| AZ_GAMER February 1, 2010 - 12:16am | Originally developed as a method or hazardous cargo and mining applications the science of teleportation has expanded in the Frontier to become more frequently used for cargo and even people. It is an expensive system and requires special skills and equipment to sucessfully operate. Teleportation is a type of Ultra tech in SF and FS which uses technology to convert matter into energy trasmitt that energy and reconstruct that energy back into energy on the other side. Teleportation could also be accomplished via dimensional travel, would require some form of technological device, and would have similar results. The primary components required are 1. The teleportation sending device. 2. The teleportation receiving device (If Needed). 3. The teleportation relay device or network (If Needed). 4. The teleporation control system and or Operator. 5. An independent Power Supply. 4. The Subject, Cargo, or Object To Be Transported. The primary Types Of Teleportation Are 1. Direct Line Of Sight, Site To Site Teleportation. 2. "Closed Circuit", Site To Site Teleportation. 3. Relay Teleportation Utilizing A Satalite Or Starship. Standard Success: 1. Sucessful Teleportation of person or object from one place to another. Optimal Successes: Sucessful Teleportation of difficult item/person under adverse conditions. Standard Failures: 1.System disruption, no teleport possible, system does not work at all due to technology failure or signal disruption. 2. No Teleportation possible, system failure or interuption detected and failsafe prevents teleport 3. Teleportation is successful, targeting failure. however subject or object is teleported to wrong location. 4. Teleportation failed but Operator At Receiving End is able to successfully capture transmission. Commonly results in teleportation illness for 1d10 hours. Catastrophic Failure: 1. Teleportation Failure, Part or all of transmission lost. May results in serious injury or death for any biological. Cargo is damaged or only partially received. 2. Signal Scrambled, Transmission received but badly disrupted. Results in death for any biological. Cargo is damaged or unusable, may catch fire or change chemical make up to volatile state. 3. Teleportation Successful, targeting failure, results in target being teleported into a dangerous location such as a solid object, space, underwater, etc. Special Failures: 1. Hijacking & Kidnapping 2. Jamming (Resulting in teleport failure, target failure, or reception failure) 3. Signals Crossed (resulting in target failure.) General Teleportation Sucess Rates: Simple Cargo / Raw Materials 98% Drallasite Passenger 90% (biological Simplicity) Human, Yazarian, Vihm, Gha!kuuk'aa Passenger 85% Vrusk, Sathar Passenger 70% (Biological Complexity) Cyborg, Cybot Passenger 65% (Extreme Biological Complexity) Complex delicate or volatile cargo 60% or less |
| Rum Rogue February 1, 2010 - 9:50am | Nicely done. What kind of distances are you looking at? What kind of facility/power requirements? can a ship be equipped with one? I like what you have here. I might use it as an experimental type thing for a compaing, but I cant see this in my SFU. I dont like StarTrek type technologies. The primary component list is great. I think there should be a receiving station or it will be too trekky. Catastophic faliure. lol. JASON: What? What? ALEXANDER:(singsong) Nothing. JASON: I heard something. A squeal. GWEN: Oh no. Everything's fine. TEB: But... the animal is inside out. JASON: I heard that! It's INSIDE OUT! TEB: And It exploded! Time flies when your having rum. Im a government employee, I dont goof-off. I constructively abuse my time. |
| AZ_GAMER February 1, 2010 - 7:37pm | Though Star Trek is the king of the Transporter plot device it is my least favorite teleportation concept. I am thinking something along the lines of the movie jumper except using a device to allow any "person" to teleport. I will include elements from the following sources: Star trek, Star Gate, Jumper (Movie), the fly, and some ideas of my own. First of all its not easily accessible technology, hard to find, hard to operate. Distances would be limited by the type of teleport being used. Obviously line of site and closed circuit would be easiest with shorter distances. However relay teleportation could easily use distances of a starship in orbit or use the starship as a signal relay to a farther location. The simple fact is this the farther the distance the greater the chance of failure. I do agree that a receiving device of some sort would be a prudent and more realistic concept much like the transporters used in the Star Gate franchise. One idea I am considering is how teleportation would be a kick-ass way to deliver special ops into a hot zone. The receiver could be deployed by a drone or pod that lands on the planet and then deploys. Troops are teleported to the receiver unit. |
