Savage Star Frontiers Conversion - Fast! Furious! Fun!

SMKSensei's picture
SMKSensei
February 25, 2011 - 12:20am
Ok, you Wild Cards out there, let's get this thing moving!

I've attempted to contact Greg Bruni via email regarding his "best-done" SWSF conversions. I know he states that he's used a lot of the other resources available already. I'm requesting his editable source docs and to see if he'd like to join us on an expansion and "publication" of his work. 

For example, I'd like to see other PC races from SFman and Zeb's to be converted, perhaps some work on a Knight Hawks conversion, and of course conversion of our Remastered Alpha Dawn modules. I don't think the work would be that huge if we can collaborate. 

With much of Star Wars already converted pretty well, it makes expansion of our SF world fun and easy. I'm also looking to convert "Star Ace" races, aliens, and setting material into the system. It, too, is another "cowboy" SciFi RPG like Star Frontiers from early 80's that has a lot of fun material already published awaiting Savagery!

For inspiration: 
There's a host of other systems and settings converted in various stages at:
http://www.savageheroes.com/conversions.htm This is where I found Greg's work. 

Fast! Furious! Fun!
Comments:

Anonymous's picture
w00t (not verified)
February 25, 2011 - 8:39am

We have the Player's Manual, Referee Manual and Crash on Volturnus. What do imagine the next step would be?
  1. EVALUTE - I have not read through the entire book but did catch that PSA's are mentioned. I wonder how that works with the SW rule set? Do you have another Sci-Fi SW setting/book to compare (I only have the Fantasy stuff)
  2. NEW BOOK We can combine Greg's work into one book, possibly even use the SFman layout.

If you are serious about working on this I will switch gears from the 4e conversion I was working on and concentrate on this project. 
 





SMKSensei's picture
SMKSensei
February 25, 2011 - 12:28pm
...oh, but I already combined them into one book.....  :-)

SFMan layout?

Anonymous's picture
w00t (not verified)
February 25, 2011 - 12:41pm

Oh? You sent it to me, right?
lol.

I'm suggesting a layout we associate with Star Frontiers - the original books didn't have border work and a lot of the SW books are very border-heavy. Or we could craft new border work. I guess that would be me....


Anonymous's picture
w00t (not verified)
February 25, 2011 - 12:44pm

Knight Hawks conversion - do we keep with Star Frontiers and have prerequisites for obtaining spaceship specific skills?

SMKSensei's picture
SMKSensei
February 25, 2011 - 12:59pm
Personally, as far as layout goes, I prefer very light borders if any at all. I def thing we can use the fonts, headings, etc. Maybe we should use user or non-TSR original artwork? (t o alleviate some licensing issues)

Not sure about KnightHawks yet. I haven't used or read much on the SW system for non-land vehicles. While the KnightHawks system is primitive and simple it's relatively fast and "fun," not encumbered by equations. I don't care about vacuums and quantum physics, I want to have fun blasting star-ships!

I should have some time to work on this over the weekend. I was hoping to hear back from Greg by now, and have some editable documents. My attempt to copy his text from the PDF's was problematic.

SMKSensei's picture
SMKSensei
February 25, 2011 - 5:17pm
Unless it's spelled out elsewhere than the "canon" Explorer book, there's really little that would translate into the type of "gameboard" play that KH offers. SW is primarily concerned with "non-table-top" type space battles, etc....  Maybe I'm missing something?

My guess is that we'd either have to continue the way it currently functions, or crete some sort of hybrid that better matches the SW system.

As we all know the AD and KH are like two completely different games in one setting.

The PSA's in SWSF function very much the same as in SF as far as I can see. They just have a SW "twist" of using general categorical skills with "edge" modifiers.

Anonymous's picture
w00t (not verified)
February 25, 2011 - 8:37pm
You might be thinking of the KH Boardgame - which I'm not interested in converting since it has a usable set of rules. 

The Knight Hawks Campaign book expands the Alpha Dawn skill list and requires prerequisites. Per Greg's work he states, "Characters are shuttled around the galaxy, but no rules are included for the characters owning, piloting or being crew members of star ships.". We will need to either expand the PSA's skill to include spaceship skills or make a new set of skills. I'm leaning towards using Spacer Skills Revisited #10-p13.

Knight Hawks Alpha Dawn 1 2 3 4 5 6
Pilot Technician 2 2 3 4 5 6
Computer 1 2 2 3 3 4
Engineer Technician 2 2 3 3 4 4
Robotics 1 1 1 2 2 2
Astrogation Computers 2 2 3 4 5 6
Energy Weapons Beam 2 2 3 4 5 6
Rocket Weapons Projectile 2 2 3 3 4 4
Gyrojet 1 1 1 2 2 2

SMKSensei's picture
SMKSensei
February 26, 2011 - 4:57am
That is correct, I was not referring to the campaign book. The campaign book should be relatively simple to translate into SW, I'm guessing. I like the running start you got there. Cool

Anonymous's picture
w00t (not verified)
February 26, 2011 - 4:42pm
Per our discussion today I believe the goal is to follow the SW model in creating skills. We'll drop the PSA's and consider how to handle spaceship skills.

  1. Do you know other SW settings that have prerequsite skills? I know Edges have them, but I'm not aware of skills. I should go ask on a SW forum.
  2. Also, we want to encourge the use of the Explorer's Edition and not steal sales from Pinnacle. We can reference sections of the book but we shouldn't post text verbatium unless it's important to explain the Star Frontiers rules/setting/whatever. 

