Adventure Concepts

[[Thomas Verreault/jedion357]]

Colony Ship Lost 

The SS Ark left Earth 178 years ago with 10,000 colonists in cyro as well as 1,000s of species of animals and plants. Something has gone wrong as she has not arrived at her destination and her command crew is dead. The robotic brain nicknamed Hal, has selected and revived a new command crew from among the colonist. While he cannot explain much about what has happened he is insistent that they must take over and fulfill the mission. 

The new command crew begins to suspect something might be wrong but they are confronted with a myriad of repairs and minor emergencies. As they start to investigate numerous questions present which are tough to answer. Why is there a 45 meter hole in the hull? Why are a number of other people missing from their cryo beds? Why is one of the heavy lift shuttles missing? Why did the ship by pass a suitable planet that would sustain human life? Where did the mysterious sample of alien DNA in the med lab come from? Why is equipment suddenly breaking down now that we’ve decided to turn around and check out the planet? Did Hal just change the ship’s course on us? Just what did happen to Hal’s memory banks and is he trying to kill us now? 

Recycled PCs 

Recycle those old player characters! Dust off your copy of Star Frontiersman #3 and turn to page 10 for the article “Fleshing Out Your Character”. In the article is a table with effects of aging. Take those old player characters and advance them to old age or even ancient, applying all effects as per the article. One player should volunteer for his character to have become overweight or even obese and another for his character to have become skinny and frail and all those effects are applied as well. Then give them their probable income for the intervening time period as well as some more experience to simulate the character’s development during the past decades. Each player will have to write up a blurb detailing what the character has been doing since the group last adventured together. The caveat is that none of the characters can do anything TOO exciting during those years. Now the set up is that for some reason, possibly the death of an old NPC acquaintance they have all gathered for the wake and funeral. Naturally enough they begin to reminisce and tell tall tales but fate takes a hand and they’re about to have one last hurrah back in the saddle again. Just what exactly killed their old friend? Is there an enemy they never dealt with? Does anyone out there still remember their old exploits? How high are the stakes against them? Will they go out with a bang or will they eventually die in their beds? 

Behind Enemy Lines

It’s the first Sathar War and the planet Pale has been ravaged. Pockets of resistance hold out here and there and the Presidency has fallen to the Speaker of the Senate. The PCs come from a variety of backgrounds; police, local militia, security, etc and are trapped behind enemy lines in a partially destroyed city. Can they fight their way through to Free Pale Forces? After the escape to non-sathar controlled territory they are recruited for special operations behind enemy lines. As the sathar space fleets drive on to Cassidine and Dixon’s Star the planet Pale falls further behind enemy lines but its citizens are not about to roll over and die. The new president, Sarah Homles is determined to strike back and rescue captured citizens from sathar detention centers, destroy supply depots, and take back Pale for all Palonites. These goals require dedicated small special operation teams who can sneak behind enemy lines and strike back against the tyranny of the Sathar.