Star Fighters

This document will host various fighter craft that can be used in the KH campaign. Typical HS:1 craft do not require deck plans, as they will usually consist of a one or two person cockpit. Instead, techs & specs will be included for KH play.

ARC-71 Intruder (pf:100 era)

Streele, Inc. Advanced Recon/Combat heavy fighter

HS:2 HP:14 Powerplant: 3 Class A SC Chemical drives
ADF:3 MR:4 DCR:30 Crew: 1-2
Armament: LC(mk:1), SM(x2) 
Defenses: RH
Communication/Detection: Subspace Radio, Radar, ½ camera system
Misc: streamlined hull, medium armor, mk:3 fuel tankage
Fuel Capacity: 144u S-Ox (plus two 12u external tanks)
Maximum Safe Velocity: 24 (+12)

COMPUTER
single mainframe - LVL:5  fp:102  Mass:350kg  SP:250 

Alarm* (3) 8
Analysis (2) 4
Astrogation (2) 8
Bureaucracy* (2) 6
Computer LockOut* (4) 16
Damage Control* (3) 12
Drive - Chemical A (1) 4
Industry (1) 4
Installation Security* (3) 12
Laser Cannon (1) 4
Maintenance (3) 12
Robot Management* (3) 12

* linked programs

Cargo Capacity: 0
Crew Accomodations: 2 (command stations) 
Passenger Accomodations: 0
Ship's Vehicles: 0 (1 maintenance robot, typically LVL:3)

A relic from the first corporate wars, the venreable design of the ARC-71 opened the doors for the I-76 Enforcer during the early UPF era. Updated versions of this fighter craft are still in service today, albeit with a pair of sub-atomic drives instead of the trio of chem drives. Modern craft filled the external tanks with sensor packages, and oftentimes the armor was upgraded as well.

The Intruder was Streel's answer to Pan Galactic's Shadow Star during the first corporate war. While not as nimble or fast, it packed a considerably more generous punch without sacraficing performance and could absorb more damage along the way.

F-20 Arrow

WarTech F-20 Arrow
light fighter


HS: 1  HP: 7  Powerplant: 2 sub-Atomic A
ADF: 6  MR: 5  DCR: 30  Crew: 1
Armament: PL (x2)
Defense: RH

WarTech's latest entry in the light fighter arena will be the Arrow, a well armed and snappy accelerator. Rumors lead to a possible Defletor Screen system as well, assuming it can be added without infringement on the performance. They will be submitting this design along with the F-42 Vulcan when the Council of Worlds decides on a replacement for the current F-40C s a mainstream fighter craft. Sadly neither meets the price criteria of the venerable F-40C, but WarTech is hedging their bets that space superiority will trump bean counting.

F-40C Vulcan

WarTech F-40C Vulcan 
(updated version of the standard UPF Fighter from SF/KH game) 


HS:1 HP:8 Powerplant: single sub-Atomic A 
ADF:5 MR:5 DCR:30 Crew: 1-2 
Armament: Assault Rocket (x3) or Pod Laser (LR) or PL, AR(x1) 
Defenses: RH 
Communication/Detection Equipment: Subspace Radio, Radar, Videocom, Auto-Eject Module, Streamlined 

Computer 
Alarm (1) 
Analysis (3) 
Assault Rocket (1) 
Astrogation (1) 
Auto Eject (2) 
Computer Lockout (4) 
Damage Control (1) 
Drive (4) 
Information Storage (1) 
Laser Cannon (1)
Life Support (1) 
Maintenance (1) 

Upon graduation from the Star Fighter Corps academy, players will see service with an updated version of the F-40. The F-40C convertible fighter can switch weapon systems according to the missions between a long range pod laser system, a trio of assault rockets or a standard pod laser and single assault rocket; along with the software to run these various system configurations. 

A twin hull version has also been in limited production, the F-40C2 designation. SFC has turned it down seeing no need for a second pilot, although some militias utilize the twin fuselage craft for long range patrols. 

