Red Syn Station

Location: <uncharted system>
Owner: Crimson Syndicate
HS: IV (incomplete) fortified station
HP: 220
Mooring Bays: 12 (HS:18 max)
Population: 2400 maximum
ADF: 0  MR: 0  DCR: 120
Weapons: LB(x2), EB, PB
Defenses: RH, MS(x3), ICM(x8)

Computer
Alarm(4), Analysis(3), Bureaucracy(3), Commerce(4), Communication(4), Computer Lockout(6), Computer Security(6), Damage Control(4), Electron Beam Battery (2), Industry(1), Information Storage(2), Installation Security(6), Interceptor Missile(3), Laser Battery (1) x2, Life Support(4, capacity:3K, two programs), Maintenance(4), Proton Beam Battery(2), Robot Management(6), Transportation(1)

Communication: SubSpace Radio, VideoCom, Intercom network, WNB (deluxe, 4X range)
Detection: Radar (4X range), Energy Sensor(4X range), camera system
Misc. Equipment: Backup Life Support Equipment
Storage: 216 units
Quarters: 1200 single cabins, 800 double cabins, 400 luxury cabins
Vehicles: 16 launches, 12 small launches, 8 workpods
Emergency Vehicles: 80 lifeboats, 400 escape pods


Red Syn Station was once a UPF early warning center that was never finished, constructed around the fourth planet of this eight planet uncharted system. When the Syndicate discoverd this station they immediately got to work on it in order to make it habitable and operational despite its unfinished nature.

Due to the incomplete construction the station is not capable of rotating fast enough to reproduce 1g, however the current 0.6g status has been found acceptable to its inhabitants (particularly the Yazirians who prefer lower grav worlds anyways).

Through this station the Syndicate has managed to assemble an impressive fleet, more than enough to rival any planetary militia. Despite a rarity in the way of actual warships, the sheer numbers alone ranks their fleet with a SpaceFleet division. However, outside their own established system it is rare to see more than two or three of these vessels operating together on a single venture.

Said fleet consists of a light carrier, an escort cruiser that serves as a flagship, a destroyer, a scout carrier, two frigates, four corvettes, four assault scouts, numerous fighter craft, and a compliment of support ships (freighters and such).

The "Great Heap"

SS: 2 (x3, linked together)   HP:120   Powerplant: N/A
ADF:0   MR:0   DCR:100
Weapons: LB(x2)
Defenses: RH, MS(x1), ICM(x6)
Communication: SubSpace Radio, Intercom Network
Detection: Radar, Energy Sensor 
Misc Equipment: Skin Sensors, Camera System

The Great Heap is a recent construction ( which has been supervised by the Syndicate) orbitting the first planet of the system. The station is essentially comprised of three hubs/docking bays with minimal construction around the hubs, which is to say the "ring" is merely an extension of the hub construction rather than extended outward on heavy struts. As such gravity within is minimal, 0.2 at best.

The station serves as a "junk yard" where all of the captured craft are stored and as such it can loosely be defined as a Class III SCC. While Red Syn Station's docking bay is nearly filled with their own craft, this storage facility allows them to utilize victimized craft for other missions.