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Manager: Shadow Shack
Members: 48 (log in or register to view list)
Membership: Unmanaged - anyone can join freely
Documents: Only members may view, Only members may edit
Downloads: Anyone can download, Anyone can upload
Description: A project to host, discuss, and share deck plans for KH ships
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Manager:
Members: 1 (log in or register to view list)
Membership: Unmanaged - anyone can join freely
Documents: Anyone can view, Anyone can edit
Downloads: Anyone can download, Anyone can upload
Description:
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Manager: Krugerwalt
Members: 5 (log in or register to view list)
Membership: Unmanaged - anyone can join freely
Documents: Anyone can view, Anyone can edit
Downloads: Anyone can download, Anyone can upload
Description:
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Manager: w00t
Members: 56 (log in or register to view list)
Membership: Unmanaged - anyone can join freely
Documents: Anyone can view, Only members may edit, referencing allowed
Downloads: Anyone can download, Only project members may upload
Description: This project is devoted to creating newly formatted, artistically pleasing downloadable PDF files from the previously-published Star Frontiers books. The material will not be modified from its original form, though new artwork, examples, clarifications, and layout will be provided. Any new material will be clearly marked as optional and be fully playtested before inclusion. This project is not about making a new version of the game; the books will play exactly as the original versions of the Alpha Dawn, Knight Hawks, and Zeb's Guide played.
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Manager: Jaxon
Members: 7 (log in or register to view list)
Membership: Unmanaged - anyone can join freely
Documents: Anyone can view, Anyone can edit
Downloads: Anyone can download, Anyone can upload
Description:
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Manager: AZ_GAMER
Members: 7 (log in or register to view list)
Membership: Unmanaged - anyone can join freely
Documents: Only members may view, Only members may edit
Downloads: Only project members may download, Only project members may upload
Description: An alternate campaign setting
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Manager: jedion357
Members: 7 (log in or register to view list)
Membership: Unmanaged - anyone can join freely
Documents: Anyone can view, Anyone can edit
Downloads: Anyone can download, Anyone can upload
Description:

Enter a writing competition for the best single Star Frontiers encounter and win a “Volturnus Survey Mission II” hat.

 

Grand Prize is a $20 stone colored embroidered hat with the ark of a planet and the words, “Volturnus Survey Mission II” arched over that.

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Manager: jedion357
Members: 8 (log in or register to view list)
Membership: Unmanaged - anyone can join freely
Documents: Anyone can view, Anyone can edit
Downloads: Anyone can download, Only project members may upload
Description: The Exploration Service Archive is about developing new systems/planets/ecologies and even exotic constructs (bubble worlds, stellar engines, Matrioshka brains, dyson constructs, and etc) for scouting and exploration crews to find and or the odd miss jump of non-exploration ships.

Forums can be used as a work space where collaboration is invited and the documents and downloads areas should be for finished work.

Emphasis should be on developing what Dragon magazine once called "whole earth ecologies" however in this case the focus can be a "whole star system report" covering everything a referee might need to use it as an adventure setting.
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Manager: SmootRK
Members: 22 (log in or register to view list)
Membership: Unmanaged - anyone can join freely
Documents: Anyone can view, Only members may edit
Downloads: Anyone can download, Only project members may upload
Description:

STAR FRONTIERS: Fantasy Frontiers uses the rule framework from the original STAR FRONTIERS game to create a setting where knights battle each other, mages vie for power, and dangerous monsters threaten the emerging civilizations. 

The rule mechanics of STAR FRONTIERS is a very flexible platform for role-play.  This is not so much an attempt at redesigning the Star Frontiers rules, but more of an accessory to the original Alpha Dawn Rule Set.  As such, this is written to be as compatible as possible with the original Alpha Dawn game rules, but at the same time it is written as a separate campaign setting altogether.  A character from a conventional STAR FRONTIERS campaign should be virtually interchangeable with character from a Fantasy Frontiers setting.  If the referee creates a campaign with dimensional travel, time travel, or something similar, then characters from one setting should be able to pick up skills and abilities from the alternate setting. 

Most of the rule changes to follow are continuations, extrapolations, and only minor modifications to the existing rule framework or pre-existing optional rules.  Some concepts such as additional skills come from the Zebulon’s Guide, but even then, those rules have been retrofitted back to Alpha Dawn rule standards when possible.  Other sources of inspiration such as Gamma Dawn, the mentalist primary skill area, and armor concepts were also referenced at times.  Visit the Star Frontiersman site for re-mastered copies of the basic Alpha Dawn rules as well as other valuable rule references such as Knight Hawks, Gamma Dawn, and the Star Frontiersman webzine.

Although magic in a variety of forms has been included in this presentation, a referee could simply limit or remove those aspects to create a ‘low-tech’ STAR FRONTIERS campaign.  Whenever possible, campaign details are only lightly touched on, and are only presented as options for getting a campaign running quickly.  As always, you are free to make this ‘your own’ and apply whatever changes you feel are necessary for you and your players.

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Manager: AZ_GAMER
Members: 10 (log in or register to view list)
Membership: Managed - the project manager must accept your request
Documents: Anyone can view, Only members may edit
Downloads: Only project members may download, Only project members may upload
Description: Final Frontiers Is A Star Trek Inspired Campaign Setting For Star Frontiers.