Architectures - Yazerian

thespiritcoyote's picture
thespiritcoyote
April 14, 2011 - 11:40am
Habitant
  Domestic Townhouses,  Inveterate Dweller Homes,
  Habitant Communal Indweller, Urbanite Multitenent Complexes
General common archetectural styles?

Ranchstyle Suburbanite
http://midnightwriter.net/wp-content/uploads/2010/08/cool-structures-6.jpg

Communal Warrens
http://www.illabirinto.com/travel/canada/montreal/Habitat%20%2767.JPG

Arcologies and Multitenent Complexes
http://midnightwriter.net/wp-content/uploads/2010/08/cool-structures.jpg
http://s4.hubimg.com/u/416195_f520.jpg
Oh humans!! Innocent We discover a galactic community filled with multiple species of aliens, and the first thing we think about is "how can we have sex with them?".
~ anymoose, somewhere on the net...

so...
if you square a square it becomes a cube...
if you square a cube does it become an octoid?
Comments:

jedion357's picture
jedion357
April 15, 2011 - 12:25pm
A1 on the ranch style- terraced "ranch" built into the side of steep hills.

add in caves on cliff sides or even cliff dwellings of amer southwest.
Though the purpose of cliff dwellings was for protection and with a gliding race they dont really offer that much protection as your enemy can just jump off the cliff and dive bomb into the city.
cave dwelling would be more defensible vs a yazirian population.

tree platforms? similar to most representations of wood elve's dwellings.

I might not be a dralasite, vrusk or yazirian but I do play one in Star Frontiers!

thespiritcoyote's picture
thespiritcoyote
April 15, 2011 - 4:02pm
Wook-iE-woks? doh, yep I went there!

Possibly, but there are shamefully few good examples, and it would end up easier to just build terraced platforms like the south-american, and asian structures.
http://www.youtube.com/watch?v=pQnjnJl_-kU&feature=fvst
http://www.youtube.com/watch?v=XtdL3YMHyTI
http://www.youtube.com/watch?v=Vb9UpGJMIeA&feature=related
http://www.youtube.com/watch?v=u_VhLUBQ1Nk&feature=related
http://www.youtube.com/watch?v=WyifhvkqrKo
forests are just too difficult to urbanify without clearing space..
http://www.youtube.com/watch?v=n3D_-hNmMQM
I don't see the manny trees on Hentz being like those on Kashyyk or Endor,
 and they have not had time to grow new 'redwood' sized forests from the transplants.
http://www.youtube.com/watch?v=8S0Oae2G6jg
but they might build their own.
http://www.youtube.com/watch?v=WAYa2tXkDBE&feature=related
No problem with the Yazerian, Sohei of the Family of One's Treasury Dpt., Special Security Branch, Secluded Training Facility.

--
Note: I wouldn't think the arcologies to be 'normal' structures, just easily distinguishable in design philosophy.
http://www.youtube.com/watch?v=0fM0D0bzPJU&feature=related
Oh humans!! Innocent We discover a galactic community filled with multiple species of aliens, and the first thing we think about is "how can we have sex with them?".
~ anymoose, somewhere on the net...

so...
if you square a square it becomes a cube...
if you square a cube does it become an octoid?

jedion357's picture
jedion357
April 15, 2011 - 6:20pm
I think I'd like to detail 5 or more distinct building styles for the various clans

1. tree

2. plateau city

3. hill side

4. cliff side

etc

in the notes on a clan we say that clan x is a tree clan while clan y is a hill clan
there can be some broad differences in clan culture associated with where they build their dwellings
I might not be a dralasite, vrusk or yazirian but I do play one in Star Frontiers!

thespiritcoyote's picture
thespiritcoyote
April 19, 2011 - 3:41pm
Forest
Mountain
Hill
Cliff
Perch
Apartments
Tiers
Oh humans!! Innocent We discover a galactic community filled with multiple species of aliens, and the first thing we think about is "how can we have sex with them?".
~ anymoose, somewhere on the net...

so...
if you square a square it becomes a cube...
if you square a cube does it become an octoid?

thespiritcoyote's picture
thespiritcoyote
April 19, 2011 - 11:05am
Sounds nice, I wouldn't list the 'book' clans to less than two or three such terrains. but individual 'clutural' clans might be more narrow.

I have had the same goal in mind, I would like to detail a few maps and skyline views, for a city or two on each of the colonial planets. Really give each planet it's own character.

Not looking to over do any terrains, each planet should be respectably vairied and diverse. There is a large unused amount of our own world that could be modled for the most used locations on other worlds, but the rest of the world should still be as varied as our own.

One tree city might be ok without making it come out over done, but Hentz and Yast should be reflective of a homeworld in genesis.... pictures of what Waloo once looked like could focus on the preferences of the dominate cultures, but details of the what it was really like should likewise be as diverse as earth.
Oh humans!! Innocent We discover a galactic community filled with multiple species of aliens, and the first thing we think about is "how can we have sex with them?".
~ anymoose, somewhere on the net...

so...
if you square a square it becomes a cube...
if you square a cube does it become an octoid?

thespiritcoyote's picture
thespiritcoyote
April 19, 2011 - 4:17pm
1.) No issues with stacking levels. up to allowable glides, with relaunch platforms, heights can be increased a little. The size of the relaunch platform grows exponentially in relation to the height of the neigboring tower. 60m tall needs a minimal 30m wide relaunch platform about half-way, 120m tall needs the first relaunch platform down to be 240m wide, then another 120m wide, then 60, then 30m.... this is a safty issue, and has regulations that the architect guilds must hounerably adhere too, but is regulated from settlement to settlement.

