Aging, Life-Stages and Procreation of SF Races

Malcadon's picture
Malcadon
November 17, 2012 - 12:26am
The old AD advanced rulebook have notes about lifespan and method of procreation, but dose not list things like average age of sexual development (puberty), age of adulthood (where one is considered an independent person, rational enough to make one's own life-chooses), length (and stages) of gestation or equivalent (e.g. How long dose it takes for a Vrusk to hatch from it's egg?), and so on. This post is about figuring these things out, and figuring out additional, easily overlooked info about it (e.g. Dose the changes of gender in a Dralasite change them behaviorally, or even their appearance?).

A thing to note about the Humans in SF, is that they are not like us. They live longer (180 of our years*, on average), grow taller (6'3" on average) and are canonically unrelated to us. It can be argued that if they do develop like us, then they would reach puberty at around 14 GST (13-13 Earth years*), but it should be noted that our age of sexual development is not constant. That is, a hundred years ago, that age was about 15-16 years, on average (it is believed that this is do to dietary changes).

There are a number of things to consider and debate with this topic, but no less important.

*If you go by the book, a Galactic Standard Year is shorter that an Earth year (by about a month!). Our year is equal to x1.1 of their standard year, and their year is equal to x0.9 of our year. So a SF character who is 20 years GST, would be 18 years old on Earth.
Comments:

jedion357's picture
jedion357
November 17, 2012 - 3:41am
We did do some of this in the core 4 project, iggy even proposed some names for different age stages in the yarizirian. I particularly liked the "hanger" and his rationelle for it. Not time to look it up got to hit the grind stone todat for 15 hours. but the threads are there.
I might not be a dralasite, vrusk or yazirian but I do play one in Star Frontiers!

iggy's picture
iggy
November 17, 2012 - 9:15pm
We have done a tone of this in the core four.  Likely most is there but not consolidated.  I have also noted the difference in galactic standard years and Earth years.  Let's comb the core four project and consolidate things.  I really like this subject and get into imagining what it would be like to be a dralasite, vrusk, or yazirian.
-iggy

bossmoss's picture
bossmoss
November 21, 2012 - 5:59am
The way I have always interpreted the note regarding human age is that medical technology keeps improving the human lifespan.  For example, "60 is the new 40" - that sort of thing.  Lots of people live beyong 100 today.  People mature at the same rate, they just stick around longer, and in better health.

iggy's picture
iggy
November 21, 2012 - 10:24am
Yes, I have also assumed the increased lifespan is due to medicine.  The people mature at the same rate, look young longer, and die older.

Now for Galactic Standard Time (GST) to Earth Time (ET), 1 year GST is 0.9126 years ET, 100 years GST is 91.26 years ET, and 200 years GST is 182.5 years ET.  So in ET humans actually are 17.5 years shy of 200.  Now if you are saying that a human graduates high school and enters the world or higher education at 18 years ET then that is 19.72 years in GST.  So, likely common laws in the frontier for humans to gain adult rights are likely rounded to 20 years GST which is 18.25 years ET.  It makes for fun playing with the ages to cause the players to think about the social aspects of frontier society.  It can get even more fun if you play with planetary years too.
-iggy

bossmoss's picture
bossmoss
November 23, 2012 - 1:37pm
Yeah, each planet would have its own natural calendar, based on its actual year.  I've delved into that in my game.  Gets a bit complicated for most players, though.  You have to keep track of a different calendar for each planet!  For the players' sakes, I tend to stick with GST for the most part.

rattraveller's picture
rattraveller
November 23, 2012 - 5:41pm
In one of the Battletech paperbacks about the Grey Death Legion the unit commander has to straighten out the supply orders since the "new LT supply officer" ordered everything based on the calendar from their home world and not the world they were on assignment to.

Something like this can really throw a group of PCs off their game if they spend extended time on a planet with even a slight difference in calendar. Take Lossend for example. The PCs spend a week there. Did they spend 150 credits each on upkeep or did they spend 450 credits?
Sounds like a great job but where did you say we had to go?

Malcadon's picture
Malcadon
November 23, 2012 - 6:29pm
Consider that before standard time zones where established, times varied greatly from town to town. So much so, train conductors had to use overly elaborate charts and tables to keep their schedules. Unfortunately human error resulted in a lot of tragic and unnecessary train accidents. When the real-road companies created standard time zones, there was much protest among the many small communities, but in the end, uniformed system became the established norm.

