Ambush (XP +1)  (F-A & F-B)

81-100

Street urchins try to pickpocket you ( Roll Ref vs. Player  whoever has the lowest wins)




F-A

Dralasite (Thug) Groon

Melee Attack: Vibro Knife: 30% 

Walk

5m

Run

20m

 

Current Stamina

50

 

STR/STA

DEX/RS

INT/LOG

PER/LDR

PS

IM

  

50/50

40/40

45/45

45/45

3

4

  

Vibro Knife (2d10,+5) 20EU/1

 

Form Change

Perception 05%


F-B

Dralasite (Thug) Moooph

Melee Attack: Club: 20% 

Walk

5m

Run

20m

 

Current Stamina

50

 

STR/STA

DEX/RS

INT/LOG

PER/LDR

PS

IM

  

50/50

40/40

45/45

45/45

3

4

  

Club (1d10,-5) 

 

Form Change

Perception 05%




The Tectonic Drill Bit - Parking lot


Parking lot with a mix of vehicles in there. You can hear the slow low thump of the bass from the club. Neon signs in the window emit light in the shape of musical noise. No one is in the parking lot.  


The Skimmer with the ID BRX:SA:763  is located there.


Supplied Administrative Key should bypass the door locks and ignition


During time of entering skimmer:

Dralasites come out of the bar and hop on hover bikes to chase.


Hovercycle Team A

Stolen Skimmer Driver (Will Jump On Hover Bike B)






1

Dralasite (Thug) Gloob

Melee Attack: Vibro Knife: 30% 

Walk

5m

Run

20m

 

Current Stamina

50

 

STR/STA

DEX/RS

INT/LOG

PER/LDR

PS

IM

  

50/50

40/40

45/45

45/45

3

4

  

Vibro Knife (2d10,+5) 20EU/1

Low-fi Spinner

Form Change

Perception 05%


2

Dralasite (Thug) Fap-Gonga

Melee Attack: Club: 20% 

Walk

5m

Run

20m

 

Current Stamina

50

 

STR/STA

DEX/RS

INT/LOG

PER/LDR

PS

IM

  

50/50

40/40

45/45

45/45

3

4

  

Club (1d10,-5) 

Low-fi Spinner

Form Change

Perception 05%



A

Hovercycle

 

Stop Speed / Cruise

100 kph (175m/t)  / 80 kph (150m/t)

 

Accl/Dece/TS/Turn

100/40/175/90   meters per turn

 

Passengers

2

 

Cargo Limit

.5 Cubic Meters




Hovercycle Team C

3

Dralasite (Thug) Grubblet

Melee Attack: Club: 20% 

Walk

5m

Run

20m

 

Current Stamina

50

 

STR/STA

DEX/RS

INT/LOG

PER/LDR

PS

IM

  

50/50

40/40

45/45

45/45

3

4

  

Club (1d10,-5) 

Low-fi Spinner

Form Change

Perception 05%



B

Hovercycle

 

Stop Speed / Cruise

100 kph (175m/t)  / 80 kph (150m/t)

 

Accl/Dece/TS/Turn

100/40/175/90   meters per turn

 

Passengers

2

 

Cargo Limit

.5 Cubic Meters




E

Stolen Skimmer

 

Stop Speed / Cruise

150 kph (250m/t)  / 60 kph (100m/t)

 

Accl/Dece/TS/Turn

80/40/250/70   meters per turn

 

Passengers

6

 

Cargo Limit

100kg 1 cubic meters





Roadblock & Chase

XP: 1-2


There is a car blocking the Up entrance to the upper levels. 


They will give chase.




Ground Car Team C

1

Dralasite (Thug) Brogon

Melee Attack: Vibro Knife: 30% 

Walk

5m

Run

20m

 

Current Stamina

50

 

STR/STA

DEX/RS

INT/LOG

PER/LDR

PS

IM

  

50/50

40/40

45/45

45/45

3

4

  

Vibro Knife (2d10,+5) 20EU/1

Low-fi Spinner

Form Change

Perception 05%



2

Dralasite (Thug) Draboo

Melee Attack: Vibro Knife: 30% 

Walk

5m

Run

20m

 

Current Stamina

50

 

STR/STA

DEX/RS

INT/LOG

PER/LDR

PS

IM

  

50/50

40/40

45/45

45/45

3

4

  

Vibro Knife (2d10,+5) 20EU/1

Low-fi Spinner

Form Change

Perception 05%



D1

Ground Car

 

Stop Speed / Cruise

100kph (160m/t)  / 60 kph (100m/t)

 

Accl/Dece/TS/Turn

60/40/175/80   meters per turn

 

Passengers

6

 

Cargo Limit

150kg 1 cubic meters


XP Rewards

Vehicle Retrieval: 3

Searching Fromeltar: 1

(random) Ambush: 1

Chase: 1-2

Roadblock: 1-2






Mission 03: Mystery of the Exploratory Unit EMA-340

Mission Brief

An Under the Table Job

Trudy:

Ray wants to see you in his office. Follow me…

[Trudy leads the way and opens the back office door. She walks in and says: ]

“Here ya go boss” 

[ She waits till everyone is in, leaves and closes the door.]

Ray:

“I gotta job for you Reco’s . And since you've been doing so well so far, I figured you might be up to the task.  We need to find a missing Explorer.” 


Explorers were sent to an area [Brixton Sector Mu-8] to test the ores mineral content of the planet - but they never came back


But here's the catch…

Request comes from the Science Division. A friend of a friend asked Ray Campos for this favor

Because Brixton B.O.D. did not want to spend money on it. This is funded through “creative means” by the science friend. So this is strictly under the table.


Objective

Find out what happened to Unit EMA-340, and retrieve any data if possible.


Will be undercover as a Support Unit S-340 to back up the EMA-340 team.


Estimated 3-5 days


Find out what happened:  300CR

If any Data: 300CR (not to be disclosed)

Payload:

Ray will then show them to the back garage. Where an Explorer will be parked.



Explorer vehicle  50km/hour   400km a day = 8 hours of travel (4 hexes)

  • 1 Sonic Disruptor w/ Pack

  • 2 Laser Rifles w/ Clip & Scope

  • 3 Laser Pistols w/ Belt

  • 3 Electrostunners w/ Clip

  • Med Kit

  • 10 Days Emergency Rations

  • 3 Civilian Skein Suits with the Science Decals

  • 5 Extra Clips

  • 5 Doze Grenades

  • Built-in RadioPhone (1000km range)

  • 2 - Type 3 para batteries 2000km range


Required paperwork [ Falsified ] - Routine Maintenance

En Route

Random Event  (Roll for 35% chance per 100km, only one event per day)

  1. Another wreck  + creature ambush  (1-3XP)  2 packs of 15 army rats. E.E. Explorer wrecked ( 1 loot table Item)

  2. Find a stash, abandoned camp / Cave (3 crates - loot table) (1XP)

  3. Nothing Happens

  4. Cry for help from another Unit + Defend (1-3XP)

  5. Nomad local tribe from the Frost Lander (Good ally, not terrorists)  + Gain Ally  (1XP)

    1. Luze Shiplander

  6. Nothing Happens

  7. Cold Snap, Roll your stamina, if you fail, you get 1d10 damage

  8. White out, lose a day

  9. Nothing Happens

  10. Vehicle breaks down losing ½ day + creature ambush  (1-3XP) Roll Vehicle Breakdown table pg.15




Loot Table


01-05

500g of Tornadium D-19*

06-10

5 Doze Grenades*

11-15

10 Staydose*

16-20

10 Stimdose*

21-25

10 Biocort

26-30

Rope

31-35

Rusty crampons

36-40

Extra bedding

41-45

Steel rods

46-50

Ruined Battery

51-55

Assorted Plastic Cutlery

56-60

6 folding chairs

61-65

Tin Cooking pans

66-70

Bag of feathers for down replacement

71-75

Carrot and 2 pieces of coal for a snowman

76-80

Finely polished rocks

81-85

Box of Dralasite adult magazines

86-90

Instruction manual to the Drilling Core Machine

91-95

Yazirian fine tooth comb

96-00

Ball Bearings

*can only get once


The Massacre at Narrow’s Knife

1-3XP

When they get there.. Roll Intuition to see some craft fly off in the distance.


