Ideas for handling intoxicants in SF

jedion357's picture
jedion357
September 12, 2016 - 8:06am
Random thought just occurred to me: treat alcohol and such in a similar way as toxins or a disease are treated in the rules. 

For example diseases have a S rating which is the ability check modifier and a D rating which is the time element (D10 is 100 hours). The time element for a disease is obviously too long. 

Basic idea would be S3/D1 this would be -3 to DEX/RS & LOG/INT for 1 hour, multiple drinks lead to stumbling and slurring of speach simulated through the cumulative ability check modifier. This example would be for common human alcohol: 1 beer or 1 glass of wine, or one shot of moderately strengthed hard liquor.

Other alien drinks can be patterned off of this for exampleCapellan Rum is dark and chalked full of stimulants so it's S5/D1. +5 to INT for 1 hour if more than one is consumed in an hour there is a pronounced jitteriness produced with -5 to any manual dexterity operations (fine tool use, combat, etc). 

The intoxicant's description will have to specify the effects. 

I looked for other rules for getting drunk in SF but didn't find them (could be there is an old published one in SFman- I just don't remember it. )


I might not be a dralasite, vrusk or yazirian but I do play one in Star Frontiers!
Comments:

jedion357's picture
jedion357
September 12, 2016 - 8:14am
With a disease or infection if the code is followed by a "!" Then death happens at the end of the time element for the disease or infection. 

We can include something similar. If a "*" appears at the end of the intoxication Cade then the character must STA check or vomit.
I might not be a dralasite, vrusk or yazirian but I do play one in Star Frontiers!

jedion357's picture
jedion357
September 12, 2016 - 8:17am
Side not, Capellan Rum can be used as a replacement for stun dose in reviving the unconscious if you can pour it down their throats.
I might not be a dralasite, vrusk or yazirian but I do play one in Star Frontiers!

rattraveller's picture
rattraveller
September 12, 2016 - 8:52am
Alcohol is basically a poison with stun effects inside of death so this could work. You could also apply this to other anesthetics for their duration and chances to force a recover.
Sounds like a great job but where did you say we had to go?

JCab747's picture
JCab747
September 12, 2016 - 12:44pm
I like these ideas. But, wasn't there something in a Star Frontiersman magazine on this topic? (That's not to say we couldn't revisit the subject and change it.)

Now, should we assume that fermented products that effect Humans have the same effect on a Vrusk or a Dralasite or a Yazarian? Is one being's beer another's poison or a soft drink?

I remember Babylon 5's references that the Mimbari became homicidal when drinking alcohol, but then again, it had its normal effects on other races.
Joe Cabadas

jedion357's picture
jedion357
September 12, 2016 - 3:56pm
Judging by the game TSR made and assuming they had not intended to market it to 12 year olds I would say they would have made it all alcohol effects all races the same. But no reason we have to go that.

I'm would say humans and yaz are the same, dralasites can go two ways in a hot tub or direct ingestion one is more potent than other. Hot tub is tingly.

Vrusk as mentioned elsewhere like fermented fungus bugs that bloat when the ferment, are covered in resin and after aging a vrusk will bite into the anis of the bug and slurp the intoxication brown goo. Like there language this is non palatable to the other races.
I might not be a dralasite, vrusk or yazirian but I do play one in Star Frontiers!

JCab747's picture
JCab747
September 12, 2016 - 5:15pm
jedion357 wrote:
Judging by the game TSR made and assuming they had not intended to market it to 12 year olds I would say they would have made it all alcohol effects all races the same. But no reason we have to go that.

I'm would say humans and yaz are the same, dralasites can go two ways in a hot tub or direct ingestion one is more potent than other. Hot tub is tingly.

Vrusk as mentioned elsewhere like fermented fungus bugs that bloat when the ferment, are covered in resin and after aging a vrusk will bite into the anis of the bug and slurp the intoxication brown goo. Like there language this is non palatable to the other races.


No wonder the Gorlian thug didn't like the Vrusk named Dreevale buying him a drink. (See the Alpha Dawn rules on Personality checks) Laughing
Joe Cabadas

rattraveller's picture
rattraveller
September 12, 2016 - 7:27pm
There is a canon statement that Dralasites mix intoxicants in with there steam baths but never a word on how they effect the Dralasites.
Sounds like a great job but where did you say we had to go?

JCab747's picture
JCab747
September 12, 2016 - 7:58pm
rattraveller wrote:
There is a canon statement that Dralasites mix intoxicants in with there steam baths but never a word on how they effect the Dralasites.


