Star System Generator v2

Anonymous's picture
Anonymous
May 2, 2011 - 6:32pm
 I've uploaded version 2.0 - still needs some edits. If anyone has time to review that would be awesome. Drop me a line or post in the project.

 
Comments:

thespiritcoyote's picture
thespiritcoyote
May 2, 2011 - 10:17pm

I reviewed, Initial Impressions.
 1. Artwork is great.
 2. Style is spot on.
 3. Layout is very, very, crowded. Makes it very difficult to read.
 4. Excessive shading is an Ink-hog for printing, and makes it difficult to read.
 5. What is a Cargo Unit in Short Tons? That and other unexplained terms, that are seeded through-out, probably due to system-creep from some other unmentioned supplement, could be defined in a glossary appendix.

Over all I saw no blaring changes to the original system, other than the things like Cargo Units, which are undefined, and it is still quite usable and comparable and compatible to Alternity: Cosmos-2.

Oh humans!! Innocent We discover a galactic community filled with multiple species of aliens, and the first thing we think about is "how can we have sex with them?".
~ anymoose, somewhere on the net...

so...
if you square a square it becomes a cube...
if you square a cube does it become an octoid?

jedion357's picture
jedion357
May 3, 2011 - 8:35pm
thespiritcoyote wrote:


 3. Layout is very, very, crowded. Makes it very difficult to read.
 


drum roll: I've said it before, including white space is not a waste of space, it relieves the eye and makes it easier to read a layout.
I might not be a dralasite, vrusk or yazirian but I do play one in Star Frontiers!

thespiritcoyote's picture
thespiritcoyote
May 3, 2011 - 9:18pm
..Read, Read.. rest.. Read.. rest... Read..
 VISUAL!!  rest.. Read.. rest... Read..
..Read, Read.. rest.. Read.. rest... Read..

 Know your rhythms... it's not just for counting beats.
Oh humans!! Innocent We discover a galactic community filled with multiple species of aliens, and the first thing we think about is "how can we have sex with them?".
~ anymoose, somewhere on the net...

so...
if you square a square it becomes a cube...
if you square a cube does it become an octoid?

Anonymous's picture
w00t (not verified)
May 4, 2011 - 8:55am
Thank you much, the layout is an older Frontier Space color scheme. I have a bunch of updates (some from Terlobar as well) and would like to submit this to the webzine. :-)




thespiritcoyote's picture
thespiritcoyote
May 4, 2011 - 6:24pm
I hope to get some kind of real physic to base a Cargo Unit on. Abstracts like that in cargo volume and size, tend to give me problems with ship design, and actually break the effect they are trying to accomplish.
Other than that, I await the updates... Cool
Oh humans!! Innocent We discover a galactic community filled with multiple species of aliens, and the first thing we think about is "how can we have sex with them?".
~ anymoose, somewhere on the net...

so...
if you square a square it becomes a cube...
if you square a cube does it become an octoid?

Anonymous's picture
w00t (not verified)
May 5, 2011 - 7:28am
thespiritcoyote wrote:
I hope to get some kind of real physic to base a Cargo Unit on. Abstracts like that in cargo volume and size, tend to give me problems with ship design, and actually break the effect they are trying to accomplish.
Other than that, I await the updates... Cool

I believe your are referring to the Precious Resource Table
"A cargo unit (CU) is an abstract unit of measurement that is roughly a one by one meter area."

CU comes from the current spaceship creation system (we made several systems). Each class of ship has a certain number of CU's that can be use to add components. As you add components you subtract CU until reaching 0 thus filling the hull with stuff. Almost all ships have a cargo hold which is typically the remainder of the ship after adding components.  

Speaking of abstract. KH said, "One unit of cargo is the amount of cargo that can be carried in one hull size point. For example, a freighter of hull size 8 can carry 8 units of cargo." What is the size of a hull point? Undecided


thespiritcoyote's picture
thespiritcoyote
May 5, 2011 - 11:34am
ok, if I understand that, a Cargo Unit is 1CuM, 1 cubic meter = 1000 liters = 1000 kilograms.

  With a list of atomic weights on the resources, a simple table could give you the volume,  wieght, and therefore base price of a given amount of CU... kewl. If someone needs that much info for some reason, it can be done....
  ...need a chart for that, so the conversion is reduced to one or two quick-steps, I'll see what I can come up with.
Oh humans!! Innocent We discover a galactic community filled with multiple species of aliens, and the first thing we think about is "how can we have sex with them?".
~ anymoose, somewhere on the net...

so...
if you square a square it becomes a cube...
if you square a cube does it become an octoid?

thespiritcoyote's picture
thespiritcoyote
May 6, 2011 - 12:38am

Fork

Oh humans!! Innocent We discover a galactic community filled with multiple species of aliens, and the first thing we think about is "how can we have sex with them?".
~ anymoose, somewhere on the net...

so...
if you square a square it becomes a cube...
if you square a cube does it become an octoid?