Destroyed Explorer vehicle - Intuition Check: appears to be looted.  


CLUE:  A partial Data Computer inside Explorer that can show that:

  1. Rich Mineral Deposit Report

  2. “Found an **``^**8 artifact” 

  3. Some notes: “URG666T! Must re*&$rt to *9&^%$W## Cokjhasdfand”.


############################################################

##  0 ##

##  1 DIG NOTES ON HOLE MU-7.523.223.1 ##

##  2 Rich stibium mineral deposits located 5-157m ##

##  3 Found **``^**8 artifact ##

##  4 URG666T! Must re*&$rt to *9&^%$W## Cokjhasdfand. ##

##  5 ##

############################################################


Alien vehicle - Completely destroyed -  Repairing Skill using Technical shows that it was self destructed


5 Dead Bodies of Explorers  (1 Spy from the Echelon Enterprises - used by S.M.)

  • Blaster wounds

  • Also partially eaten

  • Intuition Check:  The items on all bodies look looted.  There was another party (bounty hunter) that took all, but left in haste


Missed Key Items on Mole:

Items that showed that they worked for Echelon Enterprises. 40% chance of finding

  • 1 Echelon Enterprise standard issue compass

  • Note with signed initial “Remember, this is important Trent, immediately contact me thru [**BLOOD SPLATTER] our usual communications if an[**Blood Splatter**]ything comes up -S.K”.  




Remember this is important Trent, notify me immediately through our usual communications if anything comes up - R.A.



 A Bloody mound of Flesh

  • Mostly eaten but its a worm

  • Bloody mound of flesh was destroyed beyond recognition. Medical Diagnosis to determine that it was a Sathar.


Backstory [ Not Known to Player ]:

Trent, The Echelon Enterprise mole alerted his E.E. employee contact, who was his direct manager, Rifta Alsagi, who was directed by an agent of the S.M. “Zerom”/A.Abernathy), about a prime spot for ore excavation based on findings of the explorers and a relic being found. The ore sample showed high potential for profits. A Sathar Artifact was also found.


The Sathar got word from S.M. and sent a Sathar agent to kill the whole team (including the mole) and retrieve the artifact.


As the Sathar was going through the findings, it was attacked by 2 Ice Felkai’s. A clean up crew with bounty hunter Dol’tred was hired to clean up any mess. Dol’tred retrieved the artifact, and destroyed the alien vehicle along with any data that would lead them back to S.M. or E.E. In a rush due to the party arriving, Dol’tred could not fully destroy all evidence.


Dol’tred did miss an item - a compass with ‘property of Echelon Enterprises’ engraved in it. A note from R.A.  


Meanwhile S.M. Agent swayed the B.O.D not to support a recovery team and planted the idea to hire under the table to frame them and shift blame. So in future can label the players as pirates and murderers.



A

Ice Felkai

 

Type

Carnivore

 

Size

Medium

 

Weight

20kg

 

Length

2m

 

Speed

Fast, 76-105m/turn

Average 90m/turn

 

IM / RS

6 / 55

 

STAMINA

65


17

 

Attack

75

 

Damage

Tails whip:  1dx10  x 2  (roll twice to hit)

Claws:  2d10

Bite:  3d10


B

Ice Felkai

 

Type

Carnivore

 

Size

Medium

 

Weight

20kg

 

Length

2m

 

Speed

Fast, 76-105m/turn

Average 90m/turn

 

IM / RS

6 / 55

 

STAMINA

65

65

 

Attack

75

 

Damage

Tails whip:  1dx10  x 2  (roll twice to hit)

Claws:  2d10

Bite:  3d10




Mission 04: Delinquency

Job Brief

Objective:

To deliver a Notice of Delinquency for 3 Ground Transports (shipping vehicles)

Bounty: 

Standard daily wage for delivery

 

Brixton Corporation has a policy to deliver a Notice of Delinquency for borrowers who fail to return or re-new their Loan and Security Agreement for Brixton assets. The borrower on the agreement is 1.) Roma Noyaz of the subsidiary ”Speedy Logistics, LLC


Please serve the Notice of Delinquency ro Mr. Noyaz and report the reason for infraction.

Intel

  • Roma is a Male Yazirian

  • Location is at Speedy Logistics - The Village Level 2

Weapons Loadout

The Brixton Corporation will lend:


  • 3 - ElectroStunner

  • 6 (20 SEU Clips)

  • Notice of Delinquency

  • Transportation waiver to the location




Plot

A combat robot was deployed to a logistics company by the terrorist group Order of the New Frontier.  The robot murdered the employees (3) and secured the assets. If anyone were to attempt to retrieve the assets, the robot would attack them - trying to take out as many corporate employees and disrupt the movement of goods.


Not S.M. sponsored.

Environment

Speedy Logistics Warehouse


The doors are unlocked


2 dead Yazirians, 1 dead human


As soon as people are in the building, the robot locks the doors.



1

Combat Robot (Level 3)

R/M Attack:  30% + 30 = 60%

Walk

10m

Run

120m

 

Current Stamina

84

 

STA

    

IM

  

100

    

6

  

2 arms 2d10 damage each


Laser Pistol 

Beltpack 50 SEU (35/50)

26


Needle Pistol 

1 clips (7/10)




Albedo Suit (20/100)


Gauss Screen w/ Power supply (4 SEU)


1


Tracks for movement


“Die corporate scum!”

1 parabattery


Security Lock


Mission: To eliminate all entities in the vicinity of the acquired assets


Functions:

Attack/Defense

Computer Link


Programming has a signature of the O.N.F.






XP Rewards

Destroy Robot: 2

Robot Hack: 3


Mission 05: Interception

Job Brief

Objective:

Track the bait car and retrieve any assets found.

Bounty: 

Any vehicle you retrieve will receive the bounty (no bounty on bait car)

 

The Assets Administration has noticed that there has been an increase in asset theft, so they enlisted the help of the Investigation Bureau (I.B.) All the IB can do is loan out a bait vehicle with a tracking device.


The job is to follow that vehicle and track where it is headed and see where it goes. Retrieve any possible assets.

Intel

  • We think the Low Fi Spinners once again may be involved.

Weapons Loadout

The Brixton Corporation will lend:


  • 4 Civilian Skeinsuits

  • 4 - ElectroStunner

  • 8 (20 SEU Clips)

  • Tracking Computer (Range of 100 meters radius)


===============================================


  • Bestway Recovery Company Vehicle ( Ground Car )

    • Ray managed to get a junker. It's nothing pretty to look at, but it works and it's better than nothing


Plot

  1. The Assets Administration has noticed that there has been an increase in asset theft, so they enlisted the help of the Investigation Bureau (I.B.)