By Jove! That's right.
Joe Cabadas

Shadow Shack's picture
Shadow Shack
September 14, 2016 - 6:55pm
jedion357 wrote:
Side not, Capellan Rum can be used as a replacement for stun dose in reviving the unconscious if you can pour it down their throats.

...or they can try the modern trend of pouring it into the other end.





Even if I was already drunk I can't see how that would ever be an enticing idea: kill the liver without the side effects of getting drunk. Call me homophobic but I'd still stick to the personal policy of "exit only".
No, I'm not overly fond of Zeb's Guide. Nor do I have any qualms in stating why. Tongue out

My SF website

jedion357's picture
jedion357
September 22, 2016 - 8:35am
There has been a trend in teens pouring vodka into the eye as well as soaking a tampon in alcohol and inserting it. 
I might not be a dralasite, vrusk or yazirian but I do play one in Star Frontiers!

rattraveller's picture
rattraveller
September 22, 2016 - 2:11pm
The idea is to get the alcohol into the blood system faster. This is not a good practice since most alcohol is not alcohol. Unless it is 200 proof then there are other elements. Most of this is water but trace amounts of other things like sugars. Not ingesting alcohol properly is not really a healthy idea unless you are a Dralasite. Then absorb it where every you want.
Sounds like a great job but where did you say we had to go?

jedion357's picture
jedion357
September 23, 2016 - 7:52am
Alright there doesn't seem to be any major objections to this rules proposal.

to sum up Alcoholic drinks are treated in the same basic way as poison, infections, and diseases:
A strength factor that affects ability scores and a duration which in this case is in hours. the description for each alcohol will detail what ability scores are affected.

Common (human) alcohol: S-3/D1 common Human alcohol is your basic glass or beer or wine or a shot of various liquors. It affects INT/LOG & DEX/RS & LDR with a -3 for 1 hour. multiple drinks are cumlative and effects wear off only at a rate of +3/hour. Example Danno has consumed 3 three beers in the last hour and is at -9 to the specified abiltiy scores. The ability score penalty will improve by 3 points an hour over the course of 3 hours (including the hour the alcohol was consumed). Note the penalty is not applied to skill checks as ability scores are already apart of a skill check. Optional: one drink confers a +3 bonus to PER but this bonus is lost if more than one drink is consumed/ hour.

Capellan Rum, so called for its dark resemblance to some varieties of human produced rum, is a stimulant developed in the Capellan system for traders to stay the course on long voyages. S+5/D1 Capellan Rum provides a +5 boost to INT but if more than 1 per hour is consumed it produces jitteriness which causes a -5 penalty for each subsequent dose during the hour which is applied to any task requiring manual dexterity: fine tool use, combat, etc. This drink is a powerful stimulant and can be a substitute for Stim dose in the medic's tool kit.

Yazirian Blood Wine is an acquired taste for anyone other than a yazirian. Its a fermented drink similar to beer but mixed with small amounts of blood from one of several different species for native yazirian fauna. The Beer portion acts much like human style beer: S-3/D1 and affecting LOG/INT & DEX/RS & LDR but the blood component has a special effect on a yazirian. Chemicals in the blood interact with yazirian bio-chemistry to produce a +3% bonus to battle rage attempts for the duration.

Uses for Alcohol in game: largely with NPCs. It will be a tool for a referee to simulate an intoxicated NPC that the players may have to deal with.

For comprehensiveness: hangovers result when a character drinks more than 1/hour and fails a STA check modified by -3/drink from the evening before. This STA check can recieve a bonus of +15 for consuming water before going to bed to replace the water lost from the dehydrating effects of alcohol. Any alcohol with a lower case "h" after the duration has potential to produce a hangover. Human alcohol and yazirian blood wine can produce hangovers while Capellan Rum does not.

Hangover effects: -10 to INT/LOG for hour/ # of drinks consumed the previous evening or for simplicity 1d5 hours. STA check to not throw up.
I might not be a dralasite, vrusk or yazirian but I do play one in Star Frontiers!

JCab747's picture
JCab747
October 5, 2016 - 10:56am
jedion357 wrote:
Alright there doesn't seem to be any major objections to this rules proposal.

to sum up Alcoholic drinks are treated in the same basic way as poison, infections, and diseases:
A strength factor that affects ability scores and a duration which in this case is in hours. the description for each alcohol will detail what ability scores are affected.

 


I like this idea.
Joe Cabadas