Escape Path table top game

jedion357's picture
jedion357
September 18, 2013 - 9:29am
Space Hulk has been a popular Games Worshop game and copies of it sell quite high on ebay- hence I dont own one. and Games Workshop has a bad habit of putting out of print some of its best games, like Space Hulk.

Back around 2007 Andy Slater at terragenesis.co.uk headed up the development of a set of generic rules for playing Space Hulk type games using any kind of miniature you wanted: Zombies and Vampires vs Victorian heroes, space marines and aliens, etc. They had forums and community development going on (much like Frontier Space before it stopped being a community project). It doesn't seem that anyone has posted on the forums since 2008.

I've uploaded a copy of the rules including some latter add ons in the Port Loren Public library.
http://www.starfrontiers.us/node/7741

http://www.escapepath.com/smf/

http://www.escapepath.com/rules/
I might not be a dralasite, vrusk or yazirian but I do play one in Star Frontiers!
Comments:

Rum Rogue's picture
Rum Rogue
September 22, 2013 - 8:26am
sounds interesting I will have to look into this.
About a year ago a purchased the Zombies!!! game which is random cards like that.  I thought I could use that to get my into RPG's.
Time flies when your having rum.

Im a government employee, I dont goof-off. I constructively abuse my time.

jedion357's picture
jedion357
September 23, 2013 - 12:09pm
Speaking of zombies, i just purchased World War Z the book on Saturday with some tip money and finished it on the job today. Very good read and perhaps worth running as a RPG setting.

The threat pyramid pamphlet that the US infantry man described is your map to creating a monster manual of threats in game.

The arc of the campaign would be:
1. Outbreak
2. Great Panic
3. First winter after the panic.
4. First Spring (when zombies are thawing out)

I loved the description of LaMOEs: People with the "Last Man On Earth" syndrome that didn't appreciate the army showing up finally to clear the zombies

As the PCs gain experience and the campaign progresses you up the level of threat with Rebels and LaMOEs as well as feral humans, feral animals, and quislings as well as the obligatory zombie swarm. The eventual tactics and army doctrine developed for the army to effectively handle the zombie swarms probably wouldn't play well in an RPG unless the PCs were members of the K-9 teams and not line grunts. The Navy diver's missions might be worth role playing or the teams that cleaned out the tunnels under Paris might be worth playing. However I think this setting works well for a civilian group of PCs trying to survive.

I might not be a dralasite, vrusk or yazirian but I do play one in Star Frontiers!