Vrusk Conglomerates

jedion357's picture
jedion357
December 16, 2015 - 6:26am
Idle musing but occasionally you see a company with the word " Incorpoated " added after its name. Vrusk conglomerates might have Conglomerated added after their name in much the same way. For example: Rk'zt Conglomerated. Or since we're talking about conglomerates Rk'zt, Rzn'krntz & Kee'Tm Conglomerated where 3 distinct trade houses handed together because their business interest were intertwined. 
I might not be a dralasite, vrusk or yazirian but I do play one in Star Frontiers!
Comments:

rattraveller's picture
rattraveller
December 16, 2015 - 6:20pm

You wrote that on a hand held device right?

OK since trade houses are family businesses to conglomerate them there would need to be a merger of families. So what we would see is inter-marriages. Now how married names are taken and given in Vrusk trade houses with some of them having centuries of history about them would most likely take on a trade house that specialized in keeping track of names. Like the people who tracked the lineages and coats of arms for European noble houses and knights and such.

Sounds like a great job but where did you say we had to go?

iggy's picture
iggy
December 16, 2015 - 11:30pm
From the few vrusk name examples we have it seems that vrusk use just one name.
-iggy

Tchklinxa's picture
Tchklinxa
December 17, 2015 - 5:55am
Yes and no, they are suppose to use their company name as a last name. I think we sort of forget that.

I wonder when they reach that level, if you have two trade houses merge either under a new name or combined name, and this just makes for longer names, or just abolish one name... it seems like business interests would dictate options. Maybe houses that have an established "brand" name retain it? RCA is owned by another company HQed in Paris France today but it is still RCA, so if RCA was a trade house I think the members would still have the last name RCA but would defer to the bigger company per contract agreements which would be TCE today in RL. Before being sold off in parts RCA was RCA, then it was taken over by GE so it could also have been RCA-GE but then GE sold it off to TCE along with parts of GE. BUt brand wise TCE has retained both GE & RCA names for market reasons... seems like Vrusks would do the same. 
 "Never fire a laser at a mirror."

rattraveller's picture
rattraveller
December 17, 2015 - 10:11pm
Not being Human, Vrusk just might not do mergers. When two or more trade houses jion together there is always a dominant one. Vrusk employees are just considered assets and all employees change their company name to the dominant company name. They then give their full loyalty to the name trade house just like the last one.

This way of thinking also eliminates golden parachutes and the slashing of jobs and positions when the two trade houses merge.

On the other hand the only thing that prevented Rollerball style corporate monopolies from long ago taking over Vrusk society is that Vrusk prefer to remain independent and prefer smaller trade houses and companies to larger ones and mergers are very rare. Even in industries that require very large groups like starship manufacturing it is really many many small trade houses not a large conglomerate.

Environmentally go with Humans being mammals work in herds, prides, tribes, troops and so on and are willing to accept outsiders into thier groups do to the need to keep fresh new genes entering the group.
Vrusk being insects (sort of) prefer each group to remain separate. When was the last time you saw two beehives merge? Actually since I have beehives I can tell you when one gets weak the stronger one will rob it and kill the inhabitants until the queen of the weaker hive dies. Then some of the survivors might be accepted into the strong hive.
Sounds like a great job but where did you say we had to go?

Tchklinxa's picture
Tchklinxa
December 18, 2015 - 10:21am
Mentality could be very different...

Also Vrusks in the Frontier versus Vrusks in Vrusk space may be different as well. In the Frontier you have businesses even Vrusk that employee non-Vrusk... so I think there is some wiggle room for interesting Vrusk concept exploration and conflicts with other species born out of differences in mentality.

Pan Gal being the big first Mega Corp seems to employee all races, but seems to have preferred colonies of predominately one species for instance (logically it makes sense... SF PC is different than RL PC in my way of thinking).

Future Business Cards... since the Vrusk are based on the Japanese of the 80's a little bit, I like the idea of them exchanging "business cards" I am thinking it would be a Vrusk custom some sort of data transfer device they use specifically for the whole meet/greet ritual.
 "Never fire a laser at a mirror."

iggy's picture
iggy
December 18, 2015 - 8:09pm
Every time I have been in Japan I have noticed how many corporate guys wear the corporate pin on their lapel.   I could see vrusk wearing a corporate necklace and the business card data could be done by touching them together when they wish to be formal.  Other times the necklace just wirelessly exchanges the data as each vrusk commands it to transmit. 