  2. No Capital Police available - their resources were diverted elsewhere. Its up to the Repo Business

  3. The IB has put in a hidden tracking device on a bait vehicle.

  4. The job is to follow that vehicle track where it is headed and see where it goes.

  5. Retrieve any possible assets.


If successful, this catches the eye of Zerom.

Timeline:

Let the team take the company car and do a little shopping if they want. 


Stores are plentiful in the city of New Brixton.


During their exploration, Over the comms a message comes in:

..and the bait car had just been reported stolen. 


[ In the Evening ]

Tectonic Drill Bit

  • Low-Fi Spinners(Hurg,Draboo) steal the bait vehicle, start at the Tectonic Drill Bit

Empty Lot

  • Meetup with link,  Krrrk Krrk (vrusk) in an empty lot

  • Krrrk Krrk hands off the credits and trade 200CR

  • Krrk Krrk optional mission to divulge information

City Map

  • Krrrk Krrk Drives around the block twice initiating cloak device

  • The tracking beacon goes dark in mid destination

  • Krrk Krrk has a device that can cloak the tracking device.

    • Its tech no one has seen before

    • If taken to a shop and someone can identify the hardware can be traced to a Programmer in a bad part of town.

    • Zu “The Designer” or The Shèjì shi”  Shen can be referenced  (phonetically) Zjee Tu Shi)

Warehouse

  • Krrrk Krrk goes to an unnamed warehouse (just owned by Brixton Co.)

  • Warehouse has 4-vehicles which is slated to go to a warehouse in an Frostlander City

  • NFF intercept 3 Vehicles and get away to a transport, launch attack at warehouse led by Magra Zuum & 3 others

  • Any surviving thugs “Smiles won't be happy, he will be coming for you.”

  • Smiles”(Cygnus)  is gonna be mad

  • Detective Cryohal will show up because of explosions


Krrrk Krrk (Optional Mission)


Some thugs from the chopshop have stolen Krrrk’s disabled son’s  (Krrrk Aphix) exoskeleton that helps him move. The thugs are using this as leverage to use him as a Link and to extort his services for the Exoskeleton returned. 


He was in the wrong place at the wrong time, to get him here. (was caught off guard while visiting the Designer to help his son with an exoskeleton)


Those things are expensive and if you can retrieve it he will bargain for information. They are charging him 5 times the original cost. 10,000 CR with interest!


Eventually leads to a warehouse thugs Apartment. 3 thugs in generic apt.  


Unit 208


Evidence can also show some vital information about the Chop Shop

  • Reference to “Smiles” is mentioned

  • Warehouse address mentioned

  • Reference to Cryzak Ch’tock

  • Cloaking Device can be found

  • Zu “The Designer” or The Shèjì shi”  Shen can be referenced  (phonetically) Zjee Tu Shi)


3 Items from Loot Table


If accomplished. Krrrk has wanted to move off city or off planet. As soon as he gets the exoskeleton.


1. Thug (human, M)  - 

STR 45/45 | DEX 45/45 | INT 45 /45  | PER 45/45 | PS 3 | IM 5

Brass knuckles


2. Thug (yazirian, M)  - 

STR 35/35 | DEX 50/50 | INT 50 /50  | PER 45/45 | PS 2 | IM 5

2 Axes


3. Thug (yazirian, M)  - 

STR 35/35 | DEX 50/50 | INT 50 /50  | PER 45/45 | PS 2 | IM 5

Spear



Loot Table


01-05

laser site  +5% Weapon Ranged modifier*

06-10

1 Laser Pistol*

11-15

Beltpack*

16-20

2 - Yazirian HyperJuice (Narcotic:) Increases Rage +10% can stack up to 3, beyond 1d10 damage*

21-25

10 Biocort

26-30

Rope

31-35

Playing Cards of Pin Up Vrusks

36-40

Extra bedding

41-45

Box of Crackle Pops (1 ration)

46-50

Ruined Battery

51-55

Assorted Plastic Cutlery

56-60

1 Button down shirt

61-65

Tin Cooking pans

66-70

Bag of feathers for down replacement

71-75

Painting of a Yazirian riding a Dralasite

76-80

Painting of a nude female human

81-85

Box of Dralasite adult magazines

86-90

Dralasite Musk Scent

91-95

Yazirian fine tooth comb

96-00

Half Eaten Prenglarian Burrito

*can only get once

Environment

Tectonic DrillBit


Empty Lot 

Krrrk Krrk (Vrusk)  one of Smiles Links

Hurg & Draboo (lo-fi gang)



A

Krrrk Krrk (Link) Vrusk

Melee Attack: Vibro Knife: 30% 

Walk

15m

Run

35m

 

Current Stamina

40

 

STR/STA

DEX/RS

INT/LOG

PER/LDR

PS

IM

  

40/40

50/50

45/45

45/45

2

5

  
 

Cloaking Module

Comprehension 15%

Ambidexterity




B

Dralasite (Thug) Hurg

Melee Attack: Vibro Knife: 30% 

Walk

5m

Run

20m

 

Current Stamina

50

 

STR/STA

DEX/RS

INT/LOG

PER/LDR

PS

IM

  

50/50

40/40

45/45

45/45

3

4

  

Vibro Knife (2d10,+5) 20EU/1

 

Form Change

Perception 05%



C

Dralasite (Thug) Draboo

Melee Attack: Club: 20% 

Walk

5m

Run

20m

 

Current Stamina

50

 

STR/STA

DEX/RS

INT/LOG

PER/LDR

PS

IM

  

50/50

40/40

45/45

45/45

3

4

  

Club (1d10,-5) 

 

Form Change

Perception 05%



Warehouse 1

Warehouse is 2 stories. Windows on upper floors. Fire escape top floors


The Foundry Level 3


Drop Point Warehouse Manager: Cryzak Ch’tock  (vrusk)


4 Mechanics / 5 Thugs  / Cryzak

1 combat robot (in charging station), 

1 service robot (cataloging vehicle numbers in their database for trade manifests)


1. Cryzak Ch’tock  (vrusk)

STR 40/40 | DEX 50/50 | INT 45 /45  | PER 45/45 | PS 2 | IM 5

Cryzak attempts to get away


2. Mechanic (human, F)  - 

STR 45/45 | DEX 45/45 | INT 45 /45  | PER 45/45 | PS 3 | IM 5

chain


3. Mechanic (dralasite, Neutral)  -

STR 50/50 | DEX 40/45 | INT 45 /45  | PER 45/45 | PS3 | IM 4

Club/crowbar


4. Thug (human, M)  - 

STR 45/45 | DEX 45/45 | INT 45 /45  | PER 45/45 | PS 3 | IM 5

Axe


5. Mechanic (vrusk, M)  - 

STR 40/40 | DEX 50/50 | INT 45 /45  | PER 45/45 | PS 2 | IM 5

chain


6. Mechanic (dralasite, M)  - 

STR 50/50 | DEX 40/45 | INT 45 /45  | PER 45/45 | PS3 | IM 4

club


7. Thug (human, M)  - 

STR 45/45 | DEX 45/45 | INT 45 /45  | PER 45/45 | PS 3 | IM 5

Brass knuckles / club


8. Thug (yazirian, M)  - 

STR 35/35 | DEX 50/50 | INT 50 /50  | PER 45/45 | PS 2 | IM 5

2 Axes


9. Thug (yazirian, M)  - 

STR 35/35 | DEX 50/50 | INT 50 /50  | PER 45/45 | PS 2 | IM 5

Spear


10. Thug (dralasite, M)  - 

STR 50/50 | DEX 40/45 | INT 45 /45  | PER 45/45 | PS3 | IM 4

Axe



ROBOT

Security Robot (Level 2)

