Sathar Troop Discussion

JCab747's picture
JCab747
March 16, 2019 - 11:56am
Update: Since I've submitted a story about Sathar vehicles to Frontier Explorer, I'll rededicate part of this discussion to looking at how Sathar troops are presented in the various TSR modules and any fan-created adventures that I've seen.

The picture below is from Starspawn of Volturnus... definitely a canon adventure. 


Joe Cabadas
Comments:

jedion357's picture
jedion357
March 26, 2019 - 5:04pm
JCab747 wrote:
Note: I do like the Starmist module. It provides a creative referee a lot of flexibility, but it is at the expense of fleshing out some particulars, which I will get to.

Regarding the Sathar base, the rocket launchers listed are probably assault rockets. These can shootdown jetcopters, though instead of blowing such a craft to smithereens, the PCs at least have a chance to survive a crash.


except assault rockets require a certain ADF, are the rockets close to anything in the tanks alot article?
I might not be a dralasite, vrusk or yazirian but I do play one in Star Frontiers!

jedion357's picture
jedion357
March 26, 2019 - 5:05pm
JCab747 wrote:
Note: the base seems to be well-thought out, even to the point where it has a hit location table.

Why would the albedo screens only be powered by a 100 SEU pack? My guess is so it gives the PCs in the the Clikk battle tank a chance.


maybe by expediency? Maybe the didn't have enough time to set up all of the infrastructure they would have liked.
I might not be a dralasite, vrusk or yazirian but I do play one in Star Frontiers!

JCab747's picture
JCab747
March 26, 2019 - 5:14pm
jedion357 wrote:
JCab747 wrote:
Note: the base seems to be well-thought out, even to the point where it has a hit location table.

Why would the albedo screens only be powered by a 100 SEU pack? My guess is so it gives the PCs in the the Clikk battle tank a chance.


maybe by expediency? Maybe the didn't have enough time to set up all of the infrastructure they would have liked.
 

That sounds like a reasonable explanation.
Joe Cabadas

JCab747's picture
JCab747
March 26, 2019 - 5:17pm
jedion357 wrote:
[

except assault rockets require a certain ADF, are the rockets close to anything in the tanks alot article?
 

Ah, well then it is some sort of ground to orbit missile. The Tanks a Lot missiles have far too short ranges. In fact, most SF rockets and missiles are for close in combat. Even the howitzer given is fairly short range. I guess no Long Toms (BattleTech artillery) are available.... yes, I'm mixing missiles with arty here...
Joe Cabadas

jedion357's picture
jedion357
March 26, 2019 - 5:31pm
JCab747 wrote:
jedion357 wrote:
JCab747 wrote:
Note: the base seems to be well-thought out, even to the point where it has a hit location table.

Why would the albedo screens only be powered by a 100 SEU pack? My guess is so it gives the PCs in the the Clikk battle tank a chance.


maybe by expediency? Maybe the didn't have enough time to set up all of the infrastructure they would have liked.
 

That sounds like a reasonable explanation.


and it gives the PCs a chance.
I might not be a dralasite, vrusk or yazirian but I do play one in Star Frontiers!

jedion357's picture
jedion357
March 26, 2019 - 5:38pm
JCab747 wrote:
jedion357 wrote:
[

except assault rockets require a certain ADF, are the rockets close to anything in the tanks alot article?
 

Ah, well then it is some sort of ground to orbit missile. The Tanks a Lot missiles have far too short ranges. In fact, most SF rockets and missiles are for close in combat. Even the howitzer given is fairly short range. I guess no Long Toms (BattleTech artillery) are available.... yes, I'm mixing missiles with arty here...

Then just chalk it up as new anti air capability from the worms. Although, id prefer to save that for later maybe a Return to StarMist/ Searching Sundown/

1.) I always thought the 10 lifeforms bio-engineered to be harmful but that were naturally occuring harmless Frotnier species desereved illustrations and write ups for the Frontier versions
2. Maybe Star Law briefing file could be written on the sathar equipment in StarMist mod
3. maybe a Rethinking Starmist article could be written?


I might not be a dralasite, vrusk or yazirian but I do play one in Star Frontiers!

JCab747's picture
JCab747
March 27, 2019 - 4:53am
jedion357 wrote:
JCab747 wrote:
jedion357 wrote:
[

except assault rockets require a certain ADF, are the rockets close to anything in the tanks alot article?
 

Ah, well then it is some sort of ground to orbit missile. The Tanks a Lot missiles have far too short ranges. In fact, most SF rockets and missiles are for close in combat. Even the howitzer given is fairly short range. I guess no Long Toms (BattleTech artillery) are available.... yes, I'm mixing missiles with arty here...