F-40C2 Vulcan 
twin hull F40C 


HS:2 HP:10 Powerplant: two sub-Atomic A 
ADF:5 MR:4 DCR:30 Crew: 2-4 
Armament: Assault Rocket (x2), Pod Laser 
Defenses: RH 
Communication/Detection Equipment: Subspace Radio, Radar, Videocom 
Misc: Heavy Armor, Auto-Eject Module, Streamlined 

Computer 
Alarm (2) 
Analysis (3) 
Assault Rocket (1) 
Astrogation (1) 
Auto Eject (2) 
Computer Lockout (4) 
Damage Control (2) 
Drive (4) 
Information Storage (1) 
Laser Cannon (1)
Life Support (1) 
Maintenance (2) 

One final variant is the F-42C, a twin engine version of the original Vulcan design. This one is still in the prototype stage and remains to be seen if it will replace the venerable F-40C.

F-42P Vulcan 
prototype fighter


HS:1 HP:8 Powerplant: 2 sub-Atomic A 
ADF:6 MR:5 DCR:30 Crew: 1-2 
Armament: Assault Rocket (x3) or Pod Laser (LR) or PL, AR(x1) 
Defenses: RH 
Communication/Detection Equipment: Subspace Radio, Radar, Videocom, Auto-Eject Module, Streamlined 

Computer 
Alarm (2) 
Analysis (3) 
Assault Rocket (1) 
Astrogation (1) 
Auto Eject (2) 
Computer Lockout (4) 
Damage Control (2) 
Drive (4) 
Information Storage (1) 
Laser Cannon (1)
Life Support (1) 
Maintenance (2)

I-76 Enforcer

Sovereign Virtue I-76 Enforcer 
Heavy Fighter 


HS:2 HP:16 Powerplant: shielded inboard/outboard Atomic A drive 
ADF:3 MR:4 DCR:40
Armamament: PL, AR(x2), IB 
Defenses: RH 
Communication/Detection: Subspace Radio, Radar, Videocom, AEM, Streamlined 
Crew:2 

Computer 
Alarm (1) 
Analysis (4) 
Assault Rocket (1) 
Astrogation (4) 
Auto Eject (2) 
Computer Lockout (4) 
Damage Control (1) 
Drive (4) 
Information Storage (1) 
Laser Battery (1) 
Laser Cannon (1) 
Life Support (1) 
Maintenance (1) 

WarTech's sibling micro-corporation "Sovereign Virtue" belted out this fantastic heavy duty multi-purpose fighter many decades ago. It's an older design that has been upgraded over the years following WarTech's funding of the company, and has slowly become known as the "workhorse of the Frontier" by Star Fighter Corps pilots. The Enforcer's shielded atomic drive does not have a governor installed, so it is interstellar capable. The vessel's lacking performance is made up by an ability to take a severe beating by fighter standards, the rocket payload along with two different beam weapon systems (a forward firing pod laser and an Ion Gun Turret) makes it a versatile craft well suited for many roles. The new Deflector Screen defense system is a recent upgrade, the I-76 was the first fighter craft to be equipped with it and as a result it can sustain even greater amounts of punishment. 

A variant exists without airfoils, restricting it from atmospheric use. The I-76S variant is typically utilized by private organizations or carried aboard larger vessels for defensive duty. Aside from a slightly lower price tag, there is no difference between the two craft save for the atmosphere capable airfoils. 

Interior Layout

Mechanon Fighter



HS: 1  HP: 6  Powerplant: 1 atomic A w/jump governor
ADF: 6  MR: 6  DCR: 30  Crew: 0
Armament: PL
Defenses:RH
Comm/Detection: SubSpace Transmitter, Radar, Camera System
Misc Equipment: Light Armor

ROBOT/COMPUTER
treat as lv-2 pilot/lv-1 engineer
Alarm (1)
Analysis (4)
Astrogation (2)
Attack/Defense (2)
Computer Security (5)
Damage Control (1)
Drive, Atomic A (4)
Guidance/Analysis (3)
Industry (1)
Information Storage (1)
Installation Security (3)
Laser Cannon (1)
Maintenance (1)

Cargo Capacity: 0
Crew Accomodations: 0
Passenger Accomodations:0
Ship's Vehicles: none

