Radio or com detonators?

jedion357's picture
jedion357
January 31, 2018 - 4:21pm
off the top of anyone's head has there been a radio or com device detonator for explosives in SF? in either SFman or FE?
I might not be a dralasite, vrusk or yazirian but I do play one in Star Frontiers!
Comments:

jedion357's picture
jedion357
January 31, 2018 - 4:23pm
com detonator: I would propose 5km range of the chronocom and 50 Cr cost.
I might not be a dralasite, vrusk or yazirian but I do play one in Star Frontiers!

jedion357's picture
jedion357
January 31, 2018 - 4:30pm
jedion357 wrote:
com detonator: I would propose 5km range of the chronocom and 50 Cr cost.


forgot we need the sender and reciever unit for this so maybe 100 cr for a link pair of units
I might not be a dralasite, vrusk or yazirian but I do play one in Star Frontiers!

JCab747's picture
JCab747
January 31, 2018 - 8:04pm
That works for me... THough I think I remember something about detonators... maybe its on the wiki site.
Joe Cabadas

KRingway's picture
KRingway
January 31, 2018 - 10:47pm
Zeb's has a radio beam detonator, with a max range of 100m. It includes a signalling device. One of my players used these quite alot in the last adventure that I ran.

jedion357's picture
jedion357
February 1, 2018 - 7:09am
I lloked in zebs and didn't see it. must not have looked hard enough.

a whole plethora of detonators in there damn I must be blind.

nerf this thread then.
I might not be a dralasite, vrusk or yazirian but I do play one in Star Frontiers!

jedion357's picture
jedion357
February 1, 2018 - 7:13am
The Light detonator: explosive and a light detonator are placed on shadowed section of a ships hull and detonator is set for a certain intensity of light- as a ship gets closer to the system's sun the light intensifies and triggers the bomb.

I might not be a dralasite, vrusk or yazirian but I do play one in Star Frontiers!

JCab747's picture
JCab747
February 1, 2018 - 11:54am
jedion357 wrote:
The Light detonator: explosive and a light detonator are placed on shadowed section of a ships hull and detonator is set for a certain intensity of light- as a ship gets closer to the system's sun the light intensifies and triggers the bomb.



That's a good Sathar terrorist detonator... another detonator could be designed to detect the weird effects of the Void and take out a ship while its doing its jump but before it slows down. No wreckage and the authorities would have no idea how the ship disappeared.
Joe Cabadas

jedion357's picture
jedion357
February 1, 2018 - 4:45pm
A void jump trigger? Interesting. 
I might not be a dralasite, vrusk or yazirian but I do play one in Star Frontiers!

jedion357's picture
jedion357
February 1, 2018 - 4:51pm
Truth be told i started this thread working on a limpet mine equipment article for issue #25. 

So im going to upgrade damage or area of effect for a few of the grenades for that have a magnetic and tangler adhesive backing version of each mine with a standard integral timer detonator as well as an anti-tamper feature and review the other detonators from zebs . 
I might not be a dralasite, vrusk or yazirian but I do play one in Star Frontiers!