Then just chalk it up as new anti air capability from the worms. Although, id prefer to save that for later maybe a Return to StarMist/ Searching Sundown/

1.) I always thought the 10 lifeforms bio-engineered to be harmful but that were naturally occuring harmless Frotnier species desereved illustrations and write ups for the Frontier versions
2. Maybe Star Law briefing file could be written on the sathar equipment in StarMist mod
3. maybe a Rethinking Starmist article could be written?


 

Oh, yeah!

Plus, if the planet is supposed to be the source of the Blue Plague... I assume that's not the Heliopes... it certainly needs a bit more expansion... What if the battle tank isn't the only thing the Clikks left behind?

Joe Cabadas

JCab747's picture
JCab747
March 27, 2019 - 5:51am

Riss'aad (Sathar second-in-command)

STR/STA 60/60. DEX/RS 40/40, INT/LOG 45/40, PER/LDR 30/50, PS 3, IM 4, RW 20,M: 30

Skills: Projectile 1

Weapons: two auto-pistols        

Equipment: Albedo screen, skeinsuit

Riss'aad has the unusual ability to fire both weapons simultaneously without any minuses to attack number. If captured he will detonate the explosives implanted in his body; they detonate automatically at his death.

Encounter info: (from the remastered module, pg 24, Elevator Lobby description)

(STA 53; RS 55; PS 2; IM 6; RW 25; M 25)

Weapons: laser pistol; 2 auto pistols.

This was an equipment storage and lounge area. The elevator has no walls and its floor is a few feet below the floor of the room. 

Riss'aad is hiding in the elevator. As soon as PCs enter the room he will stick his head up out of the shaft and fire on them. If he is killed, two implanted explosives will detonate, causing 3d10 points of damage to any characters within 2 m.

Joe Cabadas

JCab747's picture
JCab747
March 27, 2019 - 5:59am
Anaylsis;

Riss'aad seems to be another fine specimen of worminess.

It is definitely not a Lower Caste member with its stats. 

Riss'aad could be a Middle Caste member or another young Upper Caste member.

The remastered copy of the module that I have lists him as also having a laser pistol... this could be a typo.

The fact Riss'aad uses auto pistols just means that the Sathar have projectile weapons. (the MGs on the Sathar warbots are a dead give away there.) But most Sathar seem to prefer beam weapons instead.

Again with this character we have an extreme lack of development... of course, it's only there to die and be a bump in the road for the PCs.

If Riss'aad truly likes auto-pistols, then it should have 2 extra clips. The laser pistol is a back up.

Give Riss'aad a level 1 in beam weapons, plus a level 1 in melee weapons. Give him some sort of melee weapon...

Though, in all likiehood, if Riss'aad is being encountered by itself versus several PCs, it is probably a dead worm.
Joe Cabadas

JCab747's picture
JCab747
March 27, 2019 - 6:00am
The base's robots are handled elsewhere, but it looks like I have to add a self-destruct mechanism to their descriptions. I would think it should be a good as a fragmentation grenade going off.
Joe Cabadas

JCab747's picture
JCab747
March 27, 2019 - 6:06am

Sundown on Starmist Continued:

30. OPTIONAL ENCOUNTER

If you wish to continue the game and include the approach of the Sathar warship, the following suggestions may be used.

If you wish to use the Knight Hawks Rules, the approaching ship will be a heavy cruiser. It may or may not be escorted by destroyers as you choose.

The ship may remain in orbit and send down a party of Sathar for full interaction with the player characters. PCs may use both the wartank and the Sathar base against the new forces. If this option is chosen, you will have to delay or eliminate the self-destruct systems of the bunker and tank.

The PCs may fire the bunker's rocket launcher at the approaching warship. This will also require delaying the bunker self-destruct as well as the possibility of the weapons and computers needing extensive repair from damage taken during play.

One method of handling the fire of the rocket launcher is to use acumulative base 10% per round. If a rocket hits the warship (roll as many times as there are missiles maximum of 100% on a tenth missile) then the warship will crash as it would not be prepared for fire from its own base.

To extend the scenario further, characters might hunt down Sathar survivors of the crash.

Joe Cabadas

JCab747's picture
JCab747
March 27, 2019 - 6:12am
Hmm, pretty abstract info about the surface-to-space rocket defenses.

A heavy cruiser? And a mere 10 rockets will guarentee 100% destruction? OK, my lack of indepth Knight Hawks knowledge is showing here... Now if a ship takes more tha 50 percent hull damage, it has a chance to break up... I think... so these rockets probably can do enough to cause it to break up... the Sathar engineers failed their saving rolls...

One has to keep in mind that the pre-rolled PCs are a maximum of level 2 in their skills. 

They probably advanced to level 3 by the end of the module? That's mid-range now... but taking on a heavy cruiser with or without destroyer escorts? 