R/M Attack:  30% + 30 = 60%

Walk

10m

Run

120m

 

Current Stamina

100

 

STA

    

IM

  

100

    

6

  

2 arms 2d10 damage each







Gauss Screen 


Parabattery Type 1 (230/500 SEU)


In its charging station



Radio




Mission: Stop all unauthorized personnel from entering the building


Functions:

  1. authorized = Whitelisted by Crysak

  2. Say Warning

  3. Restrain

  4. Call Cryzak


Robot Programs:

Security Lock

Restrain

Self Defense




ROBOT

Service Robot (Level 3)

R/M Attack:  30% + 30 = 60%

Walk

10m

Run

120m

 

Current Stamina

100

 

STA

    

IM

  

100

    

6

  

2 arms 2d10 damage each






Parabattery Type 1 (200/500 SEU)



Scanner

Mission: To catalog vehicle registration numbers and information to send them to a computer to create the shipping manifest and invoice.


Functions:

  1. Document registration numbers/vehicle info

  2. Upload data to computer


Robot Programs:

Security Lock

Computer Link

Self Defense







Inside there are 5 Assets

  • 2 Ground Cycles

  • 1 Hover Cycles

  • Hover Car

  • (new) bait Car




Computer terminal will tell where the assets will be going:

FrostPort 76



PLOT TWIST:

Magra Zuum has infiltrated this warehouse. Sniper hidden in the loft. Magra planted bombs on doors and around supplies as a diversion and waits to take out combat robot.  Smoke grenade to hide. Sniper Needles thugs.


Magra and 2 others  will only be able to steal 3 vehicles.  Race those vehicles through the exploded doors and to their refitted assault shuttle where they can immediately depart.



C. Magra Zuum, Female Yazirian

A soldier in Drohn’s command.

STR / STA

DEX / RS

INT / LOG

PER / LDR

PS

IM

40 / 65

65 / 60

55 / 55

60 / 60

3

5

PSA: Military

  • Beam Weapon           (Level 1)

  • Gyrojet Weapon         (Level 2)

  • Demolitions           (Level 7)

  • Computer            (Level 2)

  • Projectile Weapons (Level 3)

  • Environmental (Level 2)

  • Thrown Weapons (Level 7)

  • Battle Rage 25%

  • Gliding

  • Night Vision

  • Anti-shock Implant

Laser Pistol

Gyrojet Rifle

Smoke Grenade

Dose Grenade

Frag Grenade

Tangler Grenade

Tornadium D-19  50grams =5d10 (additional 50grams add 25) blast range 1 meter/100gams

Detonator


Military Skein Suit



Magras Team:

(in getaway shuttle) Shaky, Pilot (vrusk, M) - Technician 7 | Computers 3 | Robotic 3

STR 60/60 | DEX 55/55 | INT 60 /60  | PER 55/55


B. Brady, Sniper (human, F)  - environment 7 | Beam 4 | Projectile 4

STR 55/55 | DEX 65/65 | INT 55 /55  | PER 55/55

Needle rifle - sleep


A. Doc, Medic (dralasite, Neutral)  - technician 3 | medical 7 | Beam 3

STR 60/60 | DEX 55/55 | INT 60 /60  | PER 45/45

Sonic stunner - stun


D. Laslo, Tech (human, M)  - robotic 5 | computer 5 | martial arts 2 | Beam 3

STR 60/60 | DEX 55/55 | INT 60 /60  | PER 45/45

Sonic stunner - stun


Explosions will send Detective Cryohal into it



Detective Chester Cryohal, Human

Brixton Corporate Police, Investigator

STR / STA

DEX / RS

INT / LOG

PER / LDR

PS

IM

50 / 50

45 / 45

55 / 55

55 / 55

3

5

PSA: Military

  • Beam Weapon           (Level 2)

  • Projectile Weapons    (Level 3)

  • Psycho-Social            (Level 1)

  • Slightly Corrupt

  • Eager to pin things on people

  • Can be bought off

 










XP Rewards





201

202

203

204

205

210

209

208

207

206





Mission 06: Ambushed & the Drunk's Tale

Ambush

Hidden Plot

Cygnus was pressured to do something about the interruption of his goods. Someone from the top (Graylo Demorgol)  wants him to deal with it.


In order to send a message, He arranges an ambush to kidnap one of the teammates. (person with the lowest STA)


He has a lower person set it up like Cryzak, to send out his thugs

Environment

In the Streets of New Brixton

2 lookouts of Thugs 

1 Hover Transport  (2 Drivers,  1 in the cargo hold)


The 2 lookouts will Subdue one character and move him/her into the transport

Immediately take off.


  • Tangler Grenade

  • Needler to pass out


2 thugs push the player into transport and then close the door and leave

Blindfold, bind, and gag 


Drive to the Hidden Location (Empty Storage Facility)


Lucky “Old Gray” Deemus came by to  free the rest of the party, to offer a drink and a story - and possibly a lead.


GOTO “THE DRUNKS TALE”

Empty Storage Facility

The Character Player will be blindfolded, gagged, bound, and in a chair.


Waking up, comm is taken off

Upon removal of blindfold the character will see:

It is dimly lit, except the light in face method


If INT save 70%

What looks like an empty storage facility. There are no windows, a loft. 


Some thugs there that were from Cyrzaks warehouse if passes INT check. 20%


There are:

  • 1 interogater

  • 1 puncher

  • 3 thugs onlooking


Punching ensues


“Boss says you're disrupting his operation and he wants you and your team to stop.


He wants you to not take any more vehicle repo jobs or else bad things may happen, beyond just us beating you to a pulp.” you are just a message.


Beat to pulp, knock out, and then throw the body out of the car on the 1st level Foundry.


XP Rewards

1 XP if you get a good description of the Culprits.


1XP Bonus, for anything else.


The Drunk’s Tale:

Start of the 2nd Sathar War - The Doliin Bay

80FY  (36 Years ago from 116FY)


Gruff 135 year old Yazirian Granger “Old Yazzi” Deemus

“Call me Deemus”


Blackened out goggle lense from missing an eye.


“It was way back in the Federation Year of 80. I was in my youth at the spry age of 99,  manning a console on the Dolin Bay…”

Setup

 

Refer to Knight Hawks Basic Rules Scenerio 1

Story

FRIGATE IS DOCKED AT STATION

A pair of UPF Ships - the frigate Z'Gata, commanded by a man named Beril Gamache,  accompanied by the assault scout Stiletto - have been dispatched to guard the small space station Doliin Bay,  and its mining colony on the planet Kenzah' Kit which is on the very edge of the Frontier.


In the second week of Commander Gamaches routine duty, the Doliin Bay Space Station’s powerful sensors detect a pair of ships entering the system from the Void. As they streak closer, the computer sketches the sleek outlines of a Sathar heavy cruiser and its destroyer escort. 