P-4 Ranger

PGC/Rayax Transport P-4 Ranger 
tactical fighter 


HS:1 HP:8 Powerplant: twin SC/Ion "A" 
ADF:5(6)* MR:5 DCR:30 
Armamament: PL, AR(x1) 
Defenses: RH 
Communication/Detection: Subspace Radio, Radar, Videocom, AEM, Streamlined 
Crew:1-2 

Computer 
Alarm (2) 
Analysis (3) 
Assault Rocket (1) 
Astrogation (1) 
Auto Eject (2) 
Computer Lockout (4) 
Damage Control (2) 
Drive (3) 
Information Storage (1) 
Laser Cannon (1) 
Life Support (1) 
Maintenance (2) 

Several militias demanded a high tech fighter platform during formation of the Star Fighter Corps. The Pan Galactic's sibling corporation Rayax Transport belted out the P-4 Ranger as their first major success in the Star Fighter field and filled that role well, and SFC was quick to contract the design too. An anamoly was soon discovered following the first few armed test flights. Once the rocket payload was delivered the ship's drives were able to boast some extra power, a trait the pilots got a good kick out of that suited the "need for speed". This anamoly allows the P-4 to deliver its payload against larger targets and get out quickly, should said targets survive.

PF-4 Mage Star (pf:100 era)

Light Fighter* 

HS:1  HP:5  Powerplant: 4 SC Chemical A
ADF:4  MR:6  DCR:25  Crew: 1
Armament: LC(mk1)
Defenses: RH
Comm/Detection: SubSpace Radio, Radar
Misc Equipment: Streamlined, mk:3 fuel tankage
Fuel Capacity: 96u S-Ox (plus two 12u external tanks)
Maximum Safe Velocity: 24 (+12)

COMPUTER  

Alarm (4)
Analysis (2)
Astrogation (2)
Computer Lockout (4)
Damage Control (4)
Drive - Chem A (1) 4
Information Storage (1)
Installation Security (4)
Laser Cannon (1) 
Maintenance (4)


Cargo Capacity: 0
Crew Accomodations: single command chair
Passenger Accomodations: 0
Ship's Vehicles: 0

The PF-4 Mage Star was secretly produced by a sister company under Pan Galactic to serve as a Mining Guild patrol/enforcer prior to the first corporate war. Small and unarmored, a quartet of supercharged chemical drives vaulted the craft quickly up to speed and it was very nimble, pilots utilized this extreme maneuverability to their defensive advantage along with the craft's small profile.

There are still several operable Mage Stars in service today, but these examples are mostly featured in museums and travelling shows.


*adapted from the Star Wars RPG system

PF-5 Shadow Star (100 PF era)

light fighter 

HS: 1 HP: 8 Powerplant: 5 Chemical A
ADF: 5 MR: 5 DCR: 25 Crew: 1-2
Armament: LC (Mk1, Pod Lasers for modern specs), optional FFR (x1, or ARx1 for modern specs) or SMx2 (4 missiles), no penalty
Defense: RH
Communication/Detection Equipment: Subspace Radio, Radar
Misc: Streamlined, heavy armor, mk:3 fuel tankage
Fuel Capacity: 240u S-Ox (plus two 12u external tanks)
Maximum Safe Velocity: 24 (+12)

Computer

Alarm (5)
Analysis (2)
Astrogation (2)
Computer Lockout (4)
Damage Control (5)
Drive - Chem A (1) 4
Information Storage (1)
Installation Security (4)
Laser Cannon (1) 
Maintenance (5)

The PF-5 Shadow Star was a revolutionary design from Pan Galactic dating back over a century before the formation of the UPF (back when they were merely known as Pan Galactic Conglomerates). It was a pricy craft for its time but well worth every credit considering both the payload and performance. Quite possibly the first two person crew fighter ever made, the assistant gunner helped the pilot with weapon accuracy and as such it was unparalleled in its day.

The ship is still produced today with modern upgrades, but still retains its quintet of chemical drives thus vaulting the price higher than a single atomic driven craft boasting equivilent performance. However, civilians find it much easier to acquire as such...

