Rim Space: 99

jedion357's picture
jedion357
June 12, 2015 - 5:54pm
Imagine the title set in perspective like Space: 1999 was.

Zebulon's Guide wrote:

fy 99: Star Law is invited to the Rim to help train planetary branches there. 

fy 100: the Rim's Age of Adventure begins and hundreds of vessels go out to explore beyond the Rim 


This would be an ideal period to set a campaign in the Rim or just launch pad from the Rim. 
I might not be a dralasite, vrusk or yazirian but I do play one in Star Frontiers!
Comments:

jedion357's picture
jedion357
June 12, 2015 - 6:42pm
Strategic setting/ home base is called Omega whether moon Omega or just Omega base .
I might not be a dralasite, vrusk or yazirian but I do play one in Star Frontiers!

jedion357's picture
jedion357
June 12, 2015 - 8:33pm
So what system would Omega Base be located?
One assumption about the base is that it is a listening post to watch/guard against the sathar.



Established and colonized possibilities:
1. Osak system? There is a lot of activity there and its the hub of the Rim, drawback is less autonomy for PCs.
2. Capella system, perhaps in the outer reaches of the system- busy with activity
3. Kleaok (Point Go) loney system out at the end of the Rim and ideal for explorers to set out from headed north and east to explore.

Unexplored systems:
1. two LY southeast of Capella
2. binary system between Ozak and Kazak: binary star system would be an interesting change IMO
3. unexplored system 5 LY west of Cryxia perhaps not a good choice for an exploration base other than exploring the system itself.
4. Donal's Reach?

Purpose of the base:
1.) outlying base that watches and guards against the sathar,
2.) science station for exploring the system (if an unexplored system or Point Go)
3.) Infra-structure for exploration missions, supports explorer craft and the science station would come in handy for this was well as station would have better lab and computer resources than a star ship.


Anything in the Western Rim is going to eventually lead to adventures in the Formad Cluster, could involve politics from the home systems of the Rim and is rellatively close to the UPF

Anything in the north and east Rim is going to be more isolated and lead to adventure in the North by Northeast of the Frontier
I might not be a dralasite, vrusk or yazirian but I do play one in Star Frontiers!

Tchklinxa's picture
Tchklinxa
June 15, 2015 - 7:12pm
This is a good idea
 "Never fire a laser at a mirror."

jedion357's picture
jedion357
June 15, 2015 - 7:35pm
You'd want to tread the fine line between the science station of Space 1999 (though as I remember one or two writers for the show went military action in a later season) and the militaria of Battlestar Galactica.

Without a doubt you'd want to be able to have KHs action (miliatria side) but equally would want have exploration and AD action.

Just need to avoid the hockyness of the moon floating through the galaxy after a nuclear explosion unless Terl Obar can explain the physics of that Surprised
I might not be a dralasite, vrusk or yazirian but I do play one in Star Frontiers!

Tchklinxa's picture
Tchklinxa
June 16, 2015 - 5:03am
Oh come on now, making hockyness work despite it's challenges is what we all excel at here! ;) 

I need to finish up my hockyness projects, been busy with work, hubby's care & epic failure on yard care to now catch up on. 

Believe me I watch movies/old TV on DVD all the time and part of my mind is saying no way man, they'd be dead!

Floating Moon theme has it's uses for TV alien/threat of the week but I doubt would work in a SF game well.


 "Never fire a laser at a mirror."

Stibbons's picture
Stibbons
June 16, 2015 - 6:10am
Rogue or "orphaned" worlds are probably quite common in the galaxy (watch the remake of Cosmos, first episode), once a sun has lost a lot of it's mass (due to nova or simply burning up its hydrogen fuel) planets are not gravitationally bound any more and can just "wander off" so to speak. Some may also be ejected from their system through interactions with other planets like gas giants. Without a central sun to act as a guide point a planet like this would be impossible to locate without precise jump co-ordinates and the equations that allow you to compensate for the planet's relative motion over time. Be hellish cold, atmosphere frozen out, etc., but there would still be residual heat in the core that would seep out into deeper levels way under the surface.

Cold, dark, impossible to find. Perfect for an observation post or deep space research station. And who knows what has been left behind preserved in the ice...  

("I don't know what the hell's in there, but it's weird and pissed off, whatever it is."- Clarke, The Thing, 1982)
Set course for the 80's... (My Livejournal)

jedion357's picture
jedion357
June 19, 2015 - 4:50am
I'm totally down with a wandering or ejected planet as a location for adventure. Just not as a strategic outpost. I'd like to use it as treasure island- with the promise of fabulous wealth. Legends persist of misjumped ships finding it but as you say it hellish to locate. What triggers the adventure is the discovery of a wandering brown dwarf that when its gravitational pull is figured in to other data on this planet suddenly it can be plotted. Race is on against mercenary and corporate teams to secure the "promise" wealth.
I might not be a dralasite, vrusk or yazirian but I do play one in Star Frontiers!

Tchklinxa's picture
Tchklinxa
June 19, 2015 - 10:34am
Would be a good adventure idea. 
 "Never fire a laser at a mirror."

Stibbons's picture
Stibbons
June 19, 2015 - 11:09am
Another option is to have a rogue planet enter a system travelling at around 1% of the speed of light. When the players are sent to investigate they find evidence that there are traces of ancient Percursor engineering of the whole damn planet, at which point said whole damn planet jumps through void space. 

Cue series of adventures where planet jumps randomly to different locations (planet of the week), skirts the system for a week or so (allowing exploration of any worlds therein) and then jumps on. Adventures are on the visited planets and on the travelling planet itself, trying to understand its workings enough to turn its course back to home. A true Space 1999 scenario.

The ultimate end of the adventure could have the players jump back into a recognisable system only to discover that the Sathar are waiting!  Do they abandon the planet and all its secrets to them but return home safe? Do they trigger another jump to deny the Sathar their prize? Or do they press that big red button surrounded by signs that, at best translation, say "For f**ks sake, don't press this!"...?
Set course for the 80's... (My Livejournal)

Tchklinxa's picture
Tchklinxa
June 19, 2015 - 12:53pm
I like this idea a lot...  jumping through space on a planet with technological wonders, ancient deadly secrets and an ancient agenda of it's own, what happened to the populace? Where was the planet from?  ... mu wah ha ha. 
 "Never fire a laser at a mirror."

jedion357's picture
jedion357
June 20, 2015 - 12:34pm
@ Stibbons: there you gone and did it, making the Space 1999 plot plausible! Of course what is the planets speed relative to? After all each Star has movement relative to the rest of the galaxy and each galaxy has movement. Perhaps one of the treasure planets secrets is a jump field generator. Also does the planet have defense? Ala rifting off of the death Star. Do the pc blow away a sathar world when they find it. "Darth Vursk says, " the power to destroy a planet is nothing compared to the power of mentalism"
I might not be a dralasite, vrusk or yazirian but I do play one in Star Frontiers!

Tchklinxa's picture
Tchklinxa
June 20, 2015 - 7:32pm
LOL! Darth Vrusk lol!
 "Never fire a laser at a mirror."