SMKSensei's picture
SMKSensei
February 27, 2011 - 6:31am
1. Gonna have to get back to you on that one, nothing comes to my currently under-caffeineated mind.
2. I agree, absolutely! Plus there's no sense making the material any larger with core rules stuff. This should be Star Frontiers setting only.

My preference too, would be to make these documents stand on their own along the the SW Explorer book. In other words, if I wanted to introduce someone to SF/AD, I could get them this document along with their own copy of SW, and they'd have all they "need."

SMKSensei's picture
SMKSensei
February 27, 2011 - 1:36pm
w00t! I'm wondering if there's also some validity of creating a license-avoiding version that uses bugs, blobs, and ape-men? A Savage Frontiers near-beer? We could throw in another PC race or two... Might be able then to print and release to the masses. I'm just sitting at a swim meet thinking... :-)

SMKSensei's picture
SMKSensei
February 27, 2011 - 1:39pm
I think many of the spacecraft skills would be handled within edges and Driving Skill?

Anonymous's picture
w00t (not verified)
February 27, 2011 - 3:32pm
We could use the sfman races. Driving would cover using a vehicle beyond its limits, stunts. Pilot would cover spaceships. We could also have Capital Ship Piloting. I don't see edges as skills.

Anonymous's picture
w00t (not verified)
February 27, 2011 - 3:37pm
If we write a setting, we have to support that setting. Ya know?

SMKSensei's picture
SMKSensei
February 27, 2011 - 7:25pm
Well, also if we write a setting, and support that setting.... it should support US!

SMKSensei's picture
SMKSensei
February 27, 2011 - 9:09pm
Ok, so I've heard back from Greg Bruni. His hard-drive crashed just last week and he's lost all of his last 3 years worth of work, including his original documents for the SWSF. (so, why didn't I contact him TWO weeks ago!) Surprised  I've invited him to join our merry little bunch here on SF.us.

Note to everyone: BACK IT UP!  I use GoogleDocs a lot, as well as keeping a DropBox account for every document I have. (years worth) If you use this link to create a free DropBox account, I get more free space! http://db.tt/RhdsgEC 


Putraack's picture
Putraack
May 8, 2011 - 8:06pm
If you want to keep spacer skills rare, and slow to obtain, you could make them unavailable to Novice PCs. Myself, I don't see the point of keeping them out of the hands of beginning PCs, so I may not have any requirements IMC.

Regarding KH activity, I just had a recent idea for skills and ship combat, but I want to refine them a bit more.

Anonymous's picture
w00t (not verified)
May 11, 2011 - 7:36am
Looking forward to it Putraak.

Putraack's picture
Putraack
May 25, 2011 - 12:36pm
NOTE: this is pretty basic, I've had one of those weeks when I just get started on something, and then have everything crash down on me. I'm looking forward to inflicting, er, introducing "Warriors of White Light" to my son and his friends this summer, thus my work on this. I'm figuring on Option #2.

 

Knight Hawks has steep requirements for learning spacerskills, so I am trying to keep some of that alive in this conversion. I’d liketo represent them as Professional Edges, rather than skills, if possible.

Let’s prohibit the use of Repair, Piloting, Knowledge(astrogation) and Gunner on Spaceships unless the following Edges are added.

 

New skills

  • Knowledge (astrogation) (Smarts)
  • Gunner(Smarts)

 

New Edges

SpaceshipPilot
This Edge allows the use of Piloting for spaceships. 
Requirements: Seasoned,Knowledge (Computer) d6+, Piloting d6+,

Spaceship Engineer
This Edge allows the use of Repair on Spaceships.
Requirements: Seasoned, Repair d10+.

Astrogator
This Edge allows the character to plot courses through the Void, using Knowledge (astrogation).
Requirements: Seasoned, Knowledge (astrogation) d6+,Knowledge (computers) d10+

Gunner
This Edge allows the use of spaceship weapons, whether lasers, missiles or so on.
Requirements: Shooting d8+, Knowledge (Computers) d6+

1. Spaceship combat using the SWEX VehicleRules, pp. 107-119.

Use the capital ships rules for most cases, pp. 112-113.

2. Using Knight Hawks as a ship-to-ship combat system

At a GM’s option, you may use the original Knight Hawks spaceship combat system. In that case, the “Using skills” section on pages 24-27 can be used. Simply consider a d4 skill in Savage Worlds as a level 1 skill, a d6 as level 2, a d8 as level 3, a d10 as level 4, a d12 as level 5, and a d12+ as level 6. 

Savage Worlds Knight Hawks 
 d4 Level 1 
d6Level 2 
d8Level 3 
d10Level 4
d12Level 5 
d12+Level 6

Putraack's picture
Putraack
May 11, 2011 - 5:03pm
Something else that occured to me: Perhaps an Edge for Star Law Ranger, and any other professional associations that a (n)PC might achieve? Spacefleet officer or petty officer?

The "Red Sands" setting book, which I am looking at, has Edges for Army & Navy rankers, NCOs, and officers; Foreign Office agents and diplomats, Merchants, Actors, Explorers, Inventors, Reporters, and Master Thieves. Essentially, they took the careers of the Space:1889 original and turned them into Edges.