The Space Station's alarm rang out  “RED ALERT, RED ALERT, THE SPACE STATION SENSOR DETECTED A PAIR OF SHIPS ENTERING THE SYSTEM FROM THE VOID.  THEY APPEAR TO BE A SATHAR HEAVY CRUISER AND ITS DESTROYER ESCORT! FRIGATE Z’GATA AND ASSAULT SCOUT STILETTO - PREPARE FOR ASSAULT AND EVACUATION!”


The UPF crews, facing a far stronger enemy, realize they must flee, but they cannot leave the Doliin Bay garrison defenseless against the invaders!


You will have to evacuate the Doliin Bay Space Station


Unknown to the UPF defenders, the attacking ships represent only one prong of a huge attack against colonized planets along the edge of the Frontier. 


The attackers' mission is simple: destroy any UPF starships encountered and wipe out any

colonies in the area.




In this scenario, the Sathar player is Player A and moves first.

The UPF player is Player Band moves second.



Evacuating Doliin Bay. The Z'Gata must spend three complete

game turns docked at Doliin Bay in order for the station's crew

to get aboard. These three turns need not be consecutive; the

ship can leave the station after one turn and return later for

two more turns to rescue the station crew.


After Doliin Bay has been evacuated, the station's weapons

cannot be used.


Victory Conditions. If the UPF player evacuates Doliin Bay

and flies the Z'Gata off the map, the UPF has won this battle.

Any other result is a Sathar victory.


END OF GAME 



“What this group did not realize was that the attacking ships represented only one prong of a huge attack against colonized planets along the edge of the Frontier. 


The Second Sathar War had begun!”



Possible Rewards


IDEA

However much damage their team receives, take a percentage and give that percentage damage to the kidnapped player.


UPF VICTORY

The Storyteller at the bar served with this guy who was a survivor from the Battle of Doliin Bay


“I knew a guy on the Dolin Bay, a real prick! His name was Lt. Eli Bor’man, anyhow, I guess being a prick runs in the family - because he got this son named Cygnus, see - the  type of guy with a reptilian smile. - well, I have been told that if you ever need things to be ‘cleaned’ so to speak, he is the guy to talk to.”


  • Information about Cygnus.  Lieutenant Eli Bor’Man (Cygnus Father)

  • Like father like son, they both deal in shady deals, even during the war Eli was the person to turn something that was shit into something useful

    • Had friends in places that could help

    • Cygnus learned a lot from his dad.

  • Kidnapping doesn't sounds like a thing Cygnus would do, but I have seen those transports around - thems are his

  • But Cygnus also can be useful


UPF LOSS

Some of those miners' families that died during that Battle of Doliin now reside here. The families never quite recovered - some of the kids took to becoming thugs. That Transport that took your friend, had a miners symbol guild on it.


  • That truck looked like a mining transport 

  • They may have taken your friend somewhere in  Foundry’s 1st level

  • Sorry thats all I have



 

NOT USED

Allow users to place UPF ships either docked or at least 6 hexes away from Space Station


IF FRIGATE SHIP IS AWAY FROM BASE

Accompanied by a Stiletto class assault scout ship. the UPF

Frigate Z'Gata cruised toward the orbiting station Doliin Bay.

The ship's commander, Beril Gamache, was nervous. Doliin

Bay, and its mining colony on the planet Kenzah' Kit. were on

the very edge of the Frontier. Reports of unfamiliar ships had

been trickling in from this area for the last few months.


Suddenly, the frigate's sensors lit up; long range detectors

reported two ships emerging from the Void inside the system.

Immediately, the commander ordered all hands to their stations.


Over the comms immediately, came “RED ALERT, RED ALERT FRIGATE Z’GATA, OUR SPACE STATION SENSOR DETECTED A PAIR OF SHIPS ENTERING THE SYSTEM FROM THE VOID.  THEY APPEAR TO BE A SATHAR HEAVY CRUISER AND ITS DESTROYER ESCORT!”


The UPF crews, facing a far stronger enemy, realize they must flee,

but they cannot leave the Doliin Bay garrison defenseless

against the invaders!


You will have to evacuate the Doliin Bay Space Station



Mission 07: The Stranded Jetcopter

The Stranded Jetcopter

Job Brief

Objective:

Missing Jet Copter

Bounty: 

4,000 CR

 

A mining scout unit lost contact

Intel

  • Last tracked in ‘Sector Rho-09’

Weapons Loadout

The Brixton Corporation will lend:


Explorer vehicle  [Unit R-33]  

50km/hour   400km a day = 8 hours of travel (4 hexes)

  • 1 Sonic Disruptor w/ Pack

  • 2 Laser Rifles w/ Clip & Scope

  • 3 Laser Pistols w/ Belt

  • 3 Electrostunners w/ Clip

  • Med Kit

  • 10 Days Emergency Rations

  • 3 Civilian Skein Suits with the Science Decals

  • 5 Extra Clips

  • 5 Doze Grenades

  • Built-in RadioPhone (1000km range)

  • 3 Type 3 Parabatteries

Required paperwork - Search & Recovery





Link to Public Job Brief:







Plot

A mining scout team of 2 were scouting in a jetcopter out in the frostlands.

Pirates attacked and the scouts took evasive action and piloted into a cave - losing the pirates. Due to them in the cavern, they lost radio contact. While navigating the cavern, they damaged the jetcopter and had to soft crash land.


The pirates lost them, but are still in the area.


The last tracking was in Sector Rho-09



Environment

The Frost Land

Random Events


Random Event  (Roll for 35% chance per day)


  1. Another wreck  + creature ambush  (1-3XP)  2 packs of 15 army rats. E.E. Explorer wrecked ( 1 loot table Item)

  2. Find a stash, abandoned camp / Cave (3 crates - loot table) (1XP)

  3. Nothing Happens

  4. Herd of Omnivores

  5. Nomad local tribe from the Frost Lander (Good ally, not terrorists)  + Gain Ally  (1XP)

  6. Nothing Happens

  7. Cold Snap, Roll your stamina, if you fail, you get 1d10 damage

  8. White out, lose a day

  9. Nothing Happens

  10. Vehicle breaks down losing ½ day + creature ambush  (1-3XP) Roll Vehicle Breakdown table pg.15



Loot Table

01-05

500g of Tornadium D-19*

06-10

5 Doze Grenades*

11-15

10 Staydose*

16-20

10 Stimdose*

21-25

10 Biocort

26-30

Rope

31-35

Rusty crampons

36-40

Extra bedding

41-45

Steel rods

46-50

Ruined Battery

51-55

Assorted Plastic Cutlery

56-60

6 folding chairs

61-65

Tin Cooking pans

66-70

Bag of feathers for down replacement

71-75

Carrot and 2 pieces of coal for a snowman

76-80

Finely polished rocks

81-85

Box of Dralasite adult magazines

86-90

Instruction manual to the Drilling Core Machine

91-95

Yazirian fine tooth comb

96-00

Ball Bearings

*can only get once

The Nora Blue

Roughly ‘Sector Pi-10’


They see a crashed abandoned ship


At the Mouth the Cavern (exp 3)

Roving Pirates


Jet Copter (3)


2 ground cycles (1)


Pirates will run if health below 20

Pirates will run if out of ammo


Or if the Leader is killed or runs.