| w00t February 1, 2010 - 7:52pm | This tech is written a lot better than bap-bins. +1 I would considered this to be "cutting-edge" technology in the frontier, vastly expensive and extremely experimental. I can see it used as a plot device. Suggestion: add some types of material that just are not able to be re-constructed. Examples; diterium (used in parabatteries), certain types of metals, some types of plant/animal life (perhaps the animal will be transported but when re-constructed it's lifeless). Rocketpack Monkey's (TM) |
| w00t February 1, 2010 - 8:10pm | I am thinking something along the lines of the movie jumper except using a device to allow any "person" to teleport. I liked the line-of-sight concept and would expand it to include the following; A character can even be considered to have line of sight to someone viewed on a live camera feed, but doing so requires an appropriate skill check. (Fill in the skill). Rocketpack Monkey's (TM) |
| Gullwind February 1, 2010 - 8:18pm | Personally, I'm somewhat off the Star Trek-style transporter where the object is converted to energy and reconverted to matter. The amount of energy contained within a mass the size of a human being would rip off the atmosphere of the planet you were beaming down to. That being said, I've been kicking around the idea of my characters discovering a Stargate-type device that connects all the planets in the Frontier and eventually being part of a SGC-like organization to keep the knowledge of the devices from the Sathar. There are probably just as many problems inherent with wormhole travel as there are with matter conversion, but I'm not aware of them yet so I can still suspend my disbelief. "Rome didn't build an empire by having meetings. They did it by killing those who stood in their way." |
| w00t February 1, 2010 - 8:38pm | Stargate's could be considered "artifacts" (see my other thread).
Voidgates Dr. Rhendart of New Haven Laboratories was experimenting with a new gel that allowed pilots to withstand 15g's of acceleration. By pure accident he discovered that he could hurl a biological substance from speed 0 to speed 1%c with no ill side effects. His next logical step is to mount a void engine in the lab (like the ones found on spaceships) to see if he can transfer living beings from one planet to the next star system. Rocketpack Monkey's (TM) |
| Will February 1, 2010 - 8:45pm | Though Star Trek is the king of the Transporter plot device it is my least favorite teleportation concept. I am thinking something along the lines of the movie jumper except using a device to allow any "person" to teleport. I will include elements from the following sources: Star trek, Star Gate, Jumper (Movie), the fly, and some ideas of my own. First of all its not easily accessible technology, hard to find, hard to operate. Distances would be limited by the type of teleport being used. Obviously line of site and closed circuit would be easiest with shorter distances. However relay teleportation could easily use distances of a starship in orbit or use the starship as a signal relay to a farther location. The simple fact is this the farther the distance the greater the chance of failure. I do agree that a receiving device of some sort would be a prudent and more realistic concept much like the transporters used in the Star Gate franchise. One idea I am considering is how teleportation would be a kick-ass way to deliver special ops into a hot zone. The receiver could be deployed by a drone or pod that lands on the planet and then deploys. Troops are teleported to the receiver unit. Special ops, hell. With this tech, you can insert advance teams with teleport receivers/gates/whatever, drop your invasion fleet out of jump, get in close and, while the warships are engaging the enemy's warships, the transports start beaming/gating in troops into multiple points simoultaneously, massively disrupting the enemy's ground defense, ala the Zhodani or even COBRA troops when they set up the MASS device. And, if you make teleportation tech an offshoot of your FTL tech, whoo, boy, you wouldn't need the invasion transports, just warships and advance teams on the other end setting up receivers to reassemble the invasion force. An example of the latter can be found in Roger MacBride Allen's first novel, The Torch Of Honor. "You're everything that's base in humanity," Cochrane continued. "Drawing up strict, senseless rules for the sole reason of putting you at the top and excluding anyone you say doesn't belong or fit in, for no other reason than just because you say so." —Judith and Garfield Reeves-Stephens, Federation |