In SF, Pan-Galactic established their time system to help establish uniformity with trading and scheduling. Although each planet have their own yearly length, a GST year is used to keep everything up to date. Naturally, all clocks note local and standard years (day-to-day timekeeping is quite uniformed), and all spacers use GST years do their travels.

iggy's picture
iggy
November 24, 2012 - 12:21am
My PCs collect pay and pay bills in GST.  However I also track time in the local day for the system they are in.  This makes it easier to describe morning, noon, afternoon, night, midnight, etc. as the day light is right.  The campaign clock is in GST and all records follow it.  I have not ever put down a set of clocks for all the documented frontiers worlds.  I'd like to do this in a table for all of them against GST.
-iggy

bossmoss's picture
bossmoss
November 26, 2012 - 10:49am
Star Law offices, news outlets, and government agencies would have multiple clocks and calendars, just like the old news outlets used to have several clocks on the wall in real life.

jedion357's picture
jedion357
November 26, 2012 - 1:11pm
bossmoss wrote:
Star Law offices, news outlets, and government agencies would have multiple clocks and calendars, just like the old news outlets used to have several clocks on the wall in real life.


you mean holographic chrono displays and not anything as provincial as a clock?
I might not be a dralasite, vrusk or yazirian but I do play one in Star Frontiers!

Malcadon's picture
Malcadon
November 26, 2012 - 5:02pm
jedion357 wrote:
bossmoss wrote:
Star Law offices, news outlets, and government agencies would have multiple clocks and calendars, just like the old news outlets used to have several clocks on the wall in real life.

you mean holographic chrono displays and not anything as provincial as a clock?

You mean something like this:


jedion357's picture
jedion357
November 26, 2012 - 6:25pm
No actual holographic projections of a clock or digital displace
I might not be a dralasite, vrusk or yazirian but I do play one in Star Frontiers!

Malcadon's picture
Malcadon
November 26, 2012 - 6:37pm
Oops, I overlooked the "holographic" part.

Although, you have to admit that those displays also look futuristic, and looks like they monitor something really important to those who cant read them. (Am I the only one here who can read them?)

TerlObar's picture
TerlObar
November 26, 2012 - 7:00pm
I can read them.  The bottom one says 10:48:36 and the top one says 12:26:16.  Some day I'm going to get me one of those.
Ad Astra Per Ardua!
My blog - Expanding Frontier
Webmaster - The Star Frontiers Network & this site
Founding Editor - The Frontier Explorer Magazine
Managing Editor - The Star Frontiersman Magazine

Malcadon's picture
Malcadon
November 26, 2012 - 9:14pm
TerlObar wrote:
Some day I'm going to get me one of those.

Google "Binary Clock Screensaver".Cool

iggy's picture
iggy
November 27, 2012 - 1:29pm
I can read the binary clocks.  What would be fun for the game would be to see vrusk clocks using the vrusk base numbering and time system.  What should the base numbering system be for vrusk?  What would be their method of counting time?
-iggy

TerlObar's picture
TerlObar
November 27, 2012 - 2:05pm
I would guess that Vrusks probably have a native base 10 system as they have five "fingers" on each hand for ten digits plus they have ten limbs (2 arms and 8 legs).  Same for Yazirians (although not the 10 limbs Smile).  Drals on the other hand are a completely different story.  They have no natural "number" based on their anatomy so they could have invented any sort of mathematics system.  I'd almost go with a base 4 system since a dral with "average" stats has a DEX of 40 and so can have 4 limbs.  The sathar are base 8.
Ad Astra Per Ardua!
My blog - Expanding Frontier
Webmaster - The Star Frontiers Network & this site
Founding Editor - The Frontier Explorer Magazine
Managing Editor - The Star Frontiersman Magazine

Karxan's picture
Karxan
November 28, 2012 - 12:24am
There is a Dragon article called "Old Yazirians Never Die", Issue#108 april 1986, that addresses the issue on aging. It gives a starting age, age modifiers, and maturity levels based on the descriptions from AD.

I have included it herre if you do not have a copy. It is short and to the point.