Pirate Leader Human (Jetcopter)

STR 45/45 | DEX 45/45 | INT 45 /45  | PER 45/45 | PS 3 | IM 5

Ax

Automate Rifle (10 rounds)

Projectile L2, Melee L1


Dralasite (jetcopter)

STR 50/50 | DEX 40/45 | INT 45 /45  | PER 45/45 | PS3 | IM 4

Automatic Pistol (10 rounds)

2 dose grenades

2 frag grenades

Melee L1, Explosives L1



Human (JetCopter Pilot)

STR 45/45 | DEX 45/45 | INT 45 /45  | PER 45/45 | PS 3 | IM 5

Gyrojet Pistol (10 rounds)

Whip

Melee L1, Projectile L1


Yazirian (Motorcycle)

STR 35/35 | DEX 50/50 | INT 50 /50  | PER 45/45 | PS 2 | IM 5

Gyrojet Rifle (10 rounds)

Spear

Melee L1, Projectile L1


Human (Motorcycle )

STR 45/45 | DEX 45/45 | INT 45 /45  | PER 45/45 | PS 3 | IM 5

Automate Rifle (10 rounds)

Chain

Melee L1, Projectile L1



All

Melee L1, Projectile L1


Cavern  (exp 3)

The Jetcopter was damaged, but can be fixed by a person with Technical Skills.


Roll 1d10 to determine the amount of time it will take to repair. Felkais will attack during the repair


2 Ice Felkais are blocking them in





A

Ice Felkai

 

Type

Carnivore

 

Size

Medium

 

Weight

20kg

 

Length

2m

 

Speed

Fast, 76-105m/turn

Average 90m/turn

 

IM / RS

6 / 55

 

STAMINA

65


17

 

Attack

75

 

Damage

Tails whip:  1dx10  x 2  (roll twice to hit)

Claws:  2d10

Bite:  3d10



XP Rewards

 

Mission 08: Shuttle Assistance

Mission 8: “Shuttle Assistance”

Job Brief

Objective:

Retrieval:  4 Service Bots

Pay: 

 
 

A cargo shuttle [ BCS-237 ] was delivering bots to New Brixton but then had a technical failure. The shuttle crashed out in the Frostland.

Intel

  • Brixton Sector Xi-7

Weapons Loadout

The Brixton Corporation will lend:


Explorer vehicle  [Unit R-33]  

50km/hour   400km a day = 8 hours of travel (4 hexes)

  • 1 Sonic Disruptor w/ Pack

  • 2 Laser Rifles w/ Clip & Scope

  • 4 Laser Pistols w/ Belt

  • 4 Electrostunners w/ Clip

  • Med Kit

  • 10 Days Emergency Rations

  • 4 Civilian Skein Suits Search & Recovery Emblems

  • 5 Extra Clips

  • 5 Doze Grenades

  • Built-in RadioPhone (1000km range)








Plot

  1. On delivery from a Cargo Freighter in orbit, the shuttle BCS-237 was struck by something and caused a technical malfunction. The Shuttle crashed in sector Xi-7.

  2. The crew were alive, but are waiting for the Shuttle Hauler for repairs

  3. Brixton Corporation could not wait, so they sent a recovery team to recover their assets.

  4. They spot the crew and downed shuttle, and can also radio to  them for coordinates.

  5. They could pick up the Bots and be on their way home.



Hook to the Nora Blue mission


Environment

Random Marauder Encounter


Crash Site




XP Rewards


Mission 10: Operation Bit Delete

Background:

“Zerom” put out an order for the S.M. to frame the Repomen since they were meddling with the shipments and artifacts.  A lower S.M. operative who works for E.E. ( Dralasite Hurf’l Grulog) contracted the ONF to attack and hijack 4 trucks, plant bombs and destry the drilling cores.  Which would set back Brixton Corporation. He would use the O.N.F. to execute the plan while making it look like NFF Leaving artifacts of NFF for the repo men to find and pinning the repo man for that crime.  O.N.F. will leave an anonymous phone call to the police.


Zerom, unknown


Hurf’l Grulog, Dralasite, E.E.

Operation Bit Delete Mastermind


Thrax Plastar, Vrusk, O.N.F. Operative

Plan Execution


Hamish Blastworthy, Human, O.N.F. Pirate


Phases

  1. Acquire Robots

  2. Acquire enough Tornadium explosives to blow the 6 drill mechanical housings

  3. Acquire Vehicles & Begin Operation


Phase I: The Brain Bot

Hurf’l Grulog hired Thrax Plaster of the Order of the New Frontier (O.N.F.) to initiate  “Operation Bit Delete”


Acquiring the robots was the first phase of Operation Bit Delete.


Thrax had a group of his O.N.F. Terrorists hijack the shipping container, knowing there were robots in that container through their information resources. They knew it was a black market deal and the robots were prime materials that could be used in their operation.



The team attacked the shipping container killing the crew and stole the goods. Unknowingly the  Pilot (Razz Yadinski) survived and was in critical condition. They stole the robots and headed to Brixton.


Thrax had to explain to Hamish that they had to wipe the robots, reprogram them, and then store them until the time was right.  


One of the pirates (Hamish Blastworthy)  had a connection to an upper echelon society person (Brook Oberhausen) who knew how to deal with under the table  things like this. (she knew of “The Designer” - who would be able to wipe the robots and insert the operations data disks.)


Hamish gives Brook the data disks that had a secured lock on it, to install on the bots. The data disks are the commands for Operation Bit Delete.


Brook has her team take it to The Designer for the bots to be reprogrammed, paying a heavy price. It was a BIG favor she had to pay back for Hamish.


After programming them, the designer copies those disks, but the copies have corrupted data.


When the robots were ready, Brook had her team pick up the robots - and stashed them at a warehouse, on the 3rd level of the Village, for the ONF connection to later pick up.


And from there, they would start Operation Bit Delete.



Phase II: Tornadium D-19 Run

A Shuttle carrying cargo with a substantial amount of Tornadium D-19 is bound for New Brixton. Crime has been high lately and The Brixton Corporation would like shipment to arrive safely and securely.


Bestway Recovery was hired to escort the cargo shuttle from the orbiting space freighter. There is a problem though, the shipment was purchased from the Pan Galactic Corporation. The Streel Corporation does not look too kindly on this and will try to eliminate the competition in any way possible. 

As soon as the shuttle enters the atmosphere:


The Streel Corporation will fly up to shuttle looking like they will detain and capture - but instead Pirate Vessels hired by the O.N.F. will attack and try to board.  This works in Streel Corps favor and they will leave letting the Pirates deal with them.


“Shuttle BX-023, you are carrying contraband not permitted in the Pale atmosphere. Return to your Star Freighter, or be ready to be boarded.”


[Enter O.N.F. Pirates]


“Shuttle BX-023, since you are dealing with our competitor, you lose the protection of the Streel Corporation Pale Security Guard. GodSpeed.”


And the Streel Corp Security leaves the trade space.


O.N.F. Pirates will attack and try to board to Hijack the Cargo Shuttle


Begin Struggle.