SIG-15H Sathar heavy fighter

heavy fighter


HS:2 HP:10 Powerplant: single sub-Atomic A 
ADF:5 MR:4 DCR:40 Crew: 2 
Known Armament: PL, PLT 
Known Defenses: RH 
Known Communication/Detection Equipment: Subspace Radio, Radar 

Theorized Computer 
Alarm (1) 
Analysis (3) 
Astrogation (1) 
Damage Control (1) 
Drive (3) 
Information Storage (1) 
Laser Battery (1) 
Laser Cannon (1) 
Maintenance (1) 

These menaces have just been discovered. Just as fast as a standard size 1 fighter and nearly as agile, their pod laser turrets compliment the role as an anti-fighter platform. Not very effective on larger warships though, but Frontier fighter jockeys are forewarned if they must tangle with these nasty anti-fighter craft.

SIG-21 Sathar Fighter

light fighter 


HS:1 HP:5 Powerplant: single sub-Atomic A 
ADF:6 MR:5 DCR:30 Crew: 1 
Known Armament: Pod Laser 
Known Defenses: RH 
Known Communication/Detection Equipment: Subspace Radio, Radar 

Theorized Computer 
Alarm (1) 
Analysis (3) 
Astrogation (1) 
Damage Control (1) 
Drive (3) 
Information Storage (1) 
Laser Cannon (1) 
Maintenance (1) 

The Sathar SIG-21 is a new light fighter from the devious worms, intended for an anti-fighter role. They're faster than the standard SIG-25 but can't take as much damage, as a result they are easier to destroy assuming you can keep up with them. While posing a minor threat to the UPF's standard Class:1 craft, their speed could overwhelm slower UPF heavy fighters to some degree.

SIG-25 Sathar Fighter

standard Sathar fighter 


HS:1 HP:8 Powerplant: single sub-Atomic A 
ADF:5 MR:5 DCR:30 Crew: 1 
Known Armament: Assault Rocket (x3) or long range Pod Laser 
Known Defenses: RH 
Known Communication/Detection Equipment: Subspace Radio, Radar 

Theorized Computer 
Alarm (1) 
Analysis (3) 
Assault Rocket (1) or Laser Cannon (1) 
Astrogation (1) 
Damage Control (1) 
Drive (3) 
Information Storage (1) 
Maintenance (1) 

The SIG-25, an acronym dating back to the first Sathar War that stands for "Sathar Intruding Gunship", is the mainline fighter craft of the sinister intruding foes of the Frontier. Since the formation of the SFC, the Sathar have been stepping up their fighter tactics so it is unknown whether the basic design is still in use or not. The worms have recently acquired the Pod Laser technology recently as SpaceFleet & SFC have discovered several groups armed as such, and speculation has it they may be integrating convertible systems on their fighter craft as the Frontier did with their F-40C Vulcan program. 

Like all Sathar craft, an intact specimen has yet to be recovered. SFC attempts to capture one via ion guns have all resulted in the SIG pilot's self destruction of the craft. Suffice to say Auto Eject technology is not part of their fighter program.

SIG-29 "Scorpion"

Sathar heavy fighter


HS:2  HP: 15  Powerplant: 2 sub-atomic
ADF: 5  MR: 4  DCR: 40  Crew: 1-2
Armament: PL(LR), AR(x2)
Defenses: RH

The most noteable appearance of Scorpion heavy fighters was the Juggernaut encounter that SpaceFleet endured, those craft were deemed to be unmanned. Since then more than one civilian vessel has come across these craft, some have been manned and others were not.

Streel S-series Fighter Craft

S-1lf "Piranha" 
light fighter 


HS: 1 HP: 5 Powerplant: twin sub-Solar/Ion A 
ADF: 5 MR: 6 DCR: 25 Crew: 1 
Armament: PL 
Defense: RH 
Communication/Detection Equipment: Subspace Radio, Radar, Videocom, Auto-Eject Module, Streamlined 

Computer 
Alarm (2) 
Analysis (3) 
Astrogation (1) 
Auto Eject (2) 
Computer Lockout (4) 
Damage Control (2) 
Drive (3) 
Information Storage (1) 
Laser Cannon (1) 
Maintenance (2) 