Age and aging inSTAR FRONTIERS® gamingBy Peter C. Zelinski

One question unanswered by the STAR FRONTIERS® rules
is this: What happens when a character gets old?
 Average lifespans are given for all four player character races, but nothing is said about the effects of aging and growing up. This is unfortunate, for aging ads to the fun and realism of the campaign. What is the point of turning to the aged for advice when they are no wiser than the young? How realistic is a 230-year-old Dralasite who can still bench-press 145 kilograms? What about a 150-year-old Vrusk who can dodge missiles just as well as the time he was knee-high to a winged ripper?  True, such examples are always possible, but they should not be the norm. Presented in the text below is a solution to the problem. Players of the AD&D® game will recognize its aging system as the inspiration and source of reference used in compiling this article. NOTE: Time is given in Galactic Standard Years throughout the article. One GSY is about 91% as long as one of our Earth years. Starting agesBefore a player character enters a STAR FRONTIERS campaign, his/her starting age must be known. 
Race Starting Age 
DralasiteD10 + 24 years
HumanD10 + 19 years
VruskD10 + 17 years
YazirianD10 + 13 years
  
  
 NPC starting ages need not be so restricted. An NPC Human adventurer could stow away on a star freighter at age 14 or give up a cushy desk job in favor of a daring life in space at 43. Age bracketWhen a character enters a certain age bracket, his ability scores must be modified according to the instructions given in the age categories table below. This is not to say that all Humans receive additional strength and stamina along with their presents on their twentieth birthday. Instead, ability score modifications are a simulation of the effects of gradual maturity, with the resulting benefits or deterioration.  Modifications due to age are as follows:
 
MatureAdd 5 to STR ,STA, INT, and LOG scores
Middle AgeSubtract 5 from STR, STA; Add 5 to INT, LOG scores
OldSubtract 10 from STR, STA, DEX, and RS; Add 5 to INT,LOG scores
VenerableSubtract 5 from STR, STA, DEX, and RS; Add 5 to INT, LOG scores
 No young-adult bracket is given because, unlike in the AD&D game, no STAR FRONTIERS PC can ever fall into this category (see starting age above). Death due to aging Except in a very long campaign, the prospect of a PC dying of natural causes is not something to worry about, because of the long lifespans of all four races. Nonetheless, when a player rolls up a character, the referee should randomly determine the age at which that character will die and keep it a secret from the controlling player. This may prove useful if the character is unnaturally aged by technological devices or processes, or by disease or infection. The maximum-age table is given below. The results are based upon the average lifespan figures given in the Alpha Dawn Expanded Game Rules.  
RaceMatureMiddleAgedOldVenerable               Age at Death
Dralasite25-7576-115116-175176+195 + 10d10
Human20-6061-9091-140141+156 + 8d10
Vrusk18-5051-8081-125126+136 + 7d10
Yazirian14-4041-6060-100101+107 + 6d10
 
I hope this helps.

Malcadon's picture
Malcadon
November 28, 2012 - 12:20pm
Karxan wrote:
I hope this helps.

Yes! Vary much so! Good work!

My thinking about the starting age of adolescence is about 2/3 or 3/4 of the age at one matures. And aging (if one is inclined to play little brats or hormonally-driven teenagers) should look more like this:

Childhood 
Subtract 10 from STR STA, LOG; and subtract 5 from INT scores.
Young AdultSubtract 5 from STR ,STA, INT, and LOG scores.
MatureAs is.
Middle AgeSubtract 5 from STR, STA; Add 5 to INT and LOG scores.
OldSubtract 10 from STR, STA, DEX, and RS; Add 5 to INT and LOG scores.
VenerableSubtract 5 from STR, STA, DEX, and RS; Add 5 to INT, LOG scores.

rattraveller's picture
rattraveller
November 28, 2012 - 5:31pm
Here's a little thing we should maybe keep in mind when doing the ages. We have (or at least I have) compared the humans of the Frontier to the humans of Earth straight away. But there is one plainly stated difference between the two:

One year in Galactic Standard Time is 8,000 hours long. A standard year is divided into 400 20-hour days.

This may not seem that big a thing until you realize that the standard Earth year is 8760 hours long. 8768 if you add in the quarter day every year has that we have leap year to make up for.

This means that a 10 year old SF human is 80,000 hours old while a 10 year old Earth human is 87,680 hours old or almost an entire SF year older. A 50 year old SF human is 400,000 hours old but a 50 year old Earth human is 438,400 hours old or 4.8 SF years older. You can see where this goes when the Core Four live between 145 and 250 SF years. They are not as old as they pretended to be.

Sounds like a great job but where did you say we had to go?

Malcadon's picture
Malcadon
November 28, 2012 - 6:46pm
Yes, I'll well aware of the difference between the calender systems.*

*(see footnote, on the first post)

bossmoss's picture
bossmoss
December 6, 2012 - 4:56pm
rattraveller wrote:

They are not as old as they pretended to be.



Shocking!
Surprised