GV Tables posted

Shadow Shack's picture
Shadow Shack
October 17, 2007 - 10:25pm
Refer to: Ground Vehicle Variations.

(No idea what happened with that first table)

I have to clarify the opening line. It is my utmost feeling that the hovercycle top speed is a typo. The ground cycle is faster than both the ground car and ground transport, yet the hovercycle is the slowest of the hover vehicles. No idea what universe a cycle is slower than a heavy transport...
I'm not overly fond of Zeb's Guide...nor do I have any qualms stating why. Tongue out

My SF website
Comments:

Rum Rogue's picture
Rum Rogue
October 18, 2007 - 6:30am
Cool.  I like the way the charts are set up.  Pretty much self-explanatory.  Cant wait til I can actually sit down and put it to use.
Time flies when your having rum.

Im a government employee, I dont goof-off. I constructively abuse my time.

Shadow Shack's picture
Shadow Shack
October 18, 2007 - 4:41pm
I'll import the four hovercycles from my Space Pirates game, and tailor them with these charts. Those four bikes were originally done under a different/prototype system, more complex and only hovercycle specific. I'm happier with this streamlined set for all ground vehicles.
I'm not overly fond of Zeb's Guide...nor do I have any qualms stating why. Tongue out

My SF website

Anonymous's picture
w00t (not verified)
August 31, 2010 - 10:53am
I've submitted this article to Issue 15.
Let me know if you any additions - I'll be typing up some fluff and might add my turret system.