The basic Streel Corporation design entails a standard cockpit/fuselage and drive module along with airfoils for atmospheric use. The design is inexpensive and easily mass produced, but where obvious producton corners are cut the advantages come out in performance and easily maintainable/serviceable craft that are cheap to own and operate. The solar assisted powerplant doesn't require large amounts of space devoted for fuel, nor does any life support equipment chew up any space so as a result the craft are quite small and nimble. As a result a larger number of craft can be stored within a given space. External docking facilities (EDF, or "Fish Hooks" as the pilots dubbed them) allow groups of four craft to be carried outside a ship's hull, accessible via an airlock and scaffolding. One EDF can be attached for every 5 hull sizes, with a MHS:5 for the first facility. This can be in addition to any fighter bays a ship may have. Bays can accomodate 1½ times the normal HS:1 fighter capacity with the Piranha, so a small carrier that normally accomodates 6 fighters can hold 9 SF-1lf fighters. 

The Piranha fighter craft is a rather potent machine in battle when used properly. Unable to take much damage, the craft instead relies on the pilot's skill along with an enhanced maneuvering system. Groups of SF-1lf fighters can be quite effective but for solo missions they are somewhat lacking. AEM technology was recently added to all of Streel's S series fighter craft. An assault rocket launcher and supporting software can be added to the SF-1lf at a MR: -1 penalty. 


S-2hr "Manta" 
heavy assault fighter 

 

HS: 1 HP: 8 Powerplant: twin sub-Solar/Ion A 
ADF: 3 MR: 4 DCR: 30 Crew: 1 
Armament: PL, 4 warhead bays (ARx4) 
Defense: RH 
Communication/Detection Equipment: Subspace Radio, Radar, Videocom, Auto-Eject Module, Streamlined 

Computer 
Alarm (2) 
Analysis (3) 
Assault Rocket (1) 
Astrogation (1) 
Auto Eject (2) 
Computer Lockout (4) 
Damage Control (2) 
Drive (3) 
Information Storage (1) 
Laser Cannon (1) 
Maintenance (2) 

The Manta is geared for heavy assault roles, intended to compete with the venerable I-76 Enforcer although with a insystem role instead. Like the Enforcer, additional payloads are made possible with a trade off in performance. These craft are slow and sloppy by star fighter standards, but the heavy damage they can inflict more than makes up for the lackluster speed and agility.


S-3gt "Barracuda" 
advanced recon/fighter 


HS: 1 HP: 6 Powerplant: twin sub-Solar/Ion A 
ADF: 6 MR: 5 DCR: 30 Crew: 1 
Armament: PL(x2, linked) 
Defense: RH 
Communication/Detection Equipment: Subspace Radio, Radar, Videocom, Auto-Eject Module, Streamlined; Energy Sensor, ½ camera system 

Computer 
Alarm (2) 
Analysis (3) 
Astrogation (1) 
Auto Eject (2) 
Computer Lockout (4) 
Damage Control (2) 
Drive (3) 
Information Storage (1) 
Laser Cannon (1) x2 
Maintenance (2) 
Weapons Link (1) 

The 'Cuda is a racier version of the Pirhana, boasting extra acceleration instead of maneuverability. Also added is an extra set of cannons, which can be linked to fire in tandem for more damage or separately for additional attacks. Like the Pirhana, no life support equipment is available but AEM technology is included. An energy sensor array and camera system is easily affixed for recon missions, and an assault rocket launcher with software may be added at a ADF: -1 penalty

Z-35 Hive Fighter

Zuraqqor light fighter


HS:1  HP: 8  Powerplant: single Ion A
ADF: 5  MR: 4  DCR: 40  Crew: 1
Armament: PL, IC
Defenses: RH

The standard Zuraqqor fighter craft adds a twist to alien encounters in the form of an Ion Cannon system along with a standard Pod Laser. UPF strategists theorize that the Sathar may intend to have their insectoid allies capture an Assault Scout with craft armed as such.

Z-75 Raider

Zuraqqor heavy fighter


HS:2  HP: 15  Powerplant: 2 S/C Ion A
ADF: 4  MR: 4  DCR: 40  Crew: 2
Armament: PL(LR), AR(x2)
Defenses: RH

The insectoid allies of the Sathar have unleashed these ion-driven monstrosities. Despite having less powerful drives than conventional fighter craft, they are still quite swift and agile...not to mention a fair payload at their disposal to boot.