KH - Starships Landing

AZ_GAMER's picture
AZ_GAMER
June 8, 2008 - 7:21am

Once again another great topic has spawned from a thought provoking dicussion in another thread. This thread will dicuss the subject of starships (especially large hull size vessels) landing on planets and inter-atmospheric flight. Please include any house rule examples or discuss possible rule systems for a possible submission as a Frontiersman article. This topic is related to the perviously active KH topics of ADF and Perpendicular Deck Configurations but deserves its own consideration as well.

Comments:

AZ_GAMER's picture
AZ_GAMER
September 17, 2009 - 9:35pm

Picture had been removed to save space, if you want a copy just send me a request for it and im sure i can find it again


Shadow Shack's picture
Shadow Shack
June 17, 2008 - 10:08pm
AZ_GAMER wrote:
Love it shadow shack, actually the hull frame does look very similar to my Chimera Class design. thanks for the post.


I've had that lurking on my hard drive for years and never had the chance to use it for anything. I couldn't help but notice the similarites as well...
I'm not overly fond of Zeb's Guide...nor do I have any qualms stating why. Tongue out

My SF website

Imperial Lord's picture
Imperial Lord
June 18, 2008 - 7:16am
AZ and Sargon -

I envision some sort of deck - gimbal mechanism - repair space - outer hull - configuration.

By the way, the repair space does not *necessarily* have to be a crawl space, especially on the larger ships.  Perhaps this is a cost issue?  More $$$ = more standing?

In terms of entering and exiting, that is easy.  The repair space is simply open from the deck direction 100% of the time.  It completely surrounds the gimbal.  So going through the access hatch (or hatches, if appropriate) always takes you to some point in the repair space.  Maybe you don't arrive exactly where you want to be if the gimbal is stuck, but you are at least in the space and can wiggle your way to the place that you need to be. 

Ah and check this out!  The repair space can also be an emergency passage!  Say that the gimbal is damaged and now you cannot access an adjoining hull section because the deck is stuck and the ladders/elevator no longer "matches".  You can now use the repair space and crawl to the entrance to the next hull section through another hatch, which then puts you in the gimbal repair space of that next section.  Knock on the deck hatch, and they can open it up and give you that laser framus that you need to repair the gimbal in your own section.

Or, if that section is really beaten up, the repair space can be used to evacuate the crew from that area.

In terms of the structure of the gimbal itself, I would imagine several redundant systems to preserve against damage.  Starting with a mechanical ball-bearing system with some sort of manual control crank, and going all the way up to computer controlled gyros.  The manual control would allow a gimbal adjustment for gravity alignment in an imperfect manner, of course - but being off by a few degrees would not be that big of a deal.  It's just a stop gap measure until the comp-gyros can be repaired.

Extra "corners" and such in the gimbal hull config can be used for small storage spaces.  I would imagine that emergency life support and repair gear would be appropriate for these containers.

Shadow Shack's picture
Shadow Shack
June 18, 2008 - 11:32am
Simple access point could be maintenance panels that can be removed from the floor (re: the Millenium Falcon in Empire Strikes Back). These can lead to lower access bins or passages or even a shaftway that connects to another deck, such as the maintenance shaft from the Gullwind in Dramune Run (which had an actual hatch on the bridge but a concealed cieling panel on the crew deck below).
I'm not overly fond of Zeb's Guide...nor do I have any qualms stating why. Tongue out

My SF website

Imperial Lord's picture
Imperial Lord
June 18, 2008 - 11:43am

Yes Shadow - that's basically what I meant.

In fact, I would imagine that there would be several different access panels to the repair space for redundancy reasons.  It would be a shame to have your weapons deck or bridge crew toasted in a fire because their gimbal jammed and their one hatch melted shut...


And...  there could be one or more extra hidden entrances as well - just like the Millenium Falcon.


Sargonarhes's picture
Sargonarhes
June 18, 2008 - 4:38pm
Just a thought about the crawl space on a gimbal deck set up of a ship. Wouldn't this work in effect as a doubled hull further reducing the damage and effects of decompression?
In every age, in every place, the deeds of men remain the same.

Imperial Lord's picture
Imperial Lord
June 18, 2008 - 10:13pm
Sargonarhes wrote:
Just a thought about the crawl space on a gimbal deck set up of a ship. Wouldn't this work in effect as a doubled hull further reducing the damage and effects of decompression?



Yes indeed.  These crawl spaces serve multiple functions, both from a gaming perspective and from a ship design perspective.

AZ_GAMER's picture
AZ_GAMER
June 22, 2008 - 7:43pm
btw, anyone who wants to copy and use the "Chimera Class Destroyer Crash Pictures" are welsome to use them for their personal projects. If you want to use them for a commerical endeavor, I am happy to approve it as well, However please give credit to 2008 srm creations and send me an email notification.

AZ_GAMER's picture
AZ_GAMER
September 17, 2009 - 9:37pm
Pictures have been removed to save space and make room for new stuff in my personal files. If you want a copy of the pictures fromt this forum just send me a request and I should be able to dig em up