As for mergers I see vrusk just tacking on the parent company name to theirs.  The would become a division of the company that bought them.  Because their society raises the young in the company as an extension of their hive past I see them absorbing all employees in.  They are not exactly a parallel to Earth insects.  Their reproduction is different.

These names do not have to serve the same function as human family names.  The vrusk may only have one personal name that they "own".  Company names belong to the company and not the employee.  Employees are loyal to the company but not equal to the company to own the name with their own.  It is an honor to be associated with the company name but not a right.  Having articulated this train of thought I would say that vrusk would address each other as K'tik-zu of company Pan Galactic Corporation.  Association with the company, not actually the company.  The human parallel would be like this.  A nobel with the surname Wayne may employ servants in Wayne Mannor and his servants may introduce themselves as John or Jane of Wayne Mannor as long as they are in good standing with their employer. 
-iggy

Tchklinxa's picture
Tchklinxa
December 19, 2015 - 9:56am
Good ideas iggy. I like the Neck Tie idea... something like a Bolo? 
 "Never fire a laser at a mirror."

iggy's picture
iggy
December 19, 2015 - 11:46am
Something like an amulet or large necklace.   Not a necktie.  Neckties at too human.
-iggy

rattraveller's picture
rattraveller
December 25, 2015 - 9:43am
Vrusk do have alot of differences from other "insect based" races. Most obvious is that Vrusk have ten limbs while insects have six and spiders eight. Also the mating is done in pairs and not one queen. Surprisingly several species of termite have a queen and a king which mate for life and produce the only offspring.

Makes you wonder if there is a third sex in the Vrusk society, nuetral which works but is not involved in reproduction at all. They are rare since when the Vrusk gained intelligence and had to do more thinking work the nuetrals were not needed and slowly died off.

Just a thought.
Sounds like a great job but where did you say we had to go?

Tchklinxa's picture
Tchklinxa
December 25, 2015 - 3:16pm
There are some ant species I read about that do not do the hive thing too. Bugs do have a wide range of behaviors, and there are non hive minded species in several families that normally are hive critters. 

Gender & Job so to speak is determined by things the hive does with the eggs/larvae if I remember correctly, how they are grown makes a difference on the type of adult produced. So it is possible that as the needs of the Vrusk society changed less neuters where created until none at all existed. Interesting thought. Ants have workers, warriors, queens, and the fertile males... so maybe as the need became for smarter versus just worker brawn or brawn warriors more fertile females where needed &  thus more fertile males... hum.
 "Never fire a laser at a mirror."

rattraveller's picture
rattraveller
December 26, 2015 - 7:52am
SOOOO, much like the Alien Nation movie an interesting "monster" might be a prehistoric Vrusk colony being found or something, a drug or machine which changes Vrusk back to their ancient ancestors with Huge Vrusk warriors and endless almost mindless worker Vrusk. OR maybe some interesting other classes from the old days like truly immense females.
Sounds like a great job but where did you say we had to go?

Tchklinxa's picture
Tchklinxa
December 26, 2015 - 3:20pm
Yeah that would be interesting, and the old style colony might want to impose the old Hive life style on the newer "chaotic" "uncivilized" "inefficient" UPF Vrusk.


 "Never fire a laser at a mirror."

Tchklinxa's picture
Tchklinxa
December 27, 2015 - 12:03am
There is a type of worker ant that stores food in it's body... Honey Ants, False Honey Ants/Winter Ants.

Also "Toll Ants" have been observed in CA sort of policing, directing multiple species of Ants (probably not all same colony) moving along routes used by multiple colonies, every now and then one of the Toll Ants stops another Ant and takes the food it had gathered, the Toll Ants tend to be larger species, this is interesting as you have multiple species tolerating each other with one species keeping the peace  and taxing on a multi-colony route versus all these different species & colonies going to war. 

Even War can very from complete genocide to survivors of the loosing colony joining the victorious one. Colonies can be merged using proximity & meshing to allow the ants to adjust. Parasite Queens exist, ants are just very interesting critters.

I am thinking there is a AD&D versions of Vrusks that might make for a type of Vrusk more Hive orientated. Maybe one of the Vrusk colony ships that got lost ended up establishing a colony along old school lines? 


