rare RPG magazines with SF content

jedion357's picture
jedion357
June 10, 2011 - 2:03pm
just doing a little bit of internet research looking for unknown SF content out there

Independent magazines
Cryptych Magazine Vol 1.3 (themed issue - science fiction) page 66 has a review of Knight Hawks game

Different Worlds magazine had reviews of Alpha Dawn and Knight Hawks in issues #29, #40 repectively

found nothing in White Wolf but only consulted a partial index

The Space Gamer (by SJgames)
Feb. 1983 has a review of Star Frontiers
(looks like Space Gamer routinely had stuff for Traveller)

I might not be a dralasite, vrusk or yazirian but I do play one in Star Frontiers!
Comments:

jacobsar's picture
jacobsar
June 10, 2011 - 8:01pm
Not Indy,but .. the polyhedron mags with SF content are 9-22,27, and 31.
Reasonable men adapt to the world around them; unreasonable men make the world adapt to them. The world is changed by unreasonable men.
Edwin Louis Cole

jedion357's picture
jedion357
June 11, 2011 - 3:44am
jacobsar wrote:
Not Indy,but .. the polyhedron mags with SF content are 9-22,27, and 31.


anything goes- I was thinking that if there is stuff out there that it should be brought together in an archive and be available for peeps. But it seems that the indies did little more than review the system.
I might not be a dralasite, vrusk or yazirian but I do play one in Star Frontiers!

jacobsar's picture
jacobsar
June 19, 2011 - 6:38pm
There may be stuff that is not SF specific but is still usable.
Reasonable men adapt to the world around them; unreasonable men make the world adapt to them. The world is changed by unreasonable men.
Edwin Louis Cole

thespiritcoyote's picture
thespiritcoyote
June 21, 2011 - 11:59pm
I have found lots of that... in all kinds of magazines... my long love affair popular science and mechanics... Foot in mouth

I am positive there were references to Star Frontiers in Shadis, more than just one partial review of a retro-classic... but I don't have my collection anymore... and it may be that I just used most of the Sci-Fi hook line and sinkers in my SF games... many of those were very generic... even the Sci-Fi non-genre was often usable to some degree...

As far as things that are worth pilfering from other sources, then Alternity and D20 Future Articles, Dungeon and Dragon, as well as a few others, have been doing some retro-stylized Sci-fi themes in the last decade or so... the retro-sci-fi popularity peaked in the late 90's several movies were released since, so new stuff is definitely out there now too...
Oh humans!! Innocent We discover a galactic community filled with multiple species of aliens, and the first thing we think about is "how can we have sex with them?".
~ anymoose, somewhere on the net...

so...
if you square a square it becomes a cube...
if you square a cube does it become an octoid?

Shadow Shack's picture
Shadow Shack
July 10, 2011 - 3:06am
thespiritcoyote wrote:
As far as things that are worth pilfering from other sources, then Alternity and D20 Future Articles, Dungeon and Dragon...


Of noteworthy mention --- I made KotB (as in module B2 - Keep on the Borderlands, my all time fave adventure) renditions of the Keep for both Star Frontiers and Top Secret.

The former was an ancient structure poised near the Mechanon Mounds that the Eorna once used and was retrofitted by Star Law to keep an eye on the Mechs, the latter was a "SPECTRE" type organization. Appropriate weaponry replaced the catapults and ballistae and the inner baileys had landing platforms for shuttles/copters Wink

I even whipped up a rendition for my friend's Traveller game he hosted, but we never used it. Give me an RPG system/campaign and I'll figure out a way to incorporate KotB into it. Cool
I'm not overly fond of Zeb's Guide...nor do I have any qualms stating why. Tongue out

My SF website

thespiritcoyote's picture
thespiritcoyote
July 23, 2011 - 4:10am
Nice!!!! I know KotB well, thought about moving it into a RIFTS game but never did... think I may have glanced at it once for star-wars... did expand the module into a full region in a Homegrown D&D Campaign tho', made a lovely little borderland parish-barony, once I added a couple few small communities and about 400years of history... Cool

That all works, as a tie in to the settings respectively... of course you must know my mind is begging for a spoiler... (Foot in mouth what about the other map? Laughing) but I wouldn't want to spoil the adventure for anyone who doesn't know it... (amazingly there are some people who don't know it...)
Oh humans!! Innocent We discover a galactic community filled with multiple species of aliens, and the first thing we think about is "how can we have sex with them?".
~ anymoose, somewhere on the net...

so...
if you square a square it becomes a cube...
if you square a cube does it become an octoid?

Deryn_Rys's picture
Deryn_Rys
July 23, 2011 - 8:02am
I also gutted the Keep on the Borderlands and converted it into a mini campaign for my Sword & Sorcery (URS) rules. The conversion and expansion ended up taking up two volume the initial one being over 250 pages, and it's sequel running maybe 180 or so pages. Of course it fit nicely as a follow up to an Adventure I wrote/converted called the Terror of South-Moor and eventually I'll have a third part which should complete the mini campaign.

I Also have tentatively begun work on creating a Star Frontier's mini campaign using the Keep on the Borderlands in some way shape or form, though I don't think anyone will recognize it as such after I'm done.

I think B2 has always been one of the best modules TSR put out.
"Hey guys I wonder what this does"-Famous last words
"Hey guys, I think it's friendly." -Famous last words
"You go on ahead, I'll catch up." -Famous last words
"Did you here that?" -Famous last words

Shadow Shack's picture
Shadow Shack
July 26, 2011 - 3:32pm
Suffice it to say, the Caves of Chaos were something else for each game. For SF, it was the Mounds of the Mechanons. But the Keep itself was pretty much intact for each setting, lightly modified for each setting.

As for the D&D setting, I merely expanded it into a multi-level map based on the single page rendition in the module:
http://dndshack.20m.com/keep.html
I'm not overly fond of Zeb's Guide...nor do I have any qualms stating why. Tongue out

My SF website