Phase III: Trucks & Suckers

4 Trucks have gone rogue. Tracking devices were tampered with. When the report came in, only one truck was tampered with


Timeline

  1. Call for one truck comes in. last seen at a destination

  2. Hunt for the truck

  3. Find the truck, find explosives

  4. After they capture the truck find the Suicide Robot

  5. There is a briefcase in the vehicle with some documents with Players Character Names ( a setup of a frame job)

  6. Find some remnants of NFF paraphernalia . Insignia possibly. Was planted by the O.N.F.  Possibly there is a watermark within the Suicide Robot that ties back to the O.N.F. hurfl grulog hired them

  7. If they check the back, there are explosives

  8. Get a communication from headquarters - 3 more trucks with tracking devices are tampered with

  9. Before they can find the other trucks they explode and destroy 3 drill sites

  10. The team is arrested.

    1. Chester “That's a great cover up”

    2. Checks the briefcase and finds damning evidence that it is the Players characters

    3. Take them in for questioning

    4. Jail time?

Side Adventures

a place for side quests

The Designer's Jobs

A place for side quests

The Hunt for ProtoZortium

ProtoZortium

In Ehud Gat's Lilith: Operation Genesis, ProtoZortium was an alloy of metal that was partially grafted onto biological matters (proteins, possibly). The matter was 20 times more resilient than steel or biotungsten and could partially deflect beam weapons (such as lasers). being quasi-alive, dents and holes would regenerate over time. The super-metal was used for armors of ships and the likes but could also be laced into the bones of a human subject to form a bond that makes the bones nearly indestructible.

https://list.fandom.com/wiki/List_of_fictional_super_metals



Used for a new cybernetics project.


To find a metal in the Frostlands

It's in a subterranean ice catacomb, but hard to get to and there are many obstacles.



Roll 1d10 for amount of Hours to Mining



Every hour roll percentile for random encounters.



Crag within the “Morgon’th X Crater”


Points of Interest

1 abandoned camp site

2 Storage Crates

3 Remains of Dralasite



4 Storage Crates

5 Ore Deposit ( ProtoZortium )

Lootable Campsite

6 Ore Deposit ( ProtoZortium )


7 Wypong Camp

8 Ore Deposit ( ProtoZortium )

Encounters

A 10 Flitters

B 2 Felkais

C 1 Dropper


D 10 Flitters

E 1 Pale Cave Bear


F 5 Frost Wypong


Random Event

1

Insect swarm

2

20 Rat Like omnivores

3

Black Ooze

4

Falling Ice/rocks

5

Mysterious Noise


Level 1


Level A



Level B




Outdoor Loot Table


01-05

500g of Tornadium D-19*

06-10

5 Doze Grenades*

11-15

10 Staydose*

16-20

10 Stimdose*

21-25

10 Biocort

26-30

Rope

31-35

Rusty crampons

36-40

Extra bedding

41-45

Steel rods

46-50

Ruined Battery

51-55

Assorted Plastic Cutlery

56-60

6 folding chairs

61-65

Tin Cooking pans

66-70

Bag of feathers for down replacement

71-75

Carrot and 2 pieces of coal for a snowman

76-80

Finely polished rocks

81-85

Box of Dralasite adult magazines

86-90

Instruction manual to the Drilling Core Machine

91-95

Yazirian fine tooth comb

96-00

Ball Bearings

*can only get once


The Mechanic's Missions

a place for side quests

01 The Demorgal Disposition

Cygnus wants Graylo off his back. Graylo has been increasingly getting more dangerous due to all the repos that Bestway Recovery has been taking.


Cygnus needs help in removing Graylo from the picture.


Ways to remove:


Lower his standing in the elite

Have him appear inept

Lose trust amongst his peers



Graylo is heavily guarded and is hard to get to. Basically an untouchable until his renown comes down.


Ways to Bring down Graylo


  • Take down other  chop shop services that Graylo was using

    • Competition is messing with Cygnus deals

  • Take out a warehouse that Graylo stages the stolen assets before they are shipped out.

    • Cygnus will go half with the stolen assets, and is sure that there are a few items in there that are on the repossession list. Some even unlisted.

  • Somehow tie Graylo to shady dealings to bring down his renown in the public eye.

    • Sabotage a lucrative deal that Graylo is doing



Graylo will fight back and have things done to the Players. Items 


02 “Where are my bots!

A Cygnus Bor`Man Mission

Cygnus had a blackmarket order for a robot team to help him “clean” vehicles at his chop shops. But the ordered robot team went missing. Last he heard it was slated to show up at a warehouse, but they never showed up. 


He called the shipping warehouse, but all they say that it was never recieved and been marked as “Lost” - “Damn warehouse jockeys, don't know anything. They just said to refer to the insurance claims - and all they know is that it is “Vehicle Parts''


He wants the team to find and retrieve his robots,and find out anything about who may have taken them.


I need a favor, you know, a favor for a favor? Something that can prove your trust. 


I had a shipment of bots that went missing recently. I called the shipping agency and they just told me they were lost. “Lost” pshh - Damn warehouse jockeys, don't know anything. They just said to refer to the insurance claims.


I need your help in finding those robots and figuring out what happened to them.


But here is the thing,  they only knew that it was “Vehicle Parts''. I had to label them that way for… errrr, let's just say certain reasons.


—-------------------------------------

[ If asked about the Insurance Agency ]


Yeah, I contacted them. They are investigating it - and who knows how long that bureaucratic bullshit takes. I've seen claims like this drop through the cracks all the time. They won't bat an eyelash due to the fact it's just, to their eyes, “vehicle parts”. Probably just cut me a small settlement and be done with it.

—-------------------------------------


I don't care how you do it, I just want to know what happened to them, that is all.






Facts:

Missing Several Robots  (9)

  • 1 robot brain

    • Programmed with hack codes to change vehicle information

  • 4 service Robots

    • Equipped with Brixton proprietary tools to work on Brixton owned assets

  • 4 security Robots

Leads:

Shipping Warehouse

  • The shipping warehouse  will not speak to outsiders.

  • The shipping warehouse just wrote it off as an insurance claim - saying that the insurance policy will deal with it. 

  • Computer Hack | Social Methods: Manifest shows the shuttle name and the pilot.


Insurance Company

  • Marked as “Lost” 

  • A claim has been filed 

  • Investigation is ongoing


Public Information

  • Via the News and research: The Hijacking was off city. The ruins of the container are still there.

  • Pilot is still alive, but in the hospital.


“The Designer”

  • may know something of a new shipment of robots coming in that he had to re-programming.

  • A group of people on behalf of a rich client came to me with robots and wanted me to reprogram these bots on the sly. But the existing programs on these things were black market. Discretion is my thing. 

  • I copied some of the disks but they were mostly corrupted

    • Op~~///89tion Bit ^D\\..**le##e

    • Driving programs


Pilot

  • “They kept calling me ‘Corporate Scum’ - before they took everything!”

  • Knew The Pirate Shuttle was ONF (Markings on it).

  • “The ship's recorder may have captured something. Its protocol to turn on the recorder”


Investigation of the Crash Site

  • ONF Graffiti shows the symbol (Lightning Bolt with Molecule Swoops

  • Ship Recorder recorded Audio of the hijackers

    • Would hear a “Thrax” talking to a “Hamish”

    • Would hear that they need to get it to the leased warehouse Thrax got.

    • Hamish mentions, “I got a person who may be able to help.” 

Thrax cuts in, “Person? What person?” 

Hamish replies, “Brook”

“Brook? Brook who?”

“... Oberhausen, Brook Oberhausen. She owes me a favor”

“Can you trust….” [ BREAK TO STATIC ]


Brook Oberhausen Interrogation

  • She is oblivious to the project

  • Hamish was an old boyfriend of hers. She hated working for him, but had to repay a BIG favor to him. She is now done with him.

  • She knows the Designer

  • She knows the warehouse the goods were dropped off at


Rewards:

Services of “Cleaning” things.