 "Never fire a laser at a mirror."

rattraveller's picture
rattraveller
December 27, 2015 - 6:54am
You should think about the Klickks and Zuraqqor who I believe are more based on beetles and bees. Since bees having amazing variety and honey bees are actually a minority and especially since beetles are the most diverse group of animals on the planet.
Sounds like a great job but where did you say we had to go?

Tchklinxa's picture
Tchklinxa
December 27, 2015 - 8:39am
I agree, been just sort of mulling the whole insect world over in my head. What is interesting is how they are so scent orientated (ants & bees are related critters) and a colony's scent changes... so ants removed and isolated from the mother colony develop their own scent and become strangers to their once colony mates. Colony scents change over time and even decrease to near nothing in the winter.

I think the Zuraqqor definitely have potential for expanding on the hive type thinking and unique types of of Zuraqqor being developed and used by the colony... in away this is biological technology, they grow specialized beings to perform specialized jobs while beings like us make technology to preform specialized jobs. Bio-tech would be a very natural leap for insect species it seems to me.

Also how the hives function and not war is a point to consider. Hive minds are scary to humans so I think that is why sci-fi almost always have bug races be that way. Yet it is absolutely fascinating to see what the RL hive type insects do achieve, makes you wonder about humans. There are polygamous hive species I found out poking around, I think Vrusk might be more like that.

Here is a thought for the Vrusk... maybe companies besides dances, and obvious visual symbols to id folks, what if they have a scent (perfume) unique to them. It would be a weird Vrusk thing but very buggy. Non Vrusks might wonder why corporate keeps sending them perfume and the Vrusk might think it rude the other race employees do not always use the "right" scent. The polyvox might translate "You smell strange" as "Who are you" or "Are you employed here" every day between the Vrusks and the non Vrusk employees leading to conflict... lol. 

I think I will start a thread for ideas for the Zuraqqor or find an older thread on them and post some new ideas, some ideas will be better for them and others better for the Klickks & Vrusk I think.


 "Never fire a laser at a mirror."

iggy's picture
iggy
December 27, 2015 - 9:52am
I like the vrusk company perfume idea.  This could make getting into the top secret base hard as they have to get a supply smuggled out before they can sneak in.
-iggy

Tchklinxa's picture
Tchklinxa
December 27, 2015 - 11:59am
Also Vrusk might use inks/paints/pigments they can only see, they might have such pigments incorporated into markings... or in case of non vrusk tattoos, or uniforms... to the other races they see nothing but the Vrusk see a Colony marking... could work for other species as well that see in certain ranges. 

Vrusk art could be very different as well... maybe the other 3 races would develop special viewing devices to "see" what the Vrusk see. 
 "Never fire a laser at a mirror."

TerlObar's picture
TerlObar
December 28, 2015 - 7:16pm
And the dralasites will be able to identify the various Vrusk trade-house scents probably as well as the Vrusk themselves or maybe even better. 
Ad Astra Per Ardua!
Webmaster - The Star Frontiers Network & this site
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jedion357's picture
jedion357
December 29, 2015 - 6:03am
TerlObar wrote:
And the dralasites will be able to identify the various Vrusk trade-house scents probably as well as the Vrusk themselves or maybe even better. 
good point, though I would think they have to be familiar with it. 
I might not be a dralasite, vrusk or yazirian but I do play one in Star Frontiers!

TerlObar's picture
TerlObar
December 29, 2015 - 3:39pm
jedion357 wrote:
good point, though I would think they have to be familiar with it. 
Yes.  I was thinking more along the line of "this guy smells like that last group of thugs we ran into" or "those two seem to be at odds with each other but have the same scent".  The idea was more identifying the same or different scent on various vrusk more than knowing exactly which trade house it belongs to.
Ad Astra Per Ardua!
Webmaster - The Star Frontiers Network & this site
Founding Editor - The Frontier Explorer Magazine
Managing Editor - The Star Frontiersman Magazine

jedion357's picture
jedion357
December 29, 2015 - 7:00pm
TerlObar wrote:
jedion357 wrote:
good point, though I would think they have to be familiar with it. 
Yes.  I was thinking more along the line of "this guy smells like that last group of thugs we ran into" or "those two seem to be at odds with each other but have the same scent".  The idea was more identifying the same or different scent on various vrusk more than knowing exactly which trade house it belongs to.

I like it.
I might not be a dralasite, vrusk or yazirian but I do play one in Star Frontiers!