We can call this option the "Great Starmist Turkey Shoot" after World War II's "Mariana Islands Campaign and the Great Turkey Shoot." 
Joe Cabadas

JCab747's picture
JCab747
March 27, 2019 - 3:25pm

Sathar Bone Knife

Type: Melee weapon

Melee Mod.: +5

Cost: 100-500 Credits

Weight: 0.5 kg

Damage: 1d10+5

Special Damage: Poison –  S1/T5 versus Core Four, S3/T30 vs. Satharoids

Defense: Inertia (knife), STA check (poison)

Range: N/A

The Sathar bone knife is custom-made (tentacle-crafted, if you will) and carried by Upper Caste Sathar and selected Middle Caste Sathar. Fashioned from a leg bone of an unknown large animal, it is an assassination weapon that is primarily for use against other Satharoids (Sathar, S’sessu, and Rooksha). 

While it has a point for stabbing, its cutting side has a serrated edge that can be used in a sawing motion on flesh. This edge has dagger-like points that break off in the victim’s body in the hopes of causing calcium disease in Satharoids.

Just to ensure the victim dies a painful death, many versions of the bone knife have a reservoir for liquid, which must be filled shortly before use to work. The poison begins to leak out and breakdown after a while (4d10 minutes) after being put into the reservoir.

When the knife strikes a target and the points break off, the poison is released into the victim. This poison is only a S1/T5 to Core Four and most other species, but to a Satharoid it will act as a S3/T30 toxin. Additionally, this toxin causes extreme pain in a Satharoid, halving all ability and skill rolls for 1-5 days unless treated.

Victims can make a Stamina check to avoid the effects of the poison. It cannot be treated with the Frontier’s normal anti-toxin shot. Only a special serum will cure the victim of the poisoning.

This weapon is prone to shattering while in use and becomes useless. Any automatic failure will cause it to break. Additionally, for each successful use, the attacker roll on a 1d10 to avoid having the knife break. On the first check, a roll of 1-9 means the knife is still useful, a result of 10 means it breaks. After that, for each successful use, subtract 2 from the breakage number.

For example, the second time a character makes a successful attack, the chance to avoid breakage is now 1-7; the third time the knife is used, the chance to avoid breakage is 1-5; and so on.

The cost for this weapon is based on how much it would be to obtain in the Frontier. The normal source of supply would come from dead Sathar.

Joe Cabadas

JCab747's picture
JCab747
March 27, 2019 - 3:39pm
How is this?

Sathar Long-Range Surface-to-Air/Orbit Missile

Range: 5,000 kilometers

Knight Hawks Damage: 1d5

Alpha Dawn Damage: 250-1,250 STA points (25d10x10)

This is a military missile requires the use of a sophisticated fire control computer along with an active radar tracking system. Once launched, it is self-guiding and the tracking radar can shutdown.

It cannot fire at targets less than 500 meters away from its launch site. Otherwise, it has an 80 percent chance to hit and is not effected by range or movement modifiers.

It can strike at any orbiting ships that are directly overhead (the first hex in space around a planet side).



Joe Cabadas

jedion357's picture
jedion357
March 27, 2019 - 6:36pm
I've opten pondered the relationship between the sathar and the klikks

Sathar visited Volturnus 900 years ago

klikks visited starmist 700 years ago and never came back

why haven't the sathar taken over the frontier? 900 years is plenty of time to wrap up the Frontier

Why did the klikks build such a god aweful big tank? what scared them to need such a big weapon?

One would think these two species had contact based off the proximity and the dates involved although its not certain.

We can say that there is a comparison that can be made: both take client species.

so was one species the client of the other?

maybe the day of doom on volturnus was on orders from the klikk to their clients the sathar who have managed to throw off their klikk shackles

and maybe that should explain centuries of inactivity in the Frontier by both species- they took each other to the brink of extinction and it took centuries for them to rebuild or at least just the sathar. and this might be a more satisfying explanation for the sessu as well

The sathar represent a culture that aped the klikk culture and the sessu is an offshoot that tried to develope along a more liberal line that did not particularly follow the example of their overlords.
I might not be a dralasite, vrusk or yazirian but I do play one in Star Frontiers!

JCab747's picture
JCab747
March 28, 2019 - 6:18am
jedion357 wrote:
I've opten pondered the relationship between the sathar and the klikks

Sathar visited Volturnus 900 years ago

klikks visited starmist 700 years ago and never came back

why haven't the sathar taken over the frontier? 900 years is plenty of time to wrap up the Frontier...

The sathar represent a culture that aped the klikk culture and the sessu is an offshoot that tried to develope along a more liberal line that did not particularly follow the example of their overlords... 
 

Yes, I agree with many of your ideas here.

I also find it curious that of all the places the Sathar could stick a base, they put it right near the village that is hiding the Clikk/Klikk war tank!

(I know, the TSR writers thought it was a good idea.)
Joe Cabadas