Of course at a price. Can be haggled down.

This is just to trust you with my services. And I may have new job opportunities for you as well. 


 


 


Operation Bit Delete


Phases

  1. Acquire Robots

  2. Acquire enough Tornadium explosives to blow the 4 drill mechanical housings

  3. Acquire Vehicles & Begin Operation


“Operation Bit Delete - Phase 1”   

(Mastermind: Dralasite Hurf’l Grulog, E.E.


Hurf’l Grulog hired Thrax Plaster of the Order of the New Frontier (O.N.F.) to initiate  “Operation Bit Delete”


Acquiring the robots was the first phase of Operation Bit Delete.


Thrax had a group of his O.N.F. Terrorists hijack the shipping container, knowing there were robots in that container through their information resources. They knew it was a black market deal and the robots were prime materials that could be used in their operation.



The team attacked the shipping container killing the crew and stole the goods. Unknowingly the  Pilot (Razz Yadinski) survived and was in critical condition. They stole the robots and headed to Brixton.


Thrax had to explain to Hamish that they had to wipe the robots, reprogram them, and then store them until the time was right.  


One of the pirates (Hamish Blastworthy)  had a connection to an upper echelon society person (Brook Oberhausen) who knew how to deal with under the table  things like this. (she knew of “The Designer” - who would be able to wipe the robots and insert the operations data disks.)


Hamish gives Brook the data disks that had a secured lock on it, to install on the bots. The data disks are the commands for Operation Bit Delete.


Brook has her team take it to The Designer for the bots to be reprogrammed, paying a heavy price. It was a BIG favor she had to pay back for Hamish.


After programming them, the designer copies those disks, but the copies have corrupted data.


When the robots were ready, Brook had her team pick up the robots - and stashed them at a warehouse, on the 3rd level of the Village, for the ONF connection to later pick up.


And from there, they would start Operation Bit Delete.



The Nora Blue

Crashed Exploration Ship

“JG - The Nora Blue”

https://drive.google.com/file/d/1nXVm7oMgeu30-mZr_lY9_malFgYQHMgH/view?usp=sharing


Page 16


Owner:

Captain Crosby Nash

Home System:

Cassadine (Ruperts Hole)

Captain Aboard:

Crosby Nash


Type:

Retro-fitted Exploration Ship

Built / Age:

66 F.Y. (50yo)

Hull Size: 

3 

Length/Diameter: 

50m / 8m

Hatches:

1

Engines Mounts:

2


Type of Engines:

Class A 

Chemical Drive (50000 CR)

Chemical Drive (50000 CR)

Last Overhaul:

109 F.Y.

# of Engines:

2

Last Maintenance: 

108 F.Y.

Fuel Carried:



 


 

750 CR to Fill Tank

1500 CR to lift off from Planet


ADF

1

DCR

29

MR

1

Hull Points

15


Cost 

550,000 CR

Monthly Payment

n/a


Crew

Crew

Role

Salary

   






Life Support Capacity 

Main

3 - 6 occupants

Back-up

3 - 6 occupants


Passenger Accommodations

4 Journey Class  4000 CR

Storage Class


Electronics

 

Computer: L4

 
 

Security Device

 
 

Lock L3, Sound Sensitive (L3)

 
 

Computer Equipment

 
 

Computer Control panel 100 CR

 
 

Computer Programs

 
 

Drive Program Chemical L1 / 3fp )

Life Support - Main  (5kg / 2fp)

Life Support  - Backup (5kg / 2fp)

Damage Control ( L1 / 1fp )

Starship Astrogation (L4 / 24fp

Laser Battery (L1 / 4fp)

Rocket Battery (L2 / 6 )

 

Weapons

 

Laser Battery 3000 CR

Assault Rocket Launcher 5000 CR

Defenses

 

Reflective Hull 1500 CR



Other Equipment

 

Videocom Radio 1000 CR

Subspace Radio 20000 CR

Intercom  90 CR  ( 50 + 10  + 10 + 10+ 10 )

Radar   10000 CR

6 Portholes  300 CR  (50CR each)

6 Camera Set  25000 CR

Skin Sensors 3000 CR

White Noise Broadcaster   80000 CR

2 Escape Pods 60000 CR

1 Freight Arm 3000 CR  (manual no computer program)







“JG - The Nora Blue”  (Crashed)


Crashed 109 F.Y (7 years ago) During the Corporate Wars.   Was part of a now defunct Corporation - Jimenez Galactic.  Was shot down by mercenaries hired by Star Law to curb the Corporate Wars. This was a victim of such action




  1. Upon the way, the recovery team will encounter the Nora Blue, a retro-fitted exploration ship, that had crashed there years ago. Since then a pack of beasts took shelter in the hull. Roughly ‘Sector Nu 8’

    1. Skeletal remains

    2. The Nora Blue technical Spec sheet

  2. The Team could potentially use this hull for a future spacecraft.

  3. 35% Chance of running into Marauders



Owner:

??????

Home System:

??????

Captain Aboard:

??????


Type:

Retro-fitted Exploration Ship

Built / Age:

????

Hull Size: 

3 

Length/Diameter: 

50m / 8m

Hatches:

1

Engines Mounts:

2


Type of Engines:

Class A 

Chemical Drive (50000 CR)

Chemical Drive (50000 CR)

[DAMAGED]

Last Overhaul:

????

# of Engines:

2

Last Maintenance: 

????

Fuel Carried:

[EMPTY]


 


 

750 CR to Fill Tank

1500 CR to lift off from Planet


ADF

1

DCR

29

MR

1

Hull Points

4/15


Cost 

??????

Monthly Payment

n/a


Crew

Crew

Role

Salary

   


Life Support Capacity 

Main

3 - 6 occupants [DAMAGED]

Back-up

3 - 6 occupants  [DAMAGED]


Passenger Accommodations

4 Journey Class  4000 CR [DAMAGED]

Storage Class [DAMAGED]


Electronics

 

Computer: L4 [DESTROYED]

 
 

Security Device [DESTROYED]

 
 

Lock L3, Sound Sensitive (L3)

 
 

Computer Equipment 

 
 

Computer Control panel 100 CR [DESTROYED]

 
 

Computer Programs

 
 

Drive Program Chemical L1 / 3fp )

Life Support - Main  (5kg / 2fp)

Life Support  - Backup (5kg / 2fp)  [CORRUPTED]

Damage Control ( L1 / 1fp )

Starship Astrogation (L4 / 24fp [CORRUPTED]

Laser Battery (L1 / 4fp)

Rocket Battery (L2 / 6 ) [CORRUPTED]

 

Weapons

 

Laser Battery 3000 CR

Assault Rocket Launcher 5000 CR

Defenses

 

Reflective Hull 1500 CR [DESTROYED]



Other Equipment

 

Videocom Radio 1000 CR [DESTROYED]

Subspace Radio 20000 CR [DESTROYED]

Intercom  90 CR  ( 50 + 10  + 10 + 10+ 10 )  [1 DESTROYED]

Radar   10000 CR  [PARTIALLY DESTROYED]

6 Portholes  300 CR  (50CR each)  [3 DESTROYED]

6 Camera Set  25000 CR [2 DESTROYED]

Skin Sensors 3000 CR

White Noise Broadcaster   80000 CR  [DESTROYED]

2 Escape Pods 60000 CR [DESTROYED]

1 Freight Arm 3000 CR  (manual no computer program) [DESTROYED]