| w00t February 1, 2010 - 10:44pm | Imagine a device that could block, nullify, inhibit or redirect transporting troops.![]() Colnolel Jaksin of the Five-0-First "We might not have the shiniest armor, the most powerful weapons, the ability to voidjump behind enemy lines but we do have is guts to face our enemy head on. To see the fear in their eyes and the knowledge that only we will stand at the end of the day." Galactic News "Yes that's right Brink, Jaksin's 501st was the only platoon that arrived planetfall. Intelligence says that all other platoon's nadar showed they pop'd out near Vege's moon some five light-seconds away. All accounted are spaced." Rocketpack Monkey's (TM) |
| AZ_GAMER February 15, 2010 - 7:37pm | I am putting this together for a future issue of the Frontiersman, so if anyone has any ideas please post. I dont want to put too much here bc but I am working on it. What i have decided for certain. Teleportation is a new and relatively rare and expensive technology. The technology was developed from a new mining process that was used to extract valuable minerals from rock at the subatomic particle level. Teleportation is not regulated but the equipment and training is. Most organic and organic materials can be teleported with the exception of items that may become altered or volatile in the disintegration or reintegration process, may pose a safety hazard, or may radiate energy that disrupts the transmission signal. I have a list started of no teleport items but dont want to release too much here. Cybernetics are kind of up in the air, in general i am leaning towards teleportation of cyborgs having negative results ranging from cybernetics getting fused to the host or malfunctioning bc the computer has trouble interpreting oranic and inorganic being meshed together. So I am leaning towrards no on cybernetics but was wondering if this should include synthetic medical implants as well such as metal screws, artificial limbs, medical devices, etc. |
| ArtMic February 21, 2010 - 4:50am | I personally do not like the teleport/ beaming from star trek. (And to introduce it into the game when they don't even have gravity plating for ships is a bad idea.) And if you have teleportation relays why have ships? when you can travel via beam ( ala They Live). I personally never aloud the tech in my games. Also it can make game play unbalance, whats to stop the Sathar or any bad guys from beaming rock and stuff from a core of a planet and beam in a planet busting bomb? And like stated above the amount of energy that it would take to transform matter to energy is outrages. The power it would take to allow jumpers would be gigantic, you'll have to have huge batteries, unless you have them powered by micro fussion/ fission power plants. Now the idea of star gates that use stable wormholes is another thing. But if you can bend gravity and generate worm holes you can have artificial gravity. Gold is for the mistress-silver for the maid-copper for the craftsman cunning at his trade.But Iron-Cold Iron- is master of them all |
| AZ_GAMER February 21, 2010 - 5:52pm | Well thank you for your input Artmic but I have to humbly disagree. The system i am proposing is very limited and somewhat dangerous to use. Sathar couldnt core out a planet with it because you would have to have a terminal large enough to receive the rock being removed. This isnt Star Trek transporters, this is a teleportation device. It is not capable of "beaming" anything to anywhere with or without a transporter pad. It has a limited range of 10,000km or 1 SFKH Hex. And why would Sathar bother with coring into a planet anyway when they can already nuke the planet from orbit. The technoloby is more akin to making a cellphone call you have to have a sender and a receiver. Now, we did kick around the idea of making a "drop-able" teleporter pod to allow for troops to be teleported into battle but the game mechanics for this were a little too far out there. But as far as teleporting to an overhead space station, starship, or from one place on a planet to another is really quite reasonable and possibly less expensive then a shuttle ride. The only reason I even mentioned Star trek is that they, and Star Gate, are the two kings of the teleportation genre. While what i am designing may look a lot like a transporter the game mechanics will be considerably more restrictive and limited then that of Star Trek. As far as the power involved being outrageous, well void travel is pretty outrageous too but it works in the game because we are willing to speculate that it does. No one really knows how much energy it would take, forty years ago microwave ovens would have been looked at the same way. Today it takes a battleship to mount a prototype rail gun, a 747 to mount a thermal laser, and a tank sized vehicle to haul around a sonic disrupter. All of which is little more than hand held technology in SF. I would humbly propose that a teleportation device would not only be realisitic in the SF universe but it would actually fit it. Thanks for your input. |