2.) Perch-struts are not uncommon, especially on secure installations. these are small poles that can be hung from, right-side-up or upside-down, and are usually used as stationary gaurd positions. Sometimes a building may have a spiraled or zigzaged set of these as an external 'staircase', however these come with the same requirment of nearby relaunch platforms.

3.) Rounded tower like structures maximize internal space, and allow for internally tiered central vault tower levels. in addition many towers have exterior tiered open-air platforms. This style finds use mostly as small residitial homes (less than 30m high), and comercial trade centers (120m high 'malls'), but can be found in other forms and hights for other uses.

4.) Low single floor buildings are still used, and in the overall style still prefers to 'spread out' over 'tower-up', if only to maintain safty with tiered platforms used as adjacent buildings, in the 'civilian' clansman wards. Defensibility causes the archetecture of 'secure structures' to take on a much more dangerous aesthetic, with spires, perch-poles(ladder-like towers), and smaller relaunch platforms used, and can sometimes use a more angled main structureral shape.

5.) Stairs, columns, and, and ramps are frequently found connecting between tiers, hanging garden parks are frequently found in seemingly unlikely places. Monorails and Sky-Towers, built on Hentz and Yast are frequently accompanied by, 'glide tubes' where air flows in one direction, in such a way that it allows a near constant air current to provide stable glide, with two tubes providing movment in either direction.
Oh humans!! Innocent We discover a galactic community filled with multiple species of aliens, and the first thing we think about is "how can we have sex with them?".
~ anymoose, somewhere on the net...

so...
if you square a square it becomes a cube...
if you square a cube does it become an octoid?

jedion357's picture
jedion357
August 3, 2012 - 3:31pm
Its been awhile since we talked about yazirian building styles, I liked reviewing this thread with a clean slate for a mind.

Whats really on my mind is yazirian temple construction.

Love the relaunch platforms for tall towers but somehow relaunch platforms in a temple? In fact I'm not sure if the function of place of ceremony lends itself to yazirians jumping and gliding around. To me it seems that the yazirian mind approaches religious ceremony with a certain ammount of gravity.

That said I think a yazirian temple should carry an air of gravity. Put one's mind in the mood for solumn ceremony. that in turns suggest large spaces and airy-ness.
Somehow it should be a place to celebrate the dead and sing their songs and tell their stories- bon fire pit would help facilitate this and an area to cremate the dead (side courtyard)

In fact Anchor Wat (with some modification) just jumped to mind- a square temple precinct sectioned into 4 court yards with a central tree like structure On the tree like structure overlooking the courtyards are over hung balconies from which priest and officials can address the faithful. In fact the central structure mimics a tree and the stone work top looks like a tree canopy. On top of the canopy in the very center is a dias like platform for the priest to hold secret  or priest only rites and or to observe the stars at night. This platform is not visible from the court yards.

In the ancient past a really large clan or a group of related clans would construct and support such a temple. Once built it became a point of pride to protect it and it spurred other clans and groups of clans to build their own. diefied clan heroes and legendary figures of myth were worshiped. One courtyard might be reserved for cremations, another for bonfires and animal sacrifices and the other two for general assemblies.

As yazirian society became more secular prior to the Star Exodus these temples fell into disues and decay though some were repurposed for cultural centers etc. religious observances once again returned to the clan hall for those clans that persisted in in their religious beliefs

The Family of One resurrected the building style and built grand temples on Hentz, the one at the Ark of Yazira on Hentz is a site of pilgrimage for devotees to the Family of One religion. Another at the city of OneHome is the headquarters for the Family of One. Some small ones have been built at Hargut and Scree Fron
I might not be a dralasite, vrusk or yazirian but I do play one in Star Frontiers!

Malcadon's picture
Malcadon
August 4, 2012 - 1:35am
I have always imagine Yazerian-designed spaceships and buildings to be built around a long vertical wind-tunnel, with open walls covered with stuff to grab with, or open plazas with a set of vertical wind-generators. I can easily imagine a whole city with strategically placed vertical wind-generators that allow travel by Yazerians and anyone with with a low-powered glid-jet.

jedion357's picture
jedion357
August 4, 2012 - 5:00am
Malcadon wrote:
I have always imagine Yazerian-designed spaceships and buildings to be built around a long vertical wind-tunnel, with open walls covered with stuff to grab with, or open plazas with a set of vertical wind-generators. I can easily imagine a whole city with strategically placed vertical wind-generators that allow travel by Yazerians and anyone with with a low-powered glid-jet.


In other words, artificial thermals. They probably ban air cars and jetcopters from the airspace over such a city too.

I like spiritcoyote's pictures, steep sided hills, cliffs and ravines or chasms would appeal to yazirians as locations to build villages and citys or clan settlements. Take you classic Iberian hill village, built on the hill for defense with a church at the top. Yazirian clan would take a steep rocky hill and build a clan hall at the top and housing around the sides. how high your house was up the hill might be a measure of your place within the clan.
I might not be a dralasite, vrusk or yazirian but I do